Jump to content

PrimeJunta

Members
  • Posts

    4873
  • Joined

  • Last visited

  • Days Won

    56

Everything posted by PrimeJunta

  1. There were what appeared to be lootbags left on the ground after the bodies disappeared. Perhaps they just didn't want to waste time looting to keep the demo flowing.
  2. Come to think of it, I don't think the first ten minutes of any of the IE games or their successors was hard at any difficulty, except maybe TOEE if you beeline for the moathouse instead of running errands in Hommlet to get you to level 2.
  3. I also find the low-res model jarring because everything else looks so wonderful. I would've preferred a drawn paperdoll with worn items represented as boxes containing the inventory icons. This, however, is an extremely low priority for me.
  4. Agree about Ixamitl. Touch of puffy pauldron syndrome there, and I can't quite tell how it's supposed to fit together.
  5. By the way, I really dig the paladin's breastplate in the gameplay video. It looks exactly like a piece of low-grade mass-produced armor should.
  6. @Sedrefilos Josh already said they're going to increase the fog of war radius. So no sweat on that one.
  7. Seconded. Jade Empire is IMO the best game BioWare has made. I think the secret is that it doesn't take itself too seriously and doesn't try to dial the epic to awesome all the time. It's the only BioWare game that doesn't read like bad fanfic and doesn't make me facepalm constantly. As to the romances... let me put it this way: I don't think it's possible to do a BioWarian romance better than in Jade Empire. If you like that sort of thing, I'm pretty sure you'll love it. The action-RPG-lite gameplay is adequate for the job too, and the plot has a few neat twists. While those twists once spoiled stay spoiled, I did enjoy playing it through multiple times with different characters. The experience isn't drastically different, but there is enough variety in gameplay plus the open palm/closed fist thing to make it kinda worthwhile. And, of course, Sir Roderick Ponce von Fontlebottom the Magnificent Bastard. I'm ready to let a quite a lot slide for just that. Jade Empire makes me a little sad actually. If BioWare had stuck to pursuing that direction instead of going all grimdark endoftheuniverse darkspawn bloodspatter, they could've made a whole bunch of really cool games which I would've enjoyed too—and I think so would the fanbase who loves their current work. It's the only BioWare game since BG2 where it feels like everybody involved thoroughly enjoyed what they were doing. They're much better at light-hearted, partly comedic cinematic action than Mature Treatment Of Important Themes. I'd say that you're only really likely to NOT like it if (a) you can't stand action RPG gameplay, or (b) you're expecting something epic, sprawling, and free-roaming. 'Cuz it's not; it has a hub-and-spoke structure but there's no backtracking and the sidequests aren't all that interesting (except Kang the Mad's, and you really have to work for it to get it—if you do play it, pay close attention to Kang the Mad or you will miss out).
  8. @OP: I agree with most of those. Storm of Zehir though did have a conversation system that does more or less what you describe—characters get lines depending on their characteristics (class, stats, skills), and you can switch freely between them in dialog. I loved it. I didn't manage to finish IWD2 (er, yet), though. It wore me down. There's way too much filler and too many trash mobs; fighting the same enemies over and over again isn't fun, it's a chore. Many of the levels are also repetitive and rather bland in design; it doesn't have IWD 1's atmosphere nor variety, which are the main reasons I enjoyed playing that.
  9. Every hardcore gamer were new gamer.So we couldn't ingore them. They'll find P:E when they're good and ready, just like they found the IE games. Not everything has to cater to everybody.
  10. I tried to think of a clear videogame counterpart, but couldn't because video games are generally speaking so bad in this respect. What I'm getting at is, does your definition of 'sexualization' include objectification, or does it also encompass sexual characters who are not objectified? The reason I'm asking is that I think there's a chance we're talking at cross-purposes here. I think it's pretty obvious that supporting sexual objectification of women is an anti-feminist position, whereas supporting portrayal of women as sexual beings without objectifying them is not (necessarily). If your definition of 'sexualization' includes objectification but BruceVC's doesn't, then you're disagreeing about semantics rather than substance. (What I do find puzzling about BruceVC's position is that he enthusiastically supports BioWarean romances which are, in fact, obviously objectifying, yet he identifies as a feminist.) (Edit: also, Hiro, on this topic I'm in pretty close agreement with you. I wasn't trying to change the topic or pick apart your position.)
  11. @Hiro, could you be more specific about what you mean by 'sexualization?' For example, would you include characters like Catwoman as played by Michelle Pfeiffer in Batman Returns?
  12. @Darji: that would be seriously OT, and given the moderation on this thread I don't think that would be a great idea. Objectification and cRPG romance is still on-topic, so let's stick to that rather than deconstructing Thunderf00t's rantings, shall we?
  13. Haha, you're linking to a Thunderf00t video to support your argument? ROFL
  14. There's actually an interesting tangent here, and also some terminological confusion. What Sarkeesian and other sensible people are objecting to is objectification: portraying women as objects you want to possess rather than subjects you want to be. The term "sexualization" is usually used about children: characters you would not usually—and, most people agree, should not—consider in sexual terms. I.e. "sexualization of [adult] women" is kind of nonsensical. Objectification OTOH is an issue, and in fact one reason I dislike romance-as-minigame is that it is intrinsically objectifying, since it turns your "LI" into a prize to be won. ("What about teh menz?!?" I hear you ask. Objectification of men is not as toxic as objectification of women simply because it's far less pervasive. Popular culture objectifies women constantly, everywhere, all the time, whereas it objectifies men only rarely. I'd even argue that objectification wouldn't be a problem at all if it wasn't the default way of portraying one particular gender. If pop culture was a more or less even mix of subjects and objects irrespective of gender, it would not make life difficult for one particular group of people the way it does now.) SJW out.
  15. Darji, word of advice. Hitting on women you see in the street (a) doesn't work and (b) is rude, and many if not most women consider it harassment. Don't do it. If you have any kind of social life, you'll get the chance to talk to lots of women in all kinds of contexts. You'll find out pretty quickly if you hit it off. And, as I said earlier, IME appearance is only a fairly small component of that chemistry. Fixating on it, however, is a great way to close yourself off to people.
  16. Most hotdogs are so vile that the only way I can eat them is by smothering them in onion, pickle, mustard and ketchup. A nice Currywurst now, though...
  17. No. It's conceivable they'll add them for some other reason though.
  18. I'd expect the built-in difficulty settings are enough to get it to be enjoyable soloable even if you're not as hardcore as Stun.
  19. Agree about FO2's start. I recently replayed it after several years, and really had to grit my teeth to get to the point where it started to be fun. I didn't think JE's start was bad at all, as such things go. If you found it not to your taste, it's probably not worth bothering with the game. I liked it though; in fact it's IMO BioWare's best game all-around. Light-hearted, consistent and cool visuals, good-enough gameplay, atmospheric, nice twists to the story, very true to its theme, humor that's actually funny, and no glaring flaws. It's a shame they started taking themselves so very seriously since then, which kinda ruins it. And... I hated, hated, hated ToEE's start. But that's mostly because levels 1-3 of D&D are terribad unless you cheat, and ToEE doesn't cheat. I loved it once past the point of "one unlucky die roll and you're dead."
  20. Nothing. Other than really good total conversions, I only enjoy mods when they fix obvious problems with the game (KOTOR 2 Restoration, Wesp's VtM:B mod, Gothic 3 community mod etc). I fervently hope P:E won't need them.
  21. I sometimes think that the most underused monster in fantasy cRPG's is the human.
×
×
  • Create New...