
Benison
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Everything posted by Benison
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Dragon Age: Origins. The Fort Drakon rescue mission. You where thrown into the gaol and two of your henchmen would have to save the day, at first without your help. It was hilarious! And if your companion´s subterfuge skills where full of fail, they could always resort to violence. The Fort Drakon rescue mission had tons or replay value, because every npc team would try a different ruse on the guards.
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I would like the updates weekly or so if possible, especially early in the development stage. Also, I would like the devs to let "the dust settle" a bit after they pitch their new ideas and concepts. Fan feedback is all good and proper, but everybody should perhaps relax a bit and think other people´s opinions (and their own) through before they nerdrage the forums.
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Skyrim has no balanced gameplay. Its predecessors have no balanced gameplay. It is a hiking simulator in a fantasy setting. I love the Bethesda experience for what it ist, a great "game" it is not. All proper games should be balanced and it should be next to impossible to exploit their rules. If it is easy to exploit, the rule system is sh....lackluster. If it is to hard, use the difficulty slider.
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"midget detective cipher" Someone a bit like Miles Vorkosigan? In a fantasy setting? Bring it on, Obsidian, Lois McMaster Bujold won´t mind!
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- project eternity
- interview
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@PsychoBlonde: I like the way you think! Personally, I would love more or less hand placed items of power(with lore and art) best, but crafting was promised as a stretch goal and in all fairness most IE games where rather weak on crafting. I am on the fence about randomly dropped power gear, even if the percentage to get it would be low. I know it is a AD&D staple, but if the stuff is OP (for your level), the Dungeon Master could do something about that. This would be impossible for a crpg. My beef with crafting is that a) I love to futz around the workbench b) but if it is done in a Bethesda-like way, it is so easy to break the game for me. But that is probably more a resutt of the skill levelling system of games like Skyrim, which does not apply to P:E (or does it?)
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Gameplay or Story?
Benison replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A stellar RPG needs to excel on both. But if Obisidian drops the ball on one account, it should be the story. Better not drop it, though:-) -
Useless/Unnecessary Inventory Items
Benison replied to Skirge01's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Keys and notes are one thing. Put the first onto a ring, the second into a binder... Cool quest items should take up space in your inventory and have weight. Also, i want to be able to put that "giant red herring" I lugged around for nearly the full game onto my stronghold´s mantelpiece. -
Would you prefer powerful magical arms and armour to be items like most of those to be had in the BG and Icewind Dale games? Mostly unique items with preset powers? Or would it be better to use a system that accomodates the use of something like runes or gems to customize and perhaps respec magical items to your liking? Or a blend of both concepts? BG2´s Flail of Ages could be customized after a fashion. Both types of gear could/should be craftable, but a crafted item would probably lack those nice and detailed item descriptiopns of the older games.
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What could have been done better.
Benison replied to Loranc's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^thought so, too. But there was this hipster watch dingus that made 10 mil. It does something smartphonish.... -
What could have been done better.
Benison replied to Loranc's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Overall, Obsidian delivered a great campaign. Lots of updates, some concept art, music samples (the dirge is very good), Interviews, streams, reddit AMAs. And a screenshot. Oh, I like that screenshot! What did not went that well was that the planned health/stamina sytem was not outlined in some detail at the first opportunity (I am comfy with it, it has worked just fine in PnP RPGs like Midgard for more than 30 years, it will work in P:E, too). And the second thing that irked me was the late/last minute inclusion of the 4Mil stretch goal. Live instrumentation is a big, huge deal, and it really should have been anounced at least half a day sooner. -
I was replaying the NWN 2 official campaign, which I like. Was planing to wrap it up with a run of MotB and then move on to the New Vegas Ultimate Edition, because I never played the four Fallout: NV DLC (who would just download a game or additional content, as long as they still come in boxes?) But then came XCOM and now I have to save this world again from the alien menace.
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German Obsidian website
Benison replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Warum bitten wir um deine Hilfe? Wir wollen zurück zu unseren Wurzeln und ein episches Rollenspielabenteuer exklusive (should be: ...exklusiv...) für den PC erschaffen. Leider ist es fast unmöglich ein (should be: ....unmöglich, ein...) Spiel dieser Art auf traditionellem Weg zu finanzieren. -
German Obsidian website
Benison replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fantasie-Rollenspiel shure is nice, but could be misinterpreted. Fantasy-Rollenspiel is pretty clear cut: elves, a dwarf, dragons. Fantasie-Rollenspiel reminds me of Princess Lillifee. Would not pledge. -
German Obsidian website
Benison replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Willkommen zu Project Eternity Obsidian’s Fantasie-Rollenspiel (should be: Obsidians Fantasy-Rollenspiel) Obsidian Entertainment und unsere legendären Spieledesigner Chris Avellone, Tim Cain, und Josh Sawyer freuen sich euch ein neues Rollenspiel für den PC vorstellen zu können. Project Eternity (Arbeitstitel) ist eine Hommage an die großartigen Infinity-Engine-Spiele der Vergangenheit: Baldur’s Gate, Icewind Dale und Planescape: Torment. Wir bei Obsidian Entertainment sind für die Entwicklung vieler legendärer Spieleklassiker verantwortlich. Mit Project Eternity wollen wir die Magie, Nostalgie, und Spieltiefe klassischer Rollenspiele neu erwecken. Und dafür brauchen wir deine Hilfe. Spieledetails (should be: Spieldetails) Project Eternity wird die epischen Gruppen-Abenteuer von Baldur’s Gate, die intensiven Kämpfe und tiefen Dungeons von Icewind Dale, sowie die emotionale und philosophische Tiefe von Planescape: Torment verbinden. Das Kampfsystem verläuft in Echtzeit mit Pausenfunktion. Die Positionierung der Gruppenmitglieder und Auswahl der richtigen Fähigkeiten hat deutliche Auswirkungen auf den Kamperfolg (should be: Kampferfolg). Die Welt ist gespickt mit einzigartigen Orten und einer Wildnis(should be: ....Wildnis, die....) die dich zur Erkundung einlädt. Du wirst deinen eigenen Charakter erschaffen und zusätzlich Gefährten während des Spielverlaufs rekrutieren. Diese bestreiten die Abenteuer dann gemeinsam mit dem Hauptcharakter und lassen sich ebenfalls vom Spieler steuern. Project Eternity bietet ein umfangreiches Dialogsystem mit zahlreichen komplexen Dialogoptionen welche (should be: ....Dialogoptionen, welche....)sich auf das Spielgeschehen auswirken. Wir freuen uns auf die Gelegenheit eine (should be: ...Gelegenheit, eine....) neuartige Spielwelt zu kreieren, die zugleich an diese großartigen Spieleklassiker erinnert. Und wir wollen dass (should be: ...wollen, dass...) du daran teilhast. -
How should the UI look?
Benison replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Curryinahurry `s example (post #88) of mixed UI elements from different games looks mighty fine to me, it is close to awesome (and not in a buttonish way)! But the bar in the bottom could be for reserved for ability quickslots probably, not party formation. Imagine this with spell icons and Character portraits of Cadegund, Edair, Aloth and company in a more down to earth, sepia themed way. -
I like Forton`s first concept art quite a bit, actually. He looks a bit like Iggy Pop`s elder fighting brother. His looks seem to fit well to his personal history`s outline. But the flip flops have to go. On his stance I can`t comment, lacking knowledge of the martial arts. The first character concept art pictures where more neutral in their stance. It´s easy to catch flak for any kind of stylized combat stance if it is presented as over the top or just dumb, when you expected realism.
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How should the UI look?
Benison replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Another vote for something like the UI of DA:O. The UI of Baldurs Gate and IWD shure looks nice, but it is not as easy to navigate between various windows as in NWN2. Baldurs Gate excelled at item description and item pictures. And a more toned down version of the item and spell icons would be great, especially in Neverwinter Nights they look too bright and cartoonish. -
Live recorded music, Poll 2.0
Benison replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Everyone wants a great, memorable score. Yet it also has to be cost effective. I instantly thougt of Arcanum. Small ensembles can do fantastic things for a RPG. -
The Cadegund affair left a sour taste in my mouth. I get it, for some people, boob plates are supposedly a deal breaker, but Obisidian caved in to "popular" demand at the first opportunity. Don´t do that. Personally, I don´t get the "hotties in armor" theme, but I would fight for the devs to put it into the game, if they think it serves a purpose. Because they have a very solid track record making RPGs of quality. And that is why I buy their games, and invest in this nice little kickstarter project. Look, the probability is high that I would not play a game designed by forum loudmouths and poll fanbois even if it was for free. Been playing RPG´s since Ultima IV, and proud of it, always took the opprtunity to introduce others to this kind of gaming. But I would be ashamed to show friends and family things like the bioware forums or rpg codex. Obsessed emo lovers, gay fanatics, level scalers, class renouncers, crafting haters, pseudo-medivial weapon designers (currently unemployed). Do not go down that road. This game is supposed to be developed by Obisidian Entertainment, not some random dudes on the internet foaming at the mouth because of boob plates, or moob plates, or level scaling, or mechanical swords, or warhammers with business ends bigger than an aurochs head. Take the fan feedback in, but take it with two pounds of salt, before you adjust your own vision. Because I WANT TO FLY (and not in the Game of Thrones sense). If forum experts could hack it, I would buy their games, not yours. But they are not, and I don´t. Also, please make thieving both fun and profitable. No dumb klicking at NPCs with "pick pocket lint" maxed out to 98 percent. I am supposed to be a thief of dark reknown, not some trash collector or north korean item farmer. Make it challenging and fun, or cut it out of the game.