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Everything posted by LordCrash
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In the IGN interview they say it's "based" on D&D 5E so I guess they have at least some freedom here. And IIRC Baldurs Gate wasn't a "100%" implementation of D&D E3 neither. Either way, they have some "old" (pre-DA2/ME2) Bioware talent on board, so I'm mildly optimistic: Dan Tudge -> former game director and executive producer of Dragon Age: Origins Ross Gardner -> former technical director of Baldur's Gate, Dragon Age: Origins and Neverwinter Nights Jay Turner -> former author of Dragon Age: Origins and Mass Effect
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Number of portraits?
LordCrash replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
We already have that ability. We do??? Why haven't I seen that in the backer beta so far...I guess I have to buy me some glasses... Edit: Ah, ok, so you can only do it manually in the game files. No wonder I haven't seen that so far. I hope for a simple ingame solution though. -
Number of portraits?
LordCrash replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
PLEASE: let us import own portraits! It was possible in WL2 and it was great. If you don't know how to do that ask inXile. It can't be THAT difficult... -
So what you're saying is if I use Steam to download the game and then uninstall Steam. The game will still work without it? Yes, that's what I'm saying. The point is DRM is not a Steam requirement. It's an optional feature the developer/publisher can choose to use. PoE will apparently be using Steam DRM, so if you want your digital keys guaranteed DRM-free, your option is GOG. I still don't see why PoE WILL APPARENTLY be using Steam DRM (aka Steamworks CEG). Who says that? Any official word on that I've missed? That would be completely unlogical and unitelligible given the fact that both Obsidian and Paradox don't like DRM themselves and almost all former Paradox published/made games don't use Steamworks CEG... http://forums.obsidian.net/topic/70039-update-88-final-sprint-and-release-date/page-2?do=findComment&comment=1557231 Hm, ok. But to be honest: that post makes no sense at all to me. I don't see why the Steam version of PoE needs DRM because of any backer SKU. Apparently that wasn't a problem for a lot of other kickstarter games on Steam of the same kind, e.g. Divinity Original Sin, Wasteland 2 or Shadowrun Returns... Obsidian should really think about that again because it really seems to be weak excuse for using DRM. Maybe they should ask Larian, inXile or Harebrained Schemes for advice here...
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So what you're saying is if I use Steam to download the game and then uninstall Steam. The game will still work without it? Yes, that's what I'm saying. The point is DRM is not a Steam requirement. It's an optional feature the developer/publisher can choose to use. PoE will apparently be using Steam DRM, so if you want your digital keys guaranteed DRM-free, your option is GOG. I still don't see why PoE WILL APPARENTLY be using Steam DRM (aka Steamworks CEG). Who says that? Any official word on that I've missed? That would be completely unlogical and unitelligible given the fact that both Obsidian and Paradox don't like DRM themselves and almost all former Paradox published/made games don't use Steamworks CEG...
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Nope. Steam games that don't use Steam's DRM can be launched without the client. Pretty much up to the publisher or whoever decides those things.I don't think I've yet owned a Steam game that allowed this, tho. I've tried just clicking on the game .exe's in directory for example, and Steam client always opens/launches first. Yeah, what games on Steam actually has no DRM, then? I've never seen a Steam game launch without Steam launching first. http://steam.wikia.com/wiki/List_of_DRM-free_games or http://pcgamingwiki.com/wiki/The_Big_List_of_DRM-Free_Games_on_Steam Some "popular" examples: - Divnity Original Sin - Wasteland 2 - Divinity II - Divinity Dragon Commander - Crusader Kings II - Europa Universalis IV - Alpha Protocol - Arma II - Bastion - Dungeon Siege - Dungeon Siege II - FTL: Faster than light - Goat Simulator - Gone Home - Half Life 2 - Shadowrun Returns - Shadowrun Dragonfall DC - Shovel Knight - Super Meat Boy - Transistor - ... Usually, if you want to run these games without the Steam client you have to access the game's exe file in the game directory and not the desktop link because that's usually associated with the Steam client. Oh, and you can also read this forum post by one of Paradox Interactive's devs about their DRM policy on Steam: http://forum.paradoxplaza.com/forum/showthread.php?667494-March-of-Eagles-and-Steam&p=15037178&viewfull=1#post15037178
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I though it was required for the achievements system. But I see EU IV has achievs. Can you run the .exe without running Steam? (cause the DRM is Steam, not something ontop of that) There are no DRM requirements for anything on Steam (on top of using the client for downloading the game files). You can have the full feature package without using Steamworks CIG DRM. It's indeed the case for EU IV or for example also for Divinity Original Sin...
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The Steam version will have DRM? You're sure about that? That'd pretty weird given the fact that Paradox' own games usually didn't use any DRM on Steam (e.g. Crusader Kings 2 or Europa Universalis IV)... And regional prizing is ok. That's how our world works. Prices should be consistent with your average income and the standard prices in your region/country. I think that's all right. On a side note: will we be able in import own portraits for our own character (like e.g. in Wasteland 2)? That'd be pretty great.
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Giantbomb Quicklook on the 24th
LordCrash replied to Darji's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
To be honest I couldn't care less about systems and numbers. I'm not interested at all in how all the systems work. I'm interested in the right "feel". I'm interested in just having fun while playing. So these short gameplay portions got me intrigued. They bring back that BG vibe. The character editor with all its numbers though, hmmm, as I said, nothing I care about much. -
IGN Article about PoE.
LordCrash replied to GrayAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They never said either. They wanted to avoid spoilers (This intro doesn't even really spoil anything. During one video he even refused to answer what the machine was at the end) and they want to avoid showing unpolished stuff (They only showed non-mage classes here probably for this reason). So, IMO they are still very much doing that. So why the hell didn't they show US that "non spoiler" stuff??? Why do I have to watch a crappy IGN video for it? If it's not that hard to prevent spoilers and stuff there is no reason to keep back that footage imo... -
IGN Article about PoE.
LordCrash replied to GrayAngel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So much to the "we don't want spoilers and we want to present our game fully polished to the backers" crap... -
Indeed. But which game is perfect? All that matters is whether a game is fun or not and it can be fun for a lot of different reasons...
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I'm a mathematician, so you're probably right about your observation. It's also fine by me to decrease the bonus of the skill, I just would've skilled differently if I had known this. Again, don't get me wrong: I have fun playing the game, I don't regret buying it, and I'm sure that its getting easier/more fun the longer I can play and skill my characters. Most of the observations people told me here I have already made myself as well while playing the game, so its not that I didn't invest time in it. However, for me this is not the perfect RPG that it seems to be for most people here. It's good, but I'd prefer a more transparent experience, which I'll probably get from PoE. I personally dislike crafting because it often feels generic, but maybe I'll look into it later, if everyone is recommending it. Well, I tried to explain to you why many people really like this game. It's because they don't care that much about systems and numbers. You obviously care about them so that's the reason why you might praise the game less than they do. Crafting is just a great way to improve your chars and party. I don't recomend it because it's the greatest mechanic ever. I recommend it because it's valuable from a balancing perspective. Ahem, you could also say the opposite: all the early buyers had to test the game and you late gamers can now enjoy the even better balanced version. Because that's exactly what it is. Larian just nerfed overpowered mechanics which is a good thing for ALL gamers. And they don't change the game after all. They changed a few minor things based on gamer feedback. That's actually what I expect from a good development studio. Of course there was playtesting before release, but only limited one. Early Access were only about early game and not late game. Only after release the late game was available to a huge crowd of people who observed different stuff like overpowered chars in the endgame. Sorry, but the whole tone of your post is needlessly offensive and snarky and I don't think you really want the game to offer the best possible experience which is imo quite sad. You don't offer any argument why endless skill and stat books from the teller of secrets should stay in the game but at the same time you call people who actually gave reasonable feedback "whiners" and stuff. I don't know if you want to be taken seriously but in the case, that's not the right way to achieve that...
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Seems like it only works for new games. Maybe it's not working like it should alltogether. But yes, story But even without the teller of secrets books you are OP in the endgame. I only bought two books from the teller of secrets in the whole game...
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To figure stuff out is part of the fun. Learn and improve. Also the basic systems are pretty transparent if you take the time to read and study. This game needs time and dedication and that's actually a good thing imo. And no, mages are not far superior (it only seems that way at the very beginning of the game). A well balanced party is far superior to anything else. In late game melees and archers are VERY important. I don't really get why especially my German countrymen have so many difficulties/complaints with the game. That's really beyond me. It really should be the other way round. We Germans should appreciate a game like that and praise it. Or have we all become filthy casuals? I blame consoles... I don't see what that has to do with nationality. Figuring stuff out is fine as well, but you need proper feedback for this to work and I find the presentation of the game lacking. For example, the game tells me that I get a bonus on skills if the corresponding attribute is high. So I look at the teleport spell the archer has, which lets me teleport 15m for 4 AP. Then I increase dexterity and now it says I get a 5% bonus on top of the skill, because I have high dexterity. Turns out the skill still costs 4 AP and teleports me 15m. I can conclude that MAYBE it doesn't work on the skill or MAYBE it only has influence on the AP cost and is not considered because 5% of 6 is not an integer. However, for the haste skill of the rogue class, the attribute influences the chance of getting the haste status in the first place, which brings me to the conclusion that it probably wont affect the teleport skill at all. Which leads to the question why there is a hint that I get a bonus from my attribute. There are a lot of such mixed signals in this game and IMHO this is just plain intransparent and bad design. There is also other stuff that you just don't get told like what you get at lvl up and inconsistent stuff like not getting any talent for having 5 lvls as a witch. I didn't even consider crafting given that I have no skills in it. Don't get me wrong, I'm able to workaround this stuff but the game just feels random at parts due to such reasons. However, stuff like cutting the magic resistance of warriors by half in the latest patch is not helping the transparency of the game either - if I had known this, I may have skilled differently instead of rushing Man at Arms 5 ASAP. Well, let's call it an observation: it's just the German gamers and reviews which seem to dislike the game most. And I personally don't really care that much about systems. In fact I don't care about them at all. They should just work and they work in D:OS. I think many of your arguments are just fussy but maybe you like playing with numbers, I don't. Maybe that's the reason why many Germans have problems with the game: numbers. We are the country of engineers and mathematicans who like these old number-based RPGs and PnP games, even more than everyone else. I don't think the game was made for these people. It was made for people who just want to enjoy the game for what it is and not for its "meta levels" and systems at the core... The resistancies of warriors were cut for a reason: to improve balancing. Without that warriors just got overpowered in the end game with resistancies over 100% (=invulnerable) against every single element. It's actually pretty good that Larian still tweaks the game. No worry, you can still easily win/end the game with cut resistancies for warriors (it's maybe your biggest failure that you don't do crafting....).
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Yes of course that was the main quest. And I tried to find her but ending up in Hunters Edge fighting Level 16 enemies with level 11^^ Hmmmm, actually it's pretty well described where to find the White Witch. You would actually never end up in Hunter's Edge if you play with care and concentration.
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To figure stuff out is part of the fun. Learn and improve. Also the basic systems are pretty transparent if you take the time to read and study. This game needs time and dedication and that's actually a good thing imo. And no, mages are not far superior (it only seems that way at the very beginning of the game). A well balanced party is far superior to anything else. In late game melees and archers are VERY important. I don't really get why especially my German countrymen have so many difficulties/complaints with the game. That's really beyond me. It really should be the other way round. We Germans should appreciate a game like that and praise it. Or have we all become filthy casuals? I blame consoles...
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You only get lost if you don't read your quest journal which is a basic requirement for this game. Also if you don't know what to do following the main quest (A source hunter's journey) is not the worst idea ever...
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Didn't you accuse someone a few posts back of wallowing in their own bigoted and arrogant view of games? Maybe you might wanna reflect on that a bit? Bethesda breaks my immersion every time I have to talk to an NPC using one of 5 recycled voices over and over again. But hey, that's life. There are enough redeeming qualities for me to ignore that for awhile in ES games. Some people find inventory management to be tedious and immersive breaking, but that's a big part of Divinity, and I'm enjoying the heck out of it. You have all of that in TESO as well BUT the completely unimmersive MMO stuff (unfitting people everywhere, respawning enemies) on top of it. Neither inventory management nor NPC interaction is gone in TESO... So maybe Skyrim has 5 of 10 points in immersion. Then TESO can't have more, but only less, maybe 2 or 3. And I never compared TESO to D:OS here, did I? I disagreed with those who said that TESO would be the same as Skyrim if you play in SP which is imo just ridiculous, at least if you value immersion. I never said that you can't have fun with TESO but this statement about the SP experience is just wrong. Wrong. And what's so hard to understand in "Anyway, back to D:OS."? That should clearly indicate that I have no big interest in talking about TESO that much which is quite the opposite of wallowing in something. So again, back to D:OS...
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