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Elerond

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Everything posted by Elerond

  1. The title says "the PoE beta xp system" for a reason. And even if it's the follow up of the "Do you want combat xp?" thread, well, you'll be amazed that the reply to such question can be "no". Or "not necessarily". So even in the original thread, not bothering to read the posts and just assuming that anybody who posts there wants combat xp is a poor excuse. Even more so in the follow up thread that clearly states "the PoE beta xp system". But be my guest, keep assuming and don't bother reading. And yes, I offered some insight (maybe awful or insignificant, that's up for debate). And no, I won't point it out for you. Read. It says it for because people want to change current xp system by adding combat xp, that is the reason why this thread and previous threads were created. I find quite pointless to think that there is any other intent for these topics (this is I think at least twentieth thread about this topic in past two years). I don't really care enough as your points what I have read seem to be off their mark (in my opinion) that I don't feel that seeking your particular insights afterwards would be worth of my time when they didn't arouse my attention first time I read them (I have read all post in this topic, but sometimes I just don't remember individual points that specific individual has presented for various reason, but I would guess that usually it is because I haven't think that particular point to be interesting at first place).
  2. Argh. So who would ever find that fighting those lions and losing resources, health, fatigue and companions would be a good choice? In that case, why bother with balancing at all? Let's stick to the few classes/builds/powers/gear that are viable, ignore all the rest that doesn't work, and be happy that the devs provided the options, even though they are not viable, or just plain stupid. And for the last time, I am not saying xp combat is the solution. If you claim that I want combat to be the optimal choice, well, feel free to take your time, read the rest of the thread, get a faint idea of what you are replying to, and then reply. The problem is, right now combat against non quest mobs (should I repeat it for the uptenth time? Non-quest mobs. That means, uh, mobs that are not tied to a quest in any way) is the suboptimal choice, and stealth is the no-brainer choice. You prefer stealth? You happy with stealth having a distinct advantage (or none of the penalties, which boils down to the same thing)? Fine. But don't call it balanced, or good design. I fight those lions as you can just overrun them with certain tactics and it makes it faster and easier to move on the map as you don't need to try avoid them. Also you don't lose any resources permanently even if you fail with your tactics it only takes time same way as sneaking past them does. Balancing is done to give players more options You are arguing in topic which is for asking combat XP, instead of one of topics that speak about combat mechanics one just assumes that adding combat xp is at least part of your solution to problems that you have with backer beta. I find stealth less optimal choice in backer beta than combat, because using stealth drops more overall time from me than combat. I have also pointed previously (not necessary in this thread) that I think that there is too much encounters in bb's maps and they should be more compelling to engage. But I have also said (not in this thread) that backer beta is meant to test mechanics and it is maps made for prototype version of the game so its encounter design probably don't represent encounter design that rest of the game has and people probably should take these things in account when they judge it. If you can overrun those lions that simply means that kiting is still a problem (damn!) and/or engagement mechanics are poorly implemented. Try and overrun the beetles. And it means that stealthing and occasionally overrunning are no-brainers, while fighting remains a stupid choice. Besides, "I only read the title of the post so I assumed..." is a poor excuse. Should I move to the mechanics thread, only to have someone like you say "I assumed you didn't have any truck with xp because I read the title and the title doesn't mention that", or "Hey! You just mentioned xp, you should move to the xp thread, it's a mechanics thread here."? In any case, I am arguing in the thread that says "xp system", where you'll see (if you can bothered with reading at least some of it) that some people ask for combat xp, some other for no combat xp, some for xp for traps and locks, and some (like me) for better balancing of risks and rewards, no false choices and no pointless, time and resource consuming, annoying padding. In current build you can overrun any enemy with certain tactics, although kiting isn't one of them or at least I don't know how kite enemies effectively. You haven't offered any other insight in this thread that you thing that combat isn't rewarding enough to do it instead of the stealth, and as topic is about getting combat xp in the game, it is only natural to one to assume that you want combat xp, especially when you haven't even pointed out single mechanic in combat that you think need change (or at least I haven't notice that such mention). This thread is follow-up for thread "Do you want xp from combat?" like it mentions as first thing in OP, so you can argue as much you want that this isn't we want combat xp thread as you want, but it will not probably change my mind about subject.
  3. http://whois.domaintools.com/emmayournext.com http://whois.net/whois/emmayournext.com Domain is registered using service in Shanghai that is meant protect privacy of the one who registers the domain. Currently domain don't have web page and is forwarded by name server, which domain was registered on, in San Diego. Service provider and domain owner both also gains advertisement money from every domain click. Domain was registered first time ever in 22.09.2014. It moved it IP location and server at same day, change in IP and location is probably because take down of the page, which domain was registered for. That is only location change that domain has. From this information I would say it is probably quite impossible to find out who registered the domain and put web page threating Emma up.
  4. Argh. So who would ever find that fighting those lions and losing resources, health, fatigue and companions would be a good choice? In that case, why bother with balancing at all? Let's stick to the few classes/builds/powers/gear that are viable, ignore all the rest that doesn't work, and be happy that the devs provided the options, even though they are not viable, or just plain stupid. And for the last time, I am not saying xp combat is the solution. If you claim that I want combat to be the optimal choice, well, feel free to take your time, read the rest of the thread, get a faint idea of what you are replying to, and then reply. The problem is, right now combat against non quest mobs (should I repeat it for the uptenth time? Non-quest mobs. That means, uh, mobs that are not tied to a quest in any way) is the suboptimal choice, and stealth is the no-brainer choice. You prefer stealth? You happy with stealth having a distinct advantage (or none of the penalties, which boils down to the same thing)? Fine. But don't call it balanced, or good design. I fight those lions as you can just overrun them with certain tactics and it makes it faster and easier to move on the map as you don't need to try avoid them. Also you don't lose any resources permanently even if you fail with your tactics it only takes time same way as sneaking past them does. Balancing is done to give players more options You are arguing in topic which is for asking combat XP, instead of one of topics that speak about combat mechanics one just assumes that adding combat xp is at least part of your solution to problems that you have with backer beta. I find stealth less optimal choice in backer beta than combat, because using stealth drops more overall time from me than combat. I have also pointed previously (not necessary in this thread) that I think that there is too much encounters in bb's maps and they should be more compelling to engage. But I have also said (not in this thread) that backer beta is meant to test mechanics and it is maps made for prototype version of the game so its encounter design probably don't represent encounter design that rest of the game has and people probably should take these things in account when they judge it.
  5. But it is fun and viable, but hopefully it will be more fun and viable in future when Obsidian gets it work as intended.
  6. Which is the epitome of bad design, giving the player a choice where only one option is viable and the others are plain stupid. Especially in a game that prides itself on not being the usual xp/loot farming, kill everything, exploit the hell out of the system kind. It depends, if you find that some encounters are better to avoid than fight, but other players instead found that it is better to engage in those encounters instead of avoiding them, then design does what it should do, which is to offer player ability to play how they want to play. Also it is not on general level bad design to put encounters in the game that are better to avoid than engage and similarly to putting encounters which avoidance would be poorer choice than engaging them. If your reason to avoid combat is that it takes too long or is frustrating because of how it currently flows, I would point out that game is currently in beta and is under balancing meaning that current form will not be final form. But if we take words and say that current way is bad design then making combat the optimal option by giving experience from it where stealth would go with little reward would only transfer places of this options and it would still be bad design.
  7. Poe should be compared to BG1; not BG2. We aren't high level in the beta; we're level 5. Take a level 4 party in BG1 with basic gear and them fight Worgs/Hobgoblins/Half-Ogres. You'll see that the fighter is a beast. Wielding a two handed sword the Fighter cuts through trash mobs like butter. The Fighter usually won't even need allies against trash mobs. One hit; *BOOM!* The enemy could very likely blow up; at the very least the enemy will almost certainly die. It made fights with trash mobs mercifully short, and sometimes even fun. Xp also helped make them feel like they weren't a waste of time. My party's have already quite lot magical gear in level four and five in BG. And I would point out that PoE's fighter does handle easily enemies such wolves and drakes, that are similar lower level mobs as worgs/hobgoblins/half-ogres are in BG. Beetles also are quite easy to handle, although wood beetles with their current poison attack that does too much damage can kill anybody quite easily. I would also point that only game which combat PoE should really be compared is IWD, as that is the game which combat Obsidian said they will use as inspiration for PoE. I would also point out that PoE's fighters role differs from role that D&D's fighter has and that class balance is changes so that fighters (and other melee characters) wouldn't dominate in low levels and then magic users on high levels, which means that classes in PoE play differently than their counterparts in D&D.
  8. If you feel that fighting against some enemy is stupider choice than sneaking past them, then you should in my opinion sneak past them instead of demanding reason to fight that enemy. Combat feels to fun for me, but it is also frustrating because it don't work as intended, which makes most effective tactical to be unintuitive ones that depends heavily on cheesing. Right gear makes combat feel better because it rises your party's power level rises meaning that you can use more fun tactics without getting punished too much compared to cheesy tactics, this of course don't mean that higher level gear fixes issues that combat currently has. But if some mechanic or part of the game is frustrating and boring, then it lazy design decision to try fix it by giving player better rewards for doing it, as those mechanics should be such that they compel player to use them instead of needing to bribe player to use them.
  9. Combined party inventory is something that I want definitely, because going through characters personal inventories becomes more annoying chore more items you especially if each character has their own inventory screen (Wasteland 2 and D:OS have make me release how annoying multi screen inventory management can become). Otherwise I don't really care if inventory is limited in some way or if inventory space is unlimited.
  10. Curators were added to solve some of those issues by creating channel/tool that promotes games that at least some people feel to be good instead of showing new releases and sales on front page, especially when many new releases shown were actually quite old but got promoted because publisher released or re-released games from their back catalogue to steam, which cause steam's front page to be over saturated with back catalogue and early access games. But I am skeptic that this new feature will solve problems that steam has in any meaningful degree and will become more as advertisement tool for curators' own content.
  11. https://www.youtube.com/watch?v=jxQ3oQXmt7A https://www.youtube.com/watch?v=Nft1D74EHv4 Paraphrasing TotalBiscuit beginning of the game is good and interesting but end game is dull and unimaginative which begins to soon.
  12. Every living and some nonliving (constructs, some weapons, buildings, materials, stones, pools of blood left behind by strange rituals, etc. things in Eora has soul or soul energy to bounded in them. If there would be enemy that didn't have soul it would be quite bad for ciphers as their magic is based on manipulation souls of their enemies (or friends). And stronger bodies can channel more raw soul power through it, where intelligent mind is more capable to control that power and tied it on place for longer time. I don't see what is so hard to craps in these concepts.
  13. I am not fond with idea about current proposal of bestiary xp. But if Obsidian adds full lore xp (meaning that characters get xp from every lore entry they find, like for example books, interesting places, pieces of art, stories about world, etc.), I think it would fit fine, as it would encourage player to explore world, seek every corner, speak to everyone and hunt wild life to find more about world. In current form I would also say that combat xp would only make game worse, as it would add heavy emphasis of the combat that game currently have even more, and I don't want see PoE become yet another hack & slash everything RPG, which is direction that it already leans (basin on backer beta), but instead I would like to see that it is much more story driven RPG that has combat with heavy tactical and strategic emphasis on it. So what I would like to see I less enemy mobs and adding story behind those that are left. I don't that tedious combat become any more compelling if its point is make that combat easier, by for example giving xp from it. I would instead try to make combat less tedious in general, by lessening number of combat encounters, make encounters feel special by adding story behind them, trying them feel as unique challenges instead of chores dropped on the map, and if possible to give characters clear in-game world motivation to seek those combat encounters.
  14. If you ask people that identify themselves as gamers what it takes to be gamer you will get variable answers, which usually specify what kind of games one has to play and how much and how good one has to be, and even what gender one has to be to qualify as gamer. You can find unifying aspects in universal level from their answers, like that most answers refer to playing games in one form or another, but same is true for most things that people identify themselves with, which is why we have universal level identifiers for them, to make it easier to brush their opinion aside or take strength from their number to our arguments etc..
  15. What manner of pizza is that? Is that barbecue sauce smeared all over the top of it? I would say pepperoni (sausage) with smoky bbq sauce on the top.
  16. Yeah, because if you want to cheat in PoE you can. Just use console commands to give you virtually unlimited amount of money or enough to hire five party members at the first inn. So players can cheat if they want to cheat, but I agree that game rules should not allow things that go against designer's intent on what kind challenge game should give for players as a default. And I would also point out that anything that game rules allow player to do is not cheating as it is allowed by game's rules, so there is difference in allowing cheating (by console command, editable save and other files, etc.) and creating rule set that don't work as intended.
  17. Pizza thief caught in the act
  18. I did same, then checked from internet archives, but when I didn't find it I checked reddit threads about it and found those links.
  19. It would be something radical if it wasn't photoshoped Here is this and lot of more similar photoshops http://imgur.com/a/y8jII This is article that reddit about picture says is original source for 4chan edits. http://kotaku.com/5914348/three-words-i-said-to-the-man-i-defeated-in-gears-of-war-that-ill-never-say-again
  20. I would guess that F-Secure falsely identifies bb's exe because it don't have digital signature to prove its legitimacy. I would recommend to mark it safe.
  21. Nazis called themselves National Socialistic party/movement for reason. They run in election agenda that had many socialistic elements in it, like unemployment benefit, public jobs for unemployed, child care, free public schooling, etc.. They were also nationalistic party/movement as they agenda included also such things like jobs only for Germans, rising German's national pride, getting Olympics in German, lessening rights of non-German people, which include Jews, colored people, disabled people, sexual minorities, etc.. They also opposed full communism and communistic parties, which were national cancer according to their agenda. Their socialistic agenda worked in depression suffering German and worked even better when Hitler's motorway projects and benefit programs prove to be very effective to rise German from depression and lowering unemployment rates. And when Nazis got power they started periodically implement their nationalistic agenda and undermine their opposition, so that they gained absolute majority in German's government which enabled them to kill democracy in German and chance it totalitarian state. And after that change they ceased to be socialistic or nationalistic party/movement and changed to work to benefit Hitler and his elite. So in sort, Nazis had socialistic tendencies at least when they worked their way to power, but those tendencies got pushed back when they secured their authority over German, but they never wanted to abolish private industries or ownership and they saw capitalism as main way to do things and they actually opposed parties and movements that wanted to do so. For them socialism was way to fix problems in German, which made them popular in German, so popular in the fact that Germans relinquished voluntary of their democratic power and gave Nazis totalitarian rule over themselves. Class struggle was never on Nazis' agenda, but instead their struggle as I already said was against non-Germans (which they had quite wide meaning), which makes them fascistic party/movement instead of socialistic or communistic, which of course don't mean that they didn't had socialistic tendencies, which they had as I already mentioned. So what we learned from this was that political parties/movements/ideologies can't be painted with one brush, because it will give you in accurate and corrupt picture of the reality.
  22. I think you're missing a "not" somewhere in there. That seems to be case. I first wrote it is good customer service to solve such problems before launch, but then decided to use current sentence, but it seems that I forgot edit some parts of the sentence.
  23. That is true but then why are they part of the regular retail version? Digital Deluxe I understand, but regular? And then going back and actually removing the wallpapers from my crappy KS version after they were initially part of it? And that wasn't really the issue, I was prepared to pay for the digital deluxe upgrade and I did....only to find I don't actually have the digital deluxe....that I'm still missing chunks of content. Arguing technicalities is not the way to keep my loyalty. After they said GOG would fix the issue I pledged $50 more but now I'm losing my patience. I think that reason for their problem is that they offered three basic digital tiers during their kickstarter (lowest: game+manual ($15), middle: game+manual+sountrack+art book ($30), highest: (game+manual+soundtrack+artbook+novellas+beta($55)), but then decided to go with two tiers on digital retail market by dropping lowest one that they offered during KS. But now they are facing problem that if they give lowest tier backers lower retail tier, then they would take value off from those that backed in middle value tiers during KS, which is why they have created pseudo retail tier that is offered only for the backers, which causes problems for sellers when it comes to upgrading that version. You are right that it is good for customers/backers to have such problems.
  24. Yeah....except I got the bloody copy with a $750 as part of a TTON pledge and the soundtrack and artbook are a pretty bloody big deal to me....sure I could buy them separately but I felt like they were abusing my kindness at this point....the least they can do is ensure I have the regular retail version and it's not so much that's it's hard to find those wallpapers, it's the fact they went out of their way to remove them from the KS version that adds insult to injury. But Wasteland 2's sound track and art book weren't part of TTON's rewards even in $750 tier (which was also tier I backed it), only DRM-free digital copy of the game and digital game manual.
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