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Everything posted by Elerond
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In National Socialism economy is just tool to achive state's goals. Which is quite different from socialism and capitalism which both focus on people having the wealth, disagreeing mainly on how wealth is distributed and who owns means of production. In national socialism people didn't matter only state, which is why their views of economy is quite difficult to place on traditional left-right wing axis especially in today's political discussion. It is their strong views of nation, superority of native folk, social politics, etc. which is reason why they are placed in far-right on traditional left-right spectrum. The term "National Socialism" arose out of attempts to create a nationalist redefinition of "socialism", as an alternative to both international socialism and free market capitalism. Nazism rejected the Marxist concept of class conflict, opposed cosmopolitan internationalism and sought to convince all parts of the new German society to subordinate their personal interests to the "common good", accepting political interests as the main priority of economic organization -"European Business, Dictatorship, and Political Risk, 1920-1945"
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Chivalry has never been about male dominance over woman, it's structuring a knight to be worthy to fill the privileged roll that they have been granted. Knighthood was much more about religious piety, and being a servant soldier. As time went on the institution survived more as a form of noble distinction, and the social elements remained. But this did not grant a knight dominance over woman, it was about providence amongst one's peers. Because woman had certain rolls at that time, it's somehow seen as chivalry being the institution that maintained such things. Which is laughable. Only in modern times when people are insistent on changing things meaning in order to be correct, would your definition hold any water. Yeah chivalric code of conduit is based on teaching of Christianity. Opening doors for people for example has it root in story about Jesus washing his disciples feet, when they arguing who should do it. It is to show that you don't pride yourself over the others. Although there is some merit in male dominance theory as women were seen as lower than men in society and therefore men who opened door for women showed greater humility than those who didn't and therefore opening doors lower class people (which in aristoratic settings means women and servants) become core part of chivalric behavior.
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Totems aren't enemies they are enviromental objects like barrels and that seems to be by design and not by bug, one of the main reason behind of that decision was probably just to ensure that AI doesn't make your party members to engage with totems instead of more threatening enemies or run towards totems, especially death totems (which curse aura gives characters injuries) when there isn't real enemies in present and preventing totems locking your party in combat when they are only things left standing.
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I think this is a bug. Those curses come from the totems that you find in dungeons near certain enemies. They pulse the effect, but I THINK it's supposed to be cleared upon leaving combat. Doesn't seem to be the case all the time, though, especially if you re-engage in combat to destroy them. Those totems themselves are kind of weird... If you force attack them, your characters will get one attack off, then combat will break until you force attack it again. I don't know if the enduring curse is a bug or not. But resting does make them go away. OTOH, there are a number of beneficial effects that simply do NOT go away, whether you rest or not. For example, I had Pallegina in my party for a while, and of course, she was using one of here Zealous abilities. And it stuck on my 3 characters who've never left the party, my PC, Eder, and Xoti. Even when I have Pallegina leave the party, her Zealous effects don't go away from those other party members. Something's clearly wrong. Some aura effects get stuck to other members when you remove one with aura from your party in the ship. Pallegina's auras are one and also Xoti's lanter bonuses seem to do that also and some other item auras.
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As long as they are bots (as bots are things that have programming that they follow to letter and they don't have any capacity of making decision out side those programmed in them, so they either follow commands of their controller or in case of autonomous bots commands of people who programmed) then they are just tools, but if they become self aware in any point of time then we had to talk who is responsible of crimes they commit and what rights they have if crimes are commited against them.
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From pre-end game save MC War Caller (Unbroken/Skald) 46575.5 (Time in party 1 year 2 months 11 hours) Edér Swashbuckler 49871.9 (Time in party 14 Months 12 days 25 hours) Maia Scout 51741.0 (Time in party 10 Months 5 days 22 hours) Aloth Wizard 29792.7 (Time in party 7 Months 13 days 14 hours) Xoti Contemplative 11701.8 (Time in party 9 Months 5 days 17 hours) Serafen Witch 9327.0 (Time in party 8 Months 17 days 26 hours) Pallegina Paladin 10284.6 (Time in party 7 Months 3 days 22 hours) Konstanten Chanter 685.8 (Time in party 1 Months 2 days 10 hours) Ydwin Mindstalker 812.8 (Time in party 1 Months 12 days 26 hours) Rekke Fighter 83.0 (Time in party 6 days 16 hours) Fassina Wizard 0.0 (Time in party 3 hours)
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But the cost of resting is so negligible that it amounts to a ‘click to remove injuries and replenish Empowers’ button, which renders it meaningless, because why would you ever not want to remove injuries and replenish Empowers? In its current state it’s effectively the same as having no injury system and unlimited empowers. Trade off of resting is food/resting/to next rest bonuses some which are much better than empowers or minor minuses that you get from single injury. But resting isn't designed to be punishing in this game it is just way to buff which abuse is limited little by fact that it consumes somewhat limited resources.
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Game is now build and balanced around resting, wounds, and food, so saying that they don't give value in their current state is quite fallacious statement, because they give so much value in current state of affairs that game would break quite totally if you take them away. It is another question if value they give for the game is such that player enjoys or interesting, but as mechanics they are hard to replace in the game as it is. Harder difficulty levels or optional difficulty option could be forced rest for the party in end of the every day at same time when you pay your ship crews salaries, and when they consume their foods. So that player needs to either use much more money on their party's food or accept weaker food bonuses. There could be also another difficulty option where maybe can rest only once per day and rest would heal only one injury.
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I think faced at least seven random encounters in Nekataka 1. Well full of oozes 2. Laethärn wanting to talk about Eothas 3. Pirates selling stuff and then giving it to me free 4. Somebody burning building 5. Tunnel on my path was collapsed 6. Skuldr attacking a girl 7. Arrogant noble who lost his purse to my pocket
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Resting is there to put small limit in some powerful abilities like empower. It and injuries are also used to increase danger level bit as it means that playing carelessly will cause your people become injured which first weakens them and if they get 4 injuries they die. Resting and food is used for long time bonuses, which gives you strategic option which can help you overcome difficult fights. Like for example there are foods that give you immunities, which are very nice when you fight against enemies like fampyrs, which are much easier to kill when they can't dominate your party members. Also because foods that give you best bonuses are rarer and more expensive you usually want to be bit more careful in fights so that you don't need to rest and lose those bonuses. Injuries also put some risk in scripted encounters as failing test in May injured and even kill your party members.
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All the weapons in PoE were common sights during Age of Discovery (1400s to 1700s) which is time period that PoE imitates. Rapiers for example appeared in 1500s and sabres in 1600s. Arquebuses and blackpowder pistols appeared in 1400s Although Clubs and Quarterstaves were seen only outside of battlefields. In classic staff fighting thrust are much more common than swings, because they are faster and have longer reach. And they also hurt quite lot when you hit unarmored opponet.
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Rapier also have lower attack and recovery time compared to swords Rapier's base attack time is 0.5 s where sword is 0.7 s and rapier's base recovery time is 3.0 s where sword has 4.0 s. So rapiers are faster weapons than swords but I think that regardless of that fact in most scenarios they still have lower dps than swords.
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Wizards...butchered.
Elerond replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I tested today several wizards builds as my main character one annoying thing that I noticed was that you get always same grimoire, which has two evocation spells on first level, which make it pretty useless for wizards from schools that can't use evocation spells. -
Wizards...butchered.
Elerond replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Wrecking most mobs isn't really that difficult thing to achive with any of the classes in this game, as most of the mobs consist of weaklings. You can in most cases just run in and let your party kill everybody without giving them any orders. -
People keep saying the gods were created, but the actual process was merging thousand of Engwithans souls together and souls are a repository of memories. My guess is that Berath was(are) the Engwithan(s) who created and built the Wheel before being granted apotheosis. Which means that Berath should know how to repair it... if she does..what does she gain letting Eotha do the breaking the wheel down? Unless she use the knowledge to blackmail the gods , or use the knowledge to control the mortal who will rebuild it in a way that will give her an edge or advantage...... Or keep the knowledge..and give up the job she has ? and become something that don't rely on the wheel maybe? Maybe she hopes that Watcher convinces Eothas to give her dominion over gods and kith, which is one of the ending options. Although that ending reveals that she really lacks ambition and prefes very stagnant state of affairs.
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The attributes of the gods are not fancy letters on their robes. They reflect their personalities. You don't read Greek mythology and then about how Athena was a pupil with "special needs" in school. Either gods really do have some attribute, or others believe they do, and thus they are considered a "god of x", but here neither is the case. Athena and all the other Gods in Greek Mythology are hypocrities who are all portrayed as whimsical beings whose thinking humans can't comprehend. Lets take for example one of Medusa's origin stories, where she was originally priestess of Athena, who is said to be so beatiful that Poseidon got obsessed over her and eventually rape her because she refused to break her wows of celibaty which she had given to Athena. Because Athena could not take revenge against Poseidon, she decided to give her priestess as "gift" to ensure that nobody can do her harm in future and changed her to creature which will turn anybody looking her as stone. And then some time in future people had started to fear said creature and call her Medusa, Athena decided to help Perseus to kill Medusa so that he could get woman that he desired.
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It was bîaŵac that caused blights in PoE were caused by activation of Engwithan machines that Thaos used to feed people's souls to Woedica. As side effect of feeding people souls was that they prevented souls finding new bodies. Destruction of wheel should prevent those machines from accessing in-between, which should mean that they cannot anymore cause blights.
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Wizards...butchered.
Elerond replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
In my opinion new mechanics have made wizards ridiculously good. Grimoires is biggest advantage which wizards have, as you don't need to actually pick any spells during level up as you get access to them via grimories, which there are plenty. Also grimories give you flexibility with your active spells that other classes don't have, as you can change them even middle of fight. If you make pure wizard build you can pick up more passive abilities which allows you pick more defense bonuses without hindering effectiness of you build, you can do more min-maxing with you attributes without losing you defenses too much. And multiclass wizards can just focus to pick things from their other class. Empowered spell give you ability clear horders of enemies from beginning and your ability to clear most of the enemies with single spell just gets better in late game. Also wizards spell list is very flexible, as you have access to variety of single target damage spells, aoe damage spell, de/buffs, magic weapons, protection spells from beginning which means thanks to grimories that you have something to every situation. -
You are most welcome. Curious, how much time percentage wise are you spending in Neketaka? Hmm. I'm rather slow when it comes to playing through games, and I'm still rather early into the game, so... I'd say it's been around half of the time logged on the save. Interesting! I mean it makes sense, Neketaka has tons of content. I wonder if that's a common experience? For me Neketaka took 30-40% of the 80 hours that it took for me to finish my first run. Neketaka not only has lots of content by itself, but lots of side quest that you do in other places are tied to Neketaka, if not by quest giver then by some other thing that you need to do there in order to complete the quest.
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