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Update #69: Pillars of Eternity
Krios replied to BAdler's topic in Pillars of Eternity: Announcements & News
Maybe for the few with an unlimited credit line At this time it is probably still early to be thinking DLC.- 488 replies
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- Pillars of Eternity
- Project Eternity
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Update #69: Pillars of Eternity
Krios replied to BAdler's topic in Pillars of Eternity: Announcements & News
Ye so can we re-manage after we finalize? Also I was looking at my pledge reward. I had pledged way back during the Kickstarter campaign through PayPal. Will I be able to get the Kickstarter forum badge?- 488 replies
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- Pillars of Eternity
- Project Eternity
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Update #69: Pillars of Eternity
Krios replied to BAdler's topic in Pillars of Eternity: Announcements & News
Can we still be able to manage our pledges after we have finalized them? For instance if we wish to add an add-on after we finalize?- 488 replies
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- Pillars of Eternity
- Project Eternity
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Update #69: Pillars of Eternity
Krios replied to BAdler's topic in Pillars of Eternity: Announcements & News
I am now at the Backer Portal. Will I be able to go back to make changes after I have finalized my pledge?- 488 replies
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- Pillars of Eternity
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Fulfilment site?
Krios replied to CrazyPea's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have been been receiving updates from Obsidian on the PE, so I am still a Backer (used PayPal) but well, I would like to see the Fulfilment site up and running as well, even if it was a bare bones one. PE is my biggest pledge to date, and I am a litle anxious the site is taking so long to put together. I hope the plans for the site has not been put on hold, just delayed. -
Thanks for update on fulfilment site. Will this mean when the fulfilment page goes live, the donations will close? It has been some time since the kickstarter ended. Should be more than enough time for anyone wanting to get on board, to get on board. Also will be kickstarter site be updated anymore? Or should I just come here for updates?
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Please no more "go here" quest markers!
Krios replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Just make it optional if arrows, tooltips, etc are visible to the player or not. That should satisfy the majority of players. -
Hey LordCrash, thanks for the mail Been busy getting back to my usual schedule now that the game development has started. It all sounds wonderful and thanks for doing this for us. I am also wondering are we taking on new members? With Obsidian still accepting PayPal donations all this time after the Kickstarter has ended, the question seems to be muddled.
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No fetch quests
Krios replied to Catharsis's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think the typical player wants a lot to do in a game. That is one way to justify xx number of hours. And fetch quests are the filler, in between all the good stuff. Good creative writing takes time and often effort. I just feel we should not expect too much from the writers. -
Mature themes do not start with violence and end with sex. Obsidian understands that. Themes even the hard topics such as slavery, prostitution (I am thinking a seedy underworld where people are exploited and worse), the hard and often harsh side of life. Themes you do not find in happy fairy tales. I for one will like to see how Obsidian deals with the difficult stuff. Are they able to empathize with the down-trodden, will their characters champion world peace, etc. Sure sex and violence has its place in life, and should have a place in Obsidian games. They should include them tastefully and appropriately.
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Yes I also found the subplot in DA:O involving the demon to be refreshing and I feel it added a lot of detail to the otherworldly realms of DA:O. I believe Obsidian will do well to consider taking some lessons from that game and make PE even better. Instead of the often used 'got to save the world' why not start with a 'saving yourself' approach?