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Req: Hide Completed Quests checkbox
Hi. Reviewing my quests with so many completed ones filling the screen is challenging, It would make quest reviewing and organization cleaner if completed quests could be hidden from view in the quest log. If my log showed only active quests, they might all fit on the screen area at once, without any scrolling needed. And when I have to scroll to check quests of different categories, I can lose recollection of which ones I'd just read from other categories that I can no longer see. It would be accommodating to enjoyable user experience if it could be toggled that just the active quests would be shown on the screen. I hope this will be considered, thanks.
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Where do you activate the new Level Scaling feature for White March?
Delicieuxz replied to Cimmerian999's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Thanks for that information.
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Where do you activate the new Level Scaling feature for White March?
Delicieuxz replied to Cimmerian999's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)celliott, what is the expected base level for players to reach Stalwart Village, and what is the level at which the game asks the player if they'd like to scale the difficulty up?
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Where do you activate the new Level Scaling feature for White March?
Delicieuxz replied to Cimmerian999's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)It hasn't happened for me upon entering the first village in WM, or when I went to the lake area to the left of the village.
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Where do you activate the new Level Scaling feature for White March?
Delicieuxz replied to Cimmerian999's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Does that refer to the first White March village, or one of the subsequent areas?
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sword: Shame or Glory - bugged / mistyped stats?
"+0% Damage while Endurance below 50%" I assume that stat is supposed to have a value, and not be 0%. Also, why don't the Obsidian forums allow image urls from Steam profiles? Seems like it would be one of the places most convenient to link from.
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What point does White March offer to increase the difficulty?
I'm playing at the Hard difficulty level. I went to the White March location with a party of level 8's, with 1 character having a level-up that I hadn't yet cashed in. But the moment I got to the region, 3 of my party members received level ups, so now I have 4 characters at level 9, and a couple at level 8, and I'm concerned that the combat will be too easy for me. I didn't get a message suggesting that I raise the difficulty, as I've read people with level 10 parties get, but the first combat I've faced in the White March area was easy to handle without using any abilities, just telling my party with single clicks to attack each next foe as a mob. Is the combat likely to remain at this level, or does White March start easy and get harder? Also, will the game still ask me whether I want to increase the White March difficulty? And if not, is there a way I can manually change it?
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Bug: Reach towards Derrin's soul
The bug is that when choosing to reach towards Derrin's soul, the mouse cursor disappears, and no keyboard input functions. So there's almost no way to continue past this screen while doing the quest where you're searching for the missing boy Derrin in the shallows by the docks in Ondra's Gift. I say almost, because moving the mouse around until the End Dialogue button highlights and clicking got me past this point - but without being able to see the mouse cursor it was a little tricky.
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Do you fight all enemy encounters?
I take on all the enemies because I find the combat fun. What does XP have to do with whether a fight is worth it? In a FPS there typically isn't XP handed out to engaging opponents, yet players engage them anyway. Clearly, the worth of gaming combat is not determined by receiving some points for it at the end.
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Shacknews interviews Feargus U. who "hints" at a possible BIG Patch 1.05. KS Backers get early entry to the 2 expansions.
Yeah, it sounds a little ambiguous, but the use of the words "anyone from kickstarter who contributed" is meant to specifically refer to those people who chose the expansion as one of their backer rewards.
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Do typical helmets do anything in PoE?
Or are they just aesthetics?
- Soundtrack, tracks missing?
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Expansion in two parts
I read the OP quote as a positive effort to make the biggest and best product possible - and the decision to put it into 2 parts to maximize the potential of the whole, rather than to weaken it. As the expansion is to be a big product, like classic expansions were, putting full effort into each part of the expansion can enable each piece to be robust, while doing it all as one could put more pressure on a larger focus, and pressure on Obsidian financially, and energy-wise. I think what Feargus says in the interview is expressing that Obsidian are reaching-higher and not a settling-for-less.
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Nerfing: You've GOT to be kidding me - get real Devs
I've learned some things from this thread: I never though of reading the bestiary to learn opponent weaknesses (kinda just assumed that bestiaries in games are creative relish and didn't check them), and the power of debuffing to set up further casts (normally I wouldn't want to miss a chance to score damage for a potential to score future damage). Thus far, I've been able to go several or many good battles between rests in PoE on Hard, but I have mostly found the game to be true to the designation of Hard. Only for rare and brief areas have I encountered battles that haven't required intense setup, management, and relflex.
- Tip of the hat to Justin Bell.