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Kaz last won the day on July 28 2015
Kaz had the most liked content!
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521 ExcellentAbout Kaz

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Rank
Concept Artist
Profile Information
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Interests
I draw things.
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Sick!
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It's been noted. Thank you!
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We were in the middle of tuning things when the patch went out. My fault. It will be a darker color that's easier on the eyes in the next patch. As part of an effort to make spell descriptions easier to read, we now tint stats that are getting a bonus in green, and penalized stats in red. This is why the tint color for text that is attached to a hover state (previously red) was shifted to a neutral color.
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Salty Mast scenes fade to black?
Kaz replied to luzarius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
We got you covered.- 63 replies
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Which spells are friendly fire?
Kaz replied to ledroc's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can tell if a character will be affected by an AoE by looking at their selection circle. Anyone who's circle turns into a targeting reticle will be affected by the ability. You can also read the description of the ability by right clicking on the icon and check whether is't a AoE (affects friends and foe), Friendly AoE, or Foe AoE. I admit that currently the AoE targeting graphics do not communicate this distinction very well. My current plan is to shift the red color on Foe only AoEs to a deeper yellow to indicate your characters will be safe anywhere within the AoE range. This change won't make it into our next patch, but will likely show up in the one following that. -
Yes, the numbers by the anvil icon indicate the item's current and max enchantment value. The enchantment UI desperately needed some love, and was one of the last things we were able to squeeze into our first patch. It's far more informative now, and you can expect some more polish down the road.
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Fanart | Custom Portraits
Kaz replied to Wespenfresser's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
These are really nice, great job! We're still lacking portraits for races exclusive to our game, so any additions are very welcome. Thanks for sharing.- 164 replies
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Steam Achievements
Kaz replied to GrayAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Our resident programmer Roby pushed to get all the steam related assets done before release. We support the following: Achievements Badges Cards Emoticons (be sure to collect both "eyes") Profile Backgrounds- 36 replies
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Me and Roby have a thing where we yell "it's not like the IE games!!" in our terrible Aussie accents. Just our way of getting back at you at the office. I'll be honest, coming in on the weekend to work and reading hateful posts can be a bummer, especially when you're busting your butts already. But I also remember myself as a young gamer spewing poison on the old diablo 1 forums, so I know what it's like while waiting for a game you really care about. Beyond the negativity stuff though, I think community members like you helped us gain a perspective that is hard to maintain when you're in the eye of the storm 24/7, and also found a ton of bugs for us. So I thank you for investing so much of your time in our project and hope you enjoy the game on release. J
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
Kaz replied to Bester's topic in Backer Beta Discussion
Not sure if I understand you correctly, but one thing we will be doing is separating the "frame" and background gradient into two separate assets so they are not bound together like it is now. That will give modders far more flexibility. -
POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
Kaz replied to Bester's topic in Backer Beta Discussion
You're also going to have to centre the damn combat log! Yeah.. that's a call I can't make on my own, and certainly won't be changing for day 1 patch. That is not to say it won't change in the future. I've seen a lot of different mock ups posted around here, which is a great thing, but ultimately they need to be tested in the game using that layout before we can make any meaningful judgments on what works / doesn't. This mod allows us to do that sort of rapid testing, which is super cool. I haven't gotten the time to play with this yet, but will take a look once I'm done implementing core content (unique item icon art etc.) and things wind down a bit. Keep up the great work guys. -
POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
Kaz replied to Bester's topic in Backer Beta Discussion
Nice job with the solid HUD art Karkarov, it looks great. I'm gonna have to up my game here!- 514 replies
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