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Everything posted by rjshae
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Can't believe I missed this one. It's not only fair to point that out, it is also extremely important, as that leads directly to the consequences of this particular design choice. Strength as an attribute is very concrete and people have a strong instinctual understanding of what it is. This helps in creating stronger immerison, as everyone already has an instinctive understanding of what the stat does and thus it helps establish the connection between player and player character. Replacing such a stat with an abstract concept of might only serves to create confusion, and it is incredibly detrimental to player immersion. There's no perfect approach to attributes because in the end they are all just crude abstraction of reality. None of the approaches I've seen are ideal -- D&D attributes encourage excessive min-maxing; Champions is more complex; GURPS has too few attributes; PoE is more abstract. In my case I modified my viewpoint and enjoyed myself while playing PoE. Clearly this approach bothers you a lot though, so this probably isn't the game for you.
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Let's talk ship!
rjshae replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Have a few sea battles that take place during epic storms, complete with surging waves, driving wind, heavy rain, miserable lightning, and lightning flashes. They can make it near impossible to use bow attacks, participants stagger from the wave impacts, and fire spells can peter out in the wet conditions. Wave crests can roll across the deck, propelling sea creatures onto the ship. Flotsam and jetsam swirl and wash around the battle area. Crewmen are below decks manning the bilge pumps, leaving only a few hands on top to fight. -
Consider, an Mig 18 Wizard inflicts +18% more damage than a Mig 12 Wizard. However, an Int 18 Wizard inflicts damage over +36% greater "area" than an Int 12 damage. If you are targeting groups concentrated over a particular region of the battlefield, then the high Int Wizard will tend to inflict a greater net damage than the high Mig Wizard. And in fact it gets even better, because that +36% area is actually an increase in the radius. Hence, for a given density of enemies, the average number of targeted enemies increases by 1.36 x 1.36 = 1.85; a +85% increase. If you're using Wizards for artillery, then high Int is better. For a Battle Mage targeting specific enemies though, a high Mig is better.
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One possibility would be to create a highly detailed 3D map in NWN2, then use some type of software interface to scan it into a 2D image for an isometric game like ToEE or BG2. Perhaps this will become possible with Xoreos?
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^^ Alas that's all too close to the truth, and so not really that funny.
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There is a cursed weapon in PoE. Do you mean the Dissapointer or the Unlabored Blade? Both are "kinda" cursed but not really--the effect is temporary and limited to that weapon only. I assumed they were talking about The Grey Sleeper where you cant unequipp it. Yup. I'd have mentioned it, but thought it could be a spoiler to say so. I wouldn't call the Grey Sleeper cursed, because while it can't be removed it has no negative effects and that's *really* important to the idea of a "cursed" item to me. Really, PIllars only does half-baked "cursed" items--stuff that has negative penalties to the items effects, sometimes that can be overcome, or simply the "can't be removed" deal but with no negative effects associated with it. There are not any cursed items in the sense of items that bestow negative effects on the characters and cannot be removed until they are uncursed, which is really the definition of "cursed item" that I feel most people go on when they hear the term. There are many ways to build a cursed item, and they don't necessarily involve negative penalties. One just needs to open ones mind to the possibilities.
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That would be nice. A bit like the old D&D rangers - Drizzt and stuff. But I can't think of any plausible talents around dual wielding at the moment (besides two weapon style of course). Maybe more cool Full Attacks would be nice. In PoE things like Wounding Shot (or Strike) are Primary Attacks only - which is lame. Wall of blades -- the character creates a whirling wall of blades that have a chance to strike anything along the path of movement. The effect also provides a bonus to deflection against disengagement attacks. However, it requires longer than normal to recover.
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There is a cursed weapon in PoE. Do you mean the Dissapointer or the Unlabored Blade? Both are "kinda" cursed but not really--the effect is temporary and limited to that weapon only. I assumed they were talking about The Grey Sleeper where you cant unequipp it. Yup. I'd have mentioned it, but thought it could be a spoiler to say so.
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Today the White House quietly announced that the EPA will be officially renamed the Environmental Pollution Agency. Further details to follow.
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Perhaps your old pal Azzuro will show up offering to sell you some of your old gear that he scavenged from the ruins?
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Yeah, that's the freaky aspect of the whole Mass Effect series. I suppose it's much like Star Trek in that respect. At least the Star Wars films and games did a better job of portraying truly alien aliens, even if they are mostly acting like humans.
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Romance in Deadfire
rjshae replied to DrTomT18's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
If you believe the rumors about romance in PoE2, they're just joshing you...- 52 replies
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