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Elerond

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Everything posted by Elerond

  1. From pre-end game save MC War Caller (Unbroken/Skald) 46575.5 (Time in party 1 year 2 months 11 hours) Edér Swashbuckler 49871.9 (Time in party 14 Months 12 days 25 hours) Maia Scout 51741.0 (Time in party 10 Months 5 days 22 hours) Aloth Wizard 29792.7 (Time in party 7 Months 13 days 14 hours) Xoti Contemplative 11701.8 (Time in party 9 Months 5 days 17 hours) Serafen Witch 9327.0 (Time in party 8 Months 17 days 26 hours) Pallegina Paladin 10284.6 (Time in party 7 Months 3 days 22 hours) Konstanten Chanter 685.8 (Time in party 1 Months 2 days 10 hours) Ydwin Mindstalker 812.8 (Time in party 1 Months 12 days 26 hours) Rekke Fighter 83.0 (Time in party 6 days 16 hours) Fassina Wizard 0.0 (Time in party 3 hours)
  2. How long have you been playing? I got none of that. Well except Laethärn, but that's tied to a main quest. In 31 hours...and most of these hours were in Neketaka. My first play through in which those happened was 80 hours
  3. But the cost of resting is so negligible that it amounts to a ‘click to remove injuries and replenish Empowers’ button, which renders it meaningless, because why would you ever not want to remove injuries and replenish Empowers? In its current state it’s effectively the same as having no injury system and unlimited empowers. Trade off of resting is food/resting/to next rest bonuses some which are much better than empowers or minor minuses that you get from single injury. But resting isn't designed to be punishing in this game it is just way to buff which abuse is limited little by fact that it consumes somewhat limited resources.
  4. Game is now build and balanced around resting, wounds, and food, so saying that they don't give value in their current state is quite fallacious statement, because they give so much value in current state of affairs that game would break quite totally if you take them away. It is another question if value they give for the game is such that player enjoys or interesting, but as mechanics they are hard to replace in the game as it is. Harder difficulty levels or optional difficulty option could be forced rest for the party in end of the every day at same time when you pay your ship crews salaries, and when they consume their foods. So that player needs to either use much more money on their party's food or accept weaker food bonuses. There could be also another difficulty option where maybe can rest only once per day and rest would heal only one injury.
  5. I think faced at least seven random encounters in Nekataka 1. Well full of oozes 2. Laethärn wanting to talk about Eothas 3. Pirates selling stuff and then giving it to me free 4. Somebody burning building 5. Tunnel on my path was collapsed 6. Skuldr attacking a girl 7. Arrogant noble who lost his purse to my pocket
  6. Marketing for Deadfire is done by VersusEvil, which is its publisher/distributor. They are also the party who release sales numbers if they have desire to do so.
  7. Resting is there to put small limit in some powerful abilities like empower. It and injuries are also used to increase danger level bit as it means that playing carelessly will cause your people become injured which first weakens them and if they get 4 injuries they die. Resting and food is used for long time bonuses, which gives you strategic option which can help you overcome difficult fights. Like for example there are foods that give you immunities, which are very nice when you fight against enemies like fampyrs, which are much easier to kill when they can't dominate your party members. Also because foods that give you best bonuses are rarer and more expensive you usually want to be bit more careful in fights so that you don't need to rest and lose those bonuses. Injuries also put some risk in scripted encounters as failing test in May injured and even kill your party members.
  8. All the weapons in PoE were common sights during Age of Discovery (1400s to 1700s) which is time period that PoE imitates. Rapiers for example appeared in 1500s and sabres in 1600s. Arquebuses and blackpowder pistols appeared in 1400s Although Clubs and Quarterstaves were seen only outside of battlefields. In classic staff fighting thrust are much more common than swings, because they are faster and have longer reach. And they also hurt quite lot when you hit unarmored opponet.
  9. Rapier also have lower attack and recovery time compared to swords Rapier's base attack time is 0.5 s where sword is 0.7 s and rapier's base recovery time is 3.0 s where sword has 4.0 s. So rapiers are faster weapons than swords but I think that regardless of that fact in most scenarios they still have lower dps than swords.
  10. I tested today several wizards builds as my main character one annoying thing that I noticed was that you get always same grimoire, which has two evocation spells on first level, which make it pretty useless for wizards from schools that can't use evocation spells.
  11. Wrecking most mobs isn't really that difficult thing to achive with any of the classes in this game, as most of the mobs consist of weaklings. You can in most cases just run in and let your party kill everybody without giving them any orders.
  12. People keep saying the gods were created, but the actual process was merging thousand of Engwithans souls together and souls are a repository of memories. My guess is that Berath was(are) the Engwithan(s) who created and built the Wheel before being granted apotheosis. Which means that Berath should know how to repair it... if she does..what does she gain letting Eotha do the breaking the wheel down? Unless she use the knowledge to blackmail the gods , or use the knowledge to control the mortal who will rebuild it in a way that will give her an edge or advantage...... Or keep the knowledge..and give up the job she has ? and become something that don't rely on the wheel maybe? Maybe she hopes that Watcher convinces Eothas to give her dominion over gods and kith, which is one of the ending options. Although that ending reveals that she really lacks ambition and prefes very stagnant state of affairs.
  13. The attributes of the gods are not fancy letters on their robes. They reflect their personalities. You don't read Greek mythology and then about how Athena was a pupil with "special needs" in school. Either gods really do have some attribute, or others believe they do, and thus they are considered a "god of x", but here neither is the case. Athena and all the other Gods in Greek Mythology are hypocrities who are all portrayed as whimsical beings whose thinking humans can't comprehend. Lets take for example one of Medusa's origin stories, where she was originally priestess of Athena, who is said to be so beatiful that Poseidon got obsessed over her and eventually rape her because she refused to break her wows of celibaty which she had given to Athena. Because Athena could not take revenge against Poseidon, she decided to give her priestess as "gift" to ensure that nobody can do her harm in future and changed her to creature which will turn anybody looking her as stone. And then some time in future people had started to fear said creature and call her Medusa, Athena decided to help Perseus to kill Medusa so that he could get woman that he desired.
  14. It was bîaŵac that caused blights in PoE were caused by activation of Engwithan machines that Thaos used to feed people's souls to Woedica. As side effect of feeding people souls was that they prevented souls finding new bodies. Destruction of wheel should prevent those machines from accessing in-between, which should mean that they cannot anymore cause blights.
  15. In my opinion new mechanics have made wizards ridiculously good. Grimoires is biggest advantage which wizards have, as you don't need to actually pick any spells during level up as you get access to them via grimories, which there are plenty. Also grimories give you flexibility with your active spells that other classes don't have, as you can change them even middle of fight. If you make pure wizard build you can pick up more passive abilities which allows you pick more defense bonuses without hindering effectiness of you build, you can do more min-maxing with you attributes without losing you defenses too much. And multiclass wizards can just focus to pick things from their other class. Empowered spell give you ability clear horders of enemies from beginning and your ability to clear most of the enemies with single spell just gets better in late game. Also wizards spell list is very flexible, as you have access to variety of single target damage spells, aoe damage spell, de/buffs, magic weapons, protection spells from beginning which means thanks to grimories that you have something to every situation.
  16. You are most welcome. Curious, how much time percentage wise are you spending in Neketaka? Hmm. I'm rather slow when it comes to playing through games, and I'm still rather early into the game, so... I'd say it's been around half of the time logged on the save. Interesting! I mean it makes sense, Neketaka has tons of content. I wonder if that's a common experience? For me Neketaka took 30-40% of the 80 hours that it took for me to finish my first run. Neketaka not only has lots of content by itself, but lots of side quest that you do in other places are tied to Neketaka, if not by quest giver then by some other thing that you need to do there in order to complete the quest.
  17. Multiclassing gives access to very powerful builds, at end game it started to feel that single class builds just can't compete with multiclass builds
  18. Why hold for a turn? It increases accuracy of your cannons
  19. Ship to ship combat is fun minigame and it is quite simple and easy. Only thing in which I am bit disapointed is fact that when you have junk with best upgrades, then boarding enemy ships is usually most effective way to go, as it usually takes 4-5 turns to get boarding range , which is same time is it takes to shoot one salvo of cannonballs, although full broadside of Double Bronzers usually sink enemy ship too.
  20. Alright 1. you are advocating FOR having 4-5 abilities that basically do the same thing? That's not wasted space or potential in your mind? 2. While you certainly are free to hate on the class roles in other games, what I suggested is nothing like the swiss army knife you are implying. With my suggestions, they would still have no aoe, no healing. Just my thoughts I don't particularly agree that they all do the same thing. How are an interupt, a blind, a hobble and a finishing move the same thing? They're all melee attacks on a melee class but otherwise they all add different debuffs that have different tactical advantages and may be more or less applicable to different opponents. And I'm not "hating" on anything (come on, we're both adults, let's not descend to that level) but I'm happy that support classes have utility and damage classes do damage and I'm not particularly sure I'd agree we need to see any saturation of that dynamic. What you're advocating is giving rogues less moves that deal tidy damage and more "misc", I just don't particularly agree is all. I'm not really trying to convince you, so much as offer a contrasting opinion. They still do the same thing : increase damage. It's not like you use blinding strike just for the blind debuff then move on to another target. Instead you will use crippling strike or blinding strike, depending on the target defense, to increase your damage then finish your target off. The actual debuff doesn't matter as long as it let you hit really hard (and interrupt as an added benefit). Now strike the bell and sap both interrupt on a graze instead of a hit, so i guess that makes them a little bit different but that's not much. I use them also to decrease enemy's ability to strike back, like for example Blinding Strike (blinded gives -10 to accuracy) or Debilitating Strike (distracted gives -5 to per [aka -5 to accuracy] with bonus that enemy gets also flanked status) are good initial strike abilities as they not only let your rogue do more damage but also ensure that enemies are less effective in striking back. But you can also use them just for debuffs in multiclass builds like Spellblade (rogue/mage) and Mindstalker (rogue/cipher) in order to make you spells work better, like for example to use eliminating blow for initial strike in order to debuf enemies resolve as it gives shaken enemies around the initial target, making it easier to dominate them etc.
  21. There is still some thousand US troops (official number is ~5000 I think) there because of the intervention against ISIS which started in 2014, even thought USA's military actions mostly consisted of airstrikes they still performed some land missions, like assasinations and rescue operations. Although in Febuary of this year it was again annunced that US will start to reduce number of troops in Iraq.
  22. I think that they have not actually released it yet, but it shows up on the list because it is added in steam and we have marked that we own it.
  23. Isn't those chanters minority in Iranian parliament? I mean that if such would mean declaration of war, then Finland and Russia would be in war currently, as there are members in Russian parliament who openly say that Finland don't have right to independency and is part of Russia and there are members in Finland's parliament that Russian owned parts of Karelia belongs to Finland and Finland should take them back with force if necessary. I mean threating and boasting with hardline views against foreign powers is quite common thing all over world to gain political points in domestic politics especially when it comes to extremist wings of parliaments/governments/etc.
  24. PoE gets its inspiration from Baldur's Gate and other Infinity Engine games, which have their own distinct set of features and themes that determine what kind of gameplay they offer. D:OS gets its inspiration from Ultimate series games, which have their own distinct set of features and themes which determine what kind gameplay experience they offer. Meaning that even though both are isometric western RPGs they still offer very different gameplay experience. I mean it is like comparing Europa Universalis 4 to Civilization 6 and say that they are in competition with each other because they both are empire building strategy games with historic twist, even though they both offer very different gameplay and thematic experiences.
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