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D3xter

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About D3xter

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  1. a) VR does offer the best 3D around, it seems painfully obvious that you haven't tried any of the Oculus Rift prototypes yet. It's true stereoscopic vision with the scene being rendered twice from the perspective of your left and right eye and is probably one of the most "natural" ways to do 3D. He is wrong though, it's not "4K twice", it's 4K split in two. The first DevKit has a 1280x800 screen rendering 640x800 for each eye (minus the black space around your Field of View that your eyes won't be able to perceive through the lenses): http://i0.wp.com/www.roadtovr.com/wp-content/uploads/20
  2. Dell to introduce sub-$1000 4K monitors (28"): http://www.engadget.com/2013/12/02/dell-ultrasharp-4k-monitors/ http://www.pcgamer.com/2013/12/05/dell-introduces-1000-4k-monitor-a-step-towards-affordable-ultra-res-screens/ They also have a 24" 4K monitor for $1400 out now, but they expect the 28" to be considerably cheaper since it will be using a TN panel produced (as expected) in China. A lot of high-end notebooks between 13"-15" are also launching with a resolution of 3200x1800 (they call WQHD+ and might just be poised to become the new 1366x768 Laptop resolution in UHD times): HP ZBo
  3. They had clarified their position in at least half a dozen of interviews that people posted right after you made your thread already. And you do know that there are various differences between the DA:O PC and console version, even despite specifically being developed as a Multiplatform title after EA acquired BioWare? - For instance, there was no zooming out Option on the consoles to get an overview of the Battlefield: - On PC Friendly Fire is on at anything above Easy, on console it is disabled on anything but Hard and there set at only 50% - During boss battles on the console ve
  4. It's not that we don't think it could work; Yes, you did an absolutely amazing job integrating Dungeon Siege 3 to be played with a Controller. And that wasn't even a tactically inspired party RPG and main platform were consoles.
  5. Typical answer from a developer trying to appeal to the keyboard & mouse elitists, despite the fact the one of the strengths of the PC is its ability to have multiple playing styles (K&M, Razor Naga, Controller). I wish you understand that while we like playing with a keyboard and mouse, sometimes we like to play our PC games on the couch in front of a TV as well. I know people say it "doesn't work", but I've played many console strategy games and SRPGs from the SNES and up that control like the infinity engine games, and they worked perfectly. Nevertheless, if the developers
  6. HDMI 2.0 has finally officially been revealed in time for IFA 2013: http://www.engadget.com/2013/09/04/hdmi-2-0-official-4k-60fps-32-channel-audio/ Many other hardware manufacturers were ready with showings of new 4K TVs and higher resolution PC hardware: http://recombu.com/digital/news/4k--ifa-2013-samsung-sony-lg-panasonic-philips-and-toshiba-show-off_M12097.html http://www.pcadvisor.co.uk/new-product/tablets/3466930/panasonic-4k-tablet-specs-release-date/ Cool commercial.
  7. Here we go again, another Chinese company (TLC) is offering a 50" 4K TV for $999: http://www.engadget.com/2013/07/25/tcl-4k-50-inch-999/ Seiki is also launching a 39" 4K TV at $699: http://www.engadget.com/2013/06/25/seiki-launches-39-inch-4k-tv-for-699/ and are expecting a 65" model by Fall. According to this: (about 11 minutes in)the panel of the TV can apparently also manage up to 120Hz @ 4K, but the electronics board (and obviously the connection used) can't manage it. I hope they'll also enter the PC/computer monitor market with a few models later this year, but the moment when a
  8. Like it or not, higher resolution displays are coming and so far they are pretty much on timetable with what they've previously said: http://www.tomshardware.com/news/Intel-Higher-Resolution-Displays-Coming,15329.html Though I am rather sure that you are right and these Intel Haswell chipsets aren't meant for gaming at that resolution (who plays big gaming titles on a 13" laptop anyway?). A lot of tech blogs did get that wrong, what Intel was advertising is 4K video playback and encoding e.g. this one got it right: http://www.pcworld.com/article/2037038/intels-haswell-gets-massive-graphics-p
  9. Not sure if you are being sarcastic (probably, I hope so), but taking a jpg and upscaling it would totally add detail as opposed to rendering it out at a higher resolution from the finished 3D models they are going to use for the scenes. xD
  10. Now you're being deliberately misleading for the sake of the argument. If it was 4x more data (ignoring compressibility/sameness, black areas or anything like that which would likely decrease that factor) and it would "be pushing 1TB" (on the consumer side of things), then your game at Release as it stands right now would be at least 250GB, likely above that, correct? And that only using hypothetical 1920x1080 renders and not the 2560x1440 ones (which I assumed were already announced as the upper limit?) It could *only* possibly have 4x more data than the finished game as it is meant to come o
  11. Just keep in mind that in as short as 5 years time this won't sound as ridiculous as it might to you now, even in an uncompressed state and depending on what kind of compression you are using (lossless, lossy and what is the ratio?) might not even right now. Baldur's Gate came on 6 discs at the time and was also kind of lonely in that at the point in time. Many 3D games like Max Payne 3 or RAGE have already arrived at being 25-30GB+ and both consoles will transition to Dual-Layer Blu-Rays and the possibility of multiple of those for a single game exists. Personally I'd even download 100GB of
  12. Well obviously it's a TV, it's also marketed as a TV and isn't meant as a monitor per se, I was just saying they were testing it with games, since gaming provides some of the largest amount of content out there for higher resolution displays aside from the available test clips, a bunch of YouTube videos and some test broadcasts right now. I'm also using a TV as a computer monitor from time to time to play games on with a Controller (latest being Tomb Raider and BrĂ¼tal Legend) so I wouldn't presume too much, but not for Keyboard&Mouse games like Project Eternity is obviously going to be.
  13. First affordable UHD/4K display at 50" being sold for between $1200-$1500: http://hdguru.com/first-look-at-the-seiki-se50uy04-affordable-ultra-hdtv/ One of the first tests of the display by PC Perspective is done using games like Battlefield 3, Crysis 3, Skyrim and Tomb Raider which can already render at that resolution: http://www.amazon.com/Seiki-Digital-SE50UY04-50-Inch-120Hz/dp/B00BXF7I9M/ http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=7674736 If the Chinese are going to also get into the PC monitor market this aggressively with even lower prices, a
  14. Not to be rude, but people who believe that gaming companies should design their video games based on what-if considerations for 10-12 years in the future give me a great laugh. It would be great if they could manage the considerations around the time of release or shortly after. xD Most 3D games scale up infinitely at that and are only constrained by low-resolution textures and low-poly assets, but for instance System Shock 2 made in 1999 still played fine a year or so ago when I did a playthrough @ 1920x1200 since they render real-time, plays even better with some of the High Resolu
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