The problem I have with perma-death, is that it really amounts to "reload quite frequently", and I prefer games to menus / loading screens. I'd like it if they could figure out some other way to create consequences for your death, kinda like they did in PS:T, but different. Dragon Age handled this better than, say, NWN2, so maybe there could be something like that, but more severe? Like, after getting knocked out, you come back with 1/6th less of everything (max hp, your attributes, skills, et cetera) until you get treatment? This way, death has significant in-game consequences (unlike NWN2) and you'll actually end up playing with those consequences (unlike BG, especially BG1)