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Everything posted by IndiraLightfoot
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Blovski: Good feedback. I agree on most of it, since I can see that you have a good grasp of the theoretical framework, as it were, of all the stuff the game tries to avoid and all the stuff it tries to enable. However, in practice, there needs to be, IMO, a better flow to the movement, and all the disengagement penalties should still be there, but they should be slightly less taxing and there should be more talents and items etc that allow us to build slightly more fleet-feet characters. And you are absolutely right about the Ai not using it. if it did, we would have a much, much harder time on Path of the Damned. Like you, I like that the attributes are built around avoiding trap-builds etc, but they could have a slightly heavier weight to them, and one such way is to add accuracy into the mix, but very, very gently, mind you, like +1 Acc at 14 Perception and +2 at 18, and that's it, just as a bad example. As for item groups, I feel that lighter armours should have more options, just to make the game slightly more accommodating for "glass cannons". Lastly, I'd like to see a few more defensive, acc on self-enhancing spells for wizards built as spellswords, as it were. Some of their abilities should last longer as well, like that Arcane Veil and such - I'd rather have duration and slightly lowered abilities/spells, since re-casting a defensive thingie in combat is a big hassle/hazard.
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Rheingold: Yeah, we are spoiled rotten atm. Last year was great, and this year has had a fantastic start with PoE, and soon we'll have Serpent of the Staglands and Witcher 3 (although I've never liked that game series. Don't ask me why. I have the games and I really tried to get into them. I guess it's the fixed protagonist that somehow rubs me in the wrong way, for starters.)
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Obsidian had the same problem in NWN2 OC, the last part, and especially the area with the undead before the inner sanctum, was clearly rushed. Artwise, there are plenty of lovely stuff aft Act II and in and around Twin Elms, but overall, the content density in Act I and II is pretty fab IMHO. Act I could have been a bit less linear and have a little more content, whereas Defiance Bay was just about right for our first city. First Fires felt a bit thin, that's true, but if you did the CK quests and the Pallegina quest it felt at least coherent and fun enough.
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if you think this is a troll thread, then Constantine's thread is a troll thread too. It's full of fallacy, bias, and lies. At least Sensuki made factual points in his OP. Thing is, it may very well be, even if I reckon Sensuki had taken it to another level, both trolling and meta-trolling, at least in my dim-witty eyes. Here's Wiki on trolling: "In Internet slang, a troll (/ˈtroʊl/, /ˈtrɒl/) is a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory,[1] extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the deliberate intent of provoking readers into an emotional response[2] or of otherwise disrupting normal on-topic discussion.[3]" Grr, I was baited hard. Still not sure if fallacy, bias and lies qualify as trolling per se.
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Apparently, I'm too old to play this game: Guess what tone the post/thread was made in. And is it really funny even then, I mean, having a go at... Hmm, wonder whether this vitriol or bile is for real this time or fake. It's still trolling and spamming to a semi-oldie like me. It's tiresome, at least, that much I'm sure of. I wish I had the iron will of Stun when he for instance debates Gromnir, but sadly I don't.
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Let me see if I get this straight: You bothered replying at length, and with a whole thread at that, on a single Obsidian forum member's opinion on a RPGCodex review about PoE, which you yourself posted on the very same forum? Even weirder, this Darth Roxor fella never replies in person, instead you act as his mouthpiece, reminding me of Mouth of Sauron: Moreover, why on earth do you have some carte blanche to act as RPGCodex mouthpiece on the Obsidian forums? You very often refer to that community, but when confronted you deny it? I know that you are disappointed in the game, Sensuki, but the posts on your behalf as of late, well they certainly border on mega-trolling on the Obsidian forums. Your contributions during the beta is legendary, don't burn all the bridges here by acting silly, please. And our moderator Tigranes said there should be only one thread going on that RPGCodex review (one too many, if you ask me), so this will be closed, JFYI. http://forums.obsidian.net/topic/78620-the-truth-behind-words-in-rpg-codexs-1-review-for-poe/?p=1676744 Cheers!
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Thanks for all the great replies and suggestions, guys! I just came to think of one thing that is far too underused in PoE, without any real reason for it, and that is ranged spells when you try to sneak up on a group of baddies. It happens at some very rare encounters, like those big dank spores using their charm ability and a certain boss or two, casting spells from afar, if you have escaped and try to get back into the fight. It would be a simple way (not requiring any real AI) to keep us players on our toes. Imagine sneaking into some Defiance Bay manor, only to be greeted by a panicky fireball from a distance (from the fog of war/shadows), just because your stealth was a bit sucky.
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Peddroelm: Thx! It comes at a late level, though. Ouch. You certainly need weapon(s) as an alternative. EDIT: I saw your edit. I need to try out the monk - one of the few classes I haven't tried since PoE was released. I made one once during the beta, and it was fun, but like one level (5?), and it was pretty overpowered back then.
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Mr.Magniloquent: How eloquently you made your case with those lists! I certainly was a defender for the idea of engagement and disengagement, but having played the game so much now, I certainly see all the problems you mention. If I may, I could sum up all of your great lists in one sentiment: It sucks some of the fun out of making certain types of builds and doing combat in certain ways, and in my mind, this is a game that needs that to be ultra-fun, since it's made for replayability, or at least, to me.
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knownastherat: I certainly only know my way of doing it, and it also included using triple-summon figurines, but I relied heavily on confusion, toing and froing, and now and then having Thalos himself finishing off his beloved Woedica titans: http://forums.obsidian.net/topic/78425-wonderful-game-with-a-few-bugs-and-yes-triple-crown-solo-is-definitely-doable-spoilers/?p=1673487