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Subclasses - Questions/Concerns
Seari replied to Quillon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I feel like multiclass and subclasses combined will be too complicated. Maybe only have subclasses for single class characters or at least only the first base class you pick can have a subclass.
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The loss of Vancian casting?!
Seari replied to Arulan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If they reduced the number of resting supplies found, would that fix your problem? Or would you just travel across the map to an inn just to rest and recover your spells. Maybe you would use your spells more sparingly without camping supplies lying around every corner.
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The loss of Vancian casting?!
Seari replied to Arulan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I rather spam same spells than be forced into resting constantly due to running out of useful spells. Vancian spell system + random ambushes during rest period = save&load spamming. PoE didn't have those random ambushes, but I remember them from Baldur's Gate and everytime I wanted to punch someone in the face for coming up with that design. Maybe you shouldn't waste all your spell casts on one encounter and save them for when they're needed on tougher encounters. I am playing on potd and I'm always resting because of low health and not because of lack of spell casts. With implements and the Blast talent, plus the arcane assault, wizards are still useful on trash packs, they don't need to always be casting spells. With the new system you will just cast the same spell sequence every time, no longer using the spells as a resource, or putting any thought into it.
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The loss of Vancian casting?!
Seari replied to Arulan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So you guys prefer spamming the same spells every encounter? With the vancian spell system you can't just spam the same spells because you run out of casts for that level, with this you will just do the same thing every time.
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RPGCodex Review #1 - Hŵrpa Dwrp
The butthurt in this thread is giving me a stiffy.
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[Advanced] Chart of enemy resistances/vulnerabilities
I will use the tank n' spank strategy, thank you very much.
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What VFX do you feel are too obtrusive?
/facepalm
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My thoughts on the progress of the Beta since August.
What difficulty were you playing at if combat lasted 12-24 seconds
- Stop Right Now Thankyou Very Much
- Stop Right Now Thankyou Very Much
- Stop Right Now Thankyou Very Much
- What does the Combat Log lack?
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Saving the Wizard Class
Nonsense. You don't understand his philosophy. The mirror images can be torn down fairly swiftly with a variety of attacks (including mundane attacks), hence it is not a hard counter. The Mirror Image spell in PoE, all things being equal, is actually more powerful than its AD&D counterpart. Several images with the same poor AC versus one character with very high Deflection that goes down piecemeal with every hit - the former are easier to destroy. You are so wrong, it's kind of hilarious.
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Stop Right Now Thankyou Very Much
Yes I do move my characters around during combat, and it amazes me that a lot of people don't. It seems a truly boring way to play to me, but I don't really care. What does piss me off is that these same people seem to go out of their way to defend engagement, which makes our kind of playstyle impossible. Even when it doesn't affect their own in any way whatsoever.
- Stop Right Now Thankyou Very Much