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Everything posted by IndiraLightfoot
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What is Deep Wounds and why is it godly?
IndiraLightfoot replied to Karkarov's question in Backer Beta Bugs and Support
Karkarov: Wow! I had a breeze down there on Easy with five characters. That ring-a-ring-a-roses kukri cultist sounds really scary! EDIT: And yeah, that area ain't the boss area as far as I can tell, coz I've been there, and it was more of the same -
Dyrford Ruins, super generous bug
IndiraLightfoot replied to Karkarov's question in Backer Beta Bugs and Support
Oh, those ruins seem to be the most generous one in the beta, especially if you look around hard enough. -
Combat feels: Activeness, Speed and Pace.
IndiraLightfoot replied to Sensuki's topic in Backer Beta Discussion
PrimeJunta: Good feedback! And I must add that I didn't use any ranged weapons except for the BB wizard and his spells, a handful of BB priest spells, and one test with an arbalest. Still, I notice that my wizard has done most damage in my party, so ranged weapons seem to be the way to go atm. -
That still wouldn't solve the problem, the character progress curve would still be erratic. Even I don't approve of any Josh-bashing of yours ( ), I reckon these are very good points! And add to that: Josh himself has already said that the game is very combat heavy, and this is certainly reflected in all the systems and abilities and what not.
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aluminiumtrioxid: It's not easy, but it has available predecessor systems that Josh & Co almost knows by heart, so I reckon if anybody can fix it it's them. On the other hand, that mix of several xp categories and xp triggers, which also criss-cross in a horrendous way, and you're in for a systemic nightmare, or perhaps I'm just being pessimistic?
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Combat feels: Activeness, Speed and Pace.
IndiraLightfoot replied to Sensuki's topic in Backer Beta Discussion
Sensuki's and Stun's captured all I wanted to say, perhaps except that I like the faster pace, since it reminds me of how I play in NWN2 - but this isn't exactly IE-inspired. If you are used to a RTS-game like COH2, the micromanagement here is a walk in the park, so I've been having it easy on Easy. No reload in five hours, and I've mostly done combat and exploring. -
That doesn't have to be universal kill XP. I agree with the premise. But it can be XP tied to that encounter as an objective. Really, my objection to kill XP is primarily focused on dungeons and quests. Places where there are clear objectives to accomplish that enable multiple approaches. Get to the 3rd floor, stop the goblins from attacking the town, recover the diamond tiara of Cthulhu. Each of these could have paths of stealth, dialogue, environment, combat, or probably a mix. Each of these should generate an XP reward that is comparable to the others, while disallowing the optimal path double dip where you complete it one way (by stealth), then complete it the other way (by combat), for increased reward. The only goal of this is to allow people to take a variety of approaches to challenges without seeing one as gigantically more beneficial than the rest. In that regard, challenges that only have one viable approach should still yield a reward. Which means if you find yourself stuck in a cave with shades and the only way out is to disincorporate their ectoplasm via stabbing, some XP to be gained would not be inappropriate. I sympathize a lot with this sentiment. The question is: Can it be done? And if it's really complicated, will OE have time enough to make a decent xp system out of it?
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It's already looking bleak for how the xp system seems to work right now in the beta build, which seems to be quest xp only (or some extremely large in scope objective xp (as far as I can tell after hours of playing in several maps and doing most stuff). I really do hope they change into something more IE-inspired and rewarding.
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Helm: It's implied already at the first option: "Quest xp only". Technically, all those options in the poll includes quest xp as well. Obviously, we can discuss the size of those quest xp rewards, since it depends on which xp system that gets picked. I've edited the poll to reflect this clearly. In all fairness, I could have added a no quest xp or something, but for the sake of clarity, I will refrain from that. We all want quest xp, don't we?
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philby: That's so very true, but I figure we could be bolder than that, and say that the rewards should be more than tiny - they should be fair and reflect the exploring, RPG-ing, fighting, what not, that actually took place. It would be weird if one huge route of exploration gives you xp crumbs, and another equally long route, with almost the same stuff done, gets rewarded big time, since then all munchkins would take the quest-railroad route, and ouch for the sake of the game, if that gets to be the case.
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Update #84: Welcome to the Backer Beta
IndiraLightfoot replied to BAdler's topic in Pillars of Eternity: Announcements & News
Alright. Thanks for clearing that up!