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IndiraLightfoot

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Everything posted by IndiraLightfoot

  1. Gfted1 is correct: Joel Parker, astronomer and Nasa scientist @joelwmparker Posted at 16:51tweets: Philae sank about 4cm... but the harpoons didn't fire and the thruster problem was real and so it also didn't fire? Yow, the drama continues! #CometLanding
  2. I just watched some replay stuff, and there he said that the harpoon did fire. What gives? Some info: Key Points Confirmation received of the first ever comet landing Successful touchdown marks climax of 10 year, 6.4 billion km journey Lander robot Philae was released at 08:35 GMT and took seven hours to reach comet 67P Pictures have been received of the descent in progress - more should soon arrive from the comet surface Latest tweet: @esaoperations Posted at 16:50tweets: It looks like @Philae2014 made a fairly gentle touch down on #67P based on amount of landing gear damping #CometLanding
  3. It will drill itself into the comet surface via its feet, IIRC.
  4. This achievement is audacious and daring, worthy of the space exploration humankind has dreamt of in science fiction. I can't believe that they did it!
  5. *Presses 'play" on DA:I, barges in blindly and head-first, playing it recklessly with all release-game-bugs included and loving it* (I did so with Skyrim and D3, and it was so horrible, it actually became funny in a weird, almost evil way)*
  6. I love your games list with gif-"emoticons"! Like many others here, I've accumulated some mysterious urge to get a Wii just to play Bayonetta 2.
  7. I've played Civ: BE for like 13 hours now, so I reckon I can give it a fair verdict. It's pretty obvious to compare it to Endless Legend, and of course, CiV, which I really like. The Hookability is slightly less than Endless Legend, since I've played CiV a lot, and it was a bit generic and techie, the whole spacie pioneer thing. Lastability should be pretty great, if not better. I was entertained, that's for sure, and the AI seemed a bit better than EL's, but it didn't wow entertainment-wise in how it played, as it were. Endless Legend (for comparison): Hookability: 80 Lastability: 89 Entertainment value: 82 Civilization: Beyond Earth: Hookability: 72 Lastability: 90 Entertainment value: 75 This gives C:BE an average overall score of 79.
  8. Yay! First ever game on Civ: Beyond Earth, and I snatched a win! I played on Mercury difficulty as Franco-Iberian Élodie, on a massive Atlantean map. I knew the AI had at least three contenders to various victories, but I focussed on a weird mix of Supremacy and Harmony, and snuck under the radar, or so I thought. As soon as I had the Beacon up for contacting the Alien master race (30 turns till victory), my closest neighbours, the alien-hippie Asian Coop just declared war out of the blue, and their xenomorphic units were really tough. However, as a seasoned CiV player I was prepared. My capital was heavily barricaded, and I had a few decent units myself. After some losses, we drove away or killed about a dozen Asian units. This is how it looked afterwards, when I managed to get the Asian ccop to agree on peace 16 turns later or so: EDIT: Nope! Wrong pic. This is a pic one turn before the sudden attack from the south. And the rest was just a formality, and a nervous wait, since other AI could easily have won instead:
  9. It's hard not to agree with such eloquently presented arguments! And most of your ideas would solve all the issues: combat-heavy parties, sneaky parties, rewarding completionists and story-riders equally, even solo playthroughs sound like it would work better with your system. I can only hope that OE adapts some of this (hopefully all of it).
  10. *Tears of joy* This sounds very promising. However, the Medreth fight alone shows that any old thug moves far too fast. Such unearthly speed should be reserved for like those vampires in BG2, like someone remarked yesterday, and then nothing more. Overall, the combat speed of all baddies needs to come down. If you pause, and then un-pause, only to pause again as fast as you can, you'll see that the bad guys have moved several metres in RT in microseconds. Not cool.
  11. For Cantousent:
  12. I stopped reading reviews around the DA2 time. Not because I disagreed with the initial round of reviews so much, but because of all the backpedaling they did afterwards. More like it taught me what Alpha Protocol already should have taught me: people who review games aren't people like me. My opinion is that reviews tend to be "undigested." I've noticed it time and again in myself, I'll form an early opinion of something, and then revise it in the later analysis. It's not until we've stopped and given ourselves a breath that we look at the whole picture. And sometimes we won't see that whole picture until we start discussing it. I'm not sure if the time table of reviews really allows for much of that, to be honest. I liked Dragon Age 2 at first blush, I really truly honestly did. And that's part of why I've come to this conclusion. I like the waves, they were exciting. But then that's all the game had. Once the excitement drops is when you can start seeing the formulas. When you forgave the game for how it handled Sister Petrice and make the good faith assumption that it will pay off, but then it never does, it only keeps giving you more scenarios like it. I don't want to assume Dragon Age: Inquisition will be like that. That it will be a game that's exciting so long as you can keep up the adrenaline, and once you let yourself slow down, it starts to crash. But we as people are constantly changing, not just on the longer time scales. We can change our minds and opinions within an hour if we're given cause. I need some freakin' analysis. ^ " So very true," says biker Heinekenstein.
  13. Me too, and you lucky sods over the pond get to play it three whole days before us old-worlders! It will be an agonizing wait from now on.
  14. Labadal: Is that Furton? So, he's not lost to PoE, after all?
  15. I meant the pre-release hype of it all: -Journalists being part of social clique networks in gaming -Journalists getting special invites to previews -Journalists mingling and giving each other self-congratulatory nods -And then journalists, almost like a herd, just give at a high score, since it feels right
  16. 4ward: I like your suggestions, but higher combat speed on baddies, no thx. They are all faster than the albino ghost twins in Matrix as it is (even slimes). For the BG2 vampires that made sense, but it is not a good solution for a CRPG of this sort, methinks.
  17. Technically, no review is inaccurate - it's just somebody's opinion on something. Still, my comments on that very review: There are three (or more) possibilities that can explain the score and the write-up: -He actually adored that version of DA:I -Or he didn't play the game as much as he let on (in other media, like movies, and especially books, there have been plenty of scandals over the years of reviewers lifting the pay cheque, hardly having flipped through the content.) -Or he was bought by some party invested in the project A fourth possibility, he was trolling hard. A fifth, he jumped on a bandwagon with no idea of its direction or purpose.
  18. Bendu: I'd also love to get it early, just to have it there, lurking in the shadows of yet to be installed, non-released games.
  19. At 1:34: Is this the place where backers get to have their messages engraved into obelisks? Also: -Walking fungi people -Spitting orchids triffids?) -Sky Dragon: Def: 122, Fort: 116, ReF: 102, Will: ? Attacker Acc: 66 DT: 15 Crush: 7.5 In another dragon fight: CipherHobFemale: activates two abilities over and over and over: -Fast Runner -Soul Whip -Dragons have huuuuuge treasure troves of polished gold (imagine that they have time for such mundane tasks) - A big hangman tree
  20. Falkon: On a site where we could order some guide book, it said March 15, Ides of March, IIRC.
  21. Hmm, for me that means COH2: -Disengaging means moving away, thus no longer damaging the enemy -Disengaging means leaving cover, thus becoming an easier target -Disengaging means, sometimes, losing your set-up, thus no attacking on your behalf possible -Disengaging means turn on "attack-move" if available, else no damage to enemy you are moving away from -Disengaging means, if near machine gun, a higher risk of getting suppressed, since it takes time to move
  22. Perhaps it was before he tried out the combat in earnest and saw its flaws and shortcomings? Nice premonitional abilities, btw, Answermancer!
  23. Stupid question: Why and how does he get stunned, though? Automagically? Or as in actual stunning counter spells or physical attacks?
  24. Sensuki: You are dead-on about that. The question is: How can PoE avoid what Kjaamor described? You mentioned pathfinding for his 2nd example, but the 1st is something of Josh's pet peeve.
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