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Longknife

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Everything posted by Longknife

  1. http://edition.cnn.com/2016/03/11/politics/donald-trump-chicago-protests/index.html I'm not sure what you mean? Yes I am Hilary supporter, many people are. I'm not sure what you getting at https://www.youtube.com/watch?v=qQoOtrHG96k I refuse to believe that you are SO blind that you cannot see that line for what it is. That line was obviously a rehearsed humblebrag that she was told to say. That line is akin to "I have a confession to make. If elected as president, I cannot help but spend three hours out of my day each day donating money to starving orphans and sick puppies. I'm sorry America, I hope I haven't let you down with this, but it's just who I am. I can't stand to watch those poor things suffer, even if it gets in the way of my work." I'm sorry, but I firmly believe you have to be an idiot to not see the intent behind that line. It's a humblebrag. A dishonest humblebrag that her campaign told her to try and drop into the debate somewhere, where she gives this impression she's ashamed of something that the American people would actually view as a good thing. And yeah, it's not even true. The very fact that that statement was made contradicts the context of the statement itself. I reference that line because it's easily the most painful line of any debate I've seen thusfar. It is, in my opinion, the epitome of lying in politics, yet apparently people can't pick up on that. If you are asked a question about why the American people don't trust you, and your only response is to attempt to lie to them again, then wow. That should say worlds about Hilary as a candidate and as a politician, but instead, the world being what it is, of course there's thousands of idiots that buy into it. In my world, that line would singlehandedly unravel and tank her campaign, since it's just so obvious and filled with so many delicious ironies that only sink her credibility, but I know we don't live in my world. So all I can do is sit here in awe at the fact that Hilary could not have delivered a more obvious political line/lie and she's not even gonna need to pay for it because people are just that stupid.
  2. ....Adam's Apple? Chin?
  3. Please tell me people aren't stupid enough to fall for Hilary's "I am not a politician" humblebrag. Watching that **** is painful just because I know there's bound to be people stupid enough to fall for that ****.
  4. Sacrificing a better storyline for another storyline that involves a woman's rape is not misogyny, it's bad writing. To make that claim is basically jumping upon the assumption that the sacrifice was made SOLELY for the sake of that scene and that the producers hold Sansa to be nothing more than a tool for shock value rather than a real character all because she's a woman, something you have no evidence for and that multiple other parts of the show provide evidence to the contrary. If you cannot see how you're making a fantastic leap of faith to claim misogyny, then wow. I mean you don't see me screaming misandry because the TV show's adeptation of Stannis is woefully unfair and bias against him whereas Dany has so much god damned plot armor she might as well solo the White Walkers; that's because there's no deep prejudice meaning behind it (though in Stannis' case the producers have actively said they hate the character iirc) and it's just bad writing. You don't look at that terriawful scene with the Greyjoys being run off by a couple of dogs as misogyny just because the leader of the attack was a woman, you view it as terriawful writing. This is a show that has depicted scenes of baby's and children being murdered, has *already* pretty much depicted a woman forced against her will and touched on rape before, has shown countless gruesome deaths and scenes of torture involving men getting their **** chopped off. Now with all due respect, and I do mean this in the kindest way possible, please piss off because this is a thread that's supposed to be about Game of Thrones, but currently it's about the god damned ****ing patriarchy because two members seem really offended by one wayward scene (that's more or less been done twice before) and insist discussing the misogyny of that scene is what this topic was truly created for.
  5. They wed military men so they can sit at home collecting on a fat check of military benefits.
  6. It is highly unlikely that Sanders will win majority of voted delegates or even popular vote. Southern pelt just have most of the population and Clinton's support there seems to be overwhelming. It could go either way, imo. Realize the majority of the voting thusfar has been in the south, so Clinton's lead is more or less partially due to that. As the elections head north, it's not unfounded to picture Bernie gaining on her in delegates. Personally, I'd love to see that. If for nothing else, I'd love to see it as a means of highlighting just how flawed and warped the superdelegate system currently is.
  7. Bernie is gonna lose and that makes me sad. Yes yes, any idiot can look at a map of the United States and figure out that Clinton has been winning the typically Republican States while Bernie is winning basically everything else. He's winning, and I expect him to win the majority of the upcoming states. But look at the numbers. It doesn't matter. If Bernie consistently beats her 60-40, it won't even matter, because the superdelegate padding she has is just absolutely atrocious. The most disgusting part about this is is that we may see an end-game where Bernie has more delegates and Clinton has more Superdelegates, a giant personification of just how dead democracy is in the democratic party. He's gaining on her in delegates, but it's just not enough. While Americans sit there voting and saying they want Bernie just as much as Clinton, the rich ****s in Washington all voice support for Clinton, and apparently for democracy to work, certain people need extra privileged votes that count foran exponential amount greater than the average american. What a ****ing joke.
  8. Bingo. If I knew the guy personally? If I could confirm, for example, that he has more friends, I'd let loose and speak my mind. But I don't know that, and I can't do that to someone who may otherwise be friendless. Thought you were asking why I put spaces at all and I was just gonna say "so it's not all blocky." Then I realized that you're apparently able to notice two lines vs. one and this somehow bothers you. MIGHT YOU BE A TAD BIT OCD, IF I MAY INQUIRE?
  9. Imagine this scenario: You play an MMO, it's full of idiots as expected, and eventually you stop playing. After you stop, you stay in contact with about ~5 people and talk with them regularly and even play other games with them, such as Team Fortress 2. Over time, it can only be inferred that one of these five is....I cannot think of a nicer way to word this, but some kind of social autist. I don't mean that insultingly (except for the hints of that being laced with anger and frustration I guess), I mean I have serious suspicions this guy has some sort of mental issue. Imagine that any time you play TF2, he's there. Like it doesn't matter what he's doing, what he's playing, what his previous engagements are: he's there. He's following you. And not only is he not following you immediately, but after some tests you did where you load up the game and **** around with your inventory for five minutes, he learned to OBSESSIVELY refresh your server game info to see if you're in a game, so he sits there monitoring if you play. To make it extra annoying, his ping is atrocious (250, so a 2.5 second delay) and he's the only person you know that can manage to get worse at a game as they play it more, so while he's eager to be on your team, he's a constant liability. And dear lord, he's gonna make sure you know he's there, because at the start of every match, he will get in front of your face and obsessively melee you. If you turn around or spin in circles, he'll follow, as if he truly thinks you DIDN'T notice him or something. And when he's not being annoying in matches, he's asking for your assistance with some gamemode versus the computer (Mann vs. Machine). And he's asking every day. The moment you log on. And when you do finally help to shut him up, he's gonna make sure that on wave 4 of 6, he goes AFK to make coffee for 20 minutes, thereby leading the squad to kick him, meaning you must leave and start over in order to ensure he finishes. The extent to which he will follow everything you do includes randomly looking up your reddit post history off and on and if you happened to invest some money in buying TF2 paints for €1 so you can resell them for €4-5 later, you'll find that his backpack not only has paints, but has the EXACT amount you bought. Imagine if you could state "_____ reminds me of this character from that show" and then log off, and you get this sinking feeling that he's going to adopt what you just said and change his steam name and profile picture to match that, and sure enough, he did, and you're so used to this that you knew it was gonna happen before it happened. He himself is quiet and one dimensional, only ever speaking up to say the same joke for the 500th time or to say "lol" in response to something or whatever, and hasn't ever done anything to offend, though he's never done anything to showcase much depth of a personality. Yet my god, just the fact that you cannot BREATHE without this person watching your every move, stalking you, following you, or unwittingly being as annoying as possible. I am currently typing this because myself and another friend wanted to try TF2's matchmaking beta tonight. We thought surely he wouldn't follow us because he hates the competitive aspects of TF2; it's not his cup of tea. NOPE. Here's a man with 250 ping to his name and no mic with which to communicate to his team, and he's messaging you asking you to add him to your squad as you face up against experienced players that can achieve more than 1 kill per game. I'm a massive pansy and despite how blunt I am to strangers online, have not been able to tell him "you have the social skills and social awareness of a braindead cactus," so instead of saying "no wtf **** off, like hell I wanna play this mode with you," I'm just....not playing. And I can't exactly cut ties with the guy without awkwardness because well of COURSE he'd follow as much as he could, and he happens to be a part of those 5 people I stayed in touch with, though NONE of them have to put up with this and only see him as a quiet guy and nothing more. What the **** would you do in my shoes?
  10. Or they could double down and do "Two Ghouls, One Fridge". **** that. This time there's an entire ghoul family in a fridge. Yep, you open it up and they poor out like a freaking clown car. Then they all wanna look for the youngest sibling of the family, who has spent 200 years looking for them. Their son is a mirelurk now because reasons.
  11. Look at the brightside you negative nancies: As long as they avoid stuffing another ghoul kid in the fridge, the writing can only improve from the base game!
  12. Kill me.
  13. DLC #1 is Buildable Bots - the Blatant Rip-off Commercialized Version DLC #2 is "this is blatantly a modders resource and we can't be assed to bother giving this any backstory." DLC #3 is "hi I'm an actual DLC with story content. But don't you worry if you were expecting bad storylines, we haven't forgotten about you! The main storyline conflict involves two of our ****tiest factions ever, where you have to decide between robots, religious zealots, or generic townsfolk that probably function as the blatant good guy choice for those of you too chicken**** to make any difficult decisions for once in your damned lives." Also interesting is that it seems stupidly likely that DLC #3 is the result of an executive loving a certain vacation destination (Bar Harbor is apparently the #1 tourist destination in Maine, and having been to Maine myself, the damned state is a common tourist destination for rich northeastern yuppies looking for some solitude) and deciding it needs to be in the game. To be fair, this is more or less what sparked Honest Hearts (cept for the rich yuppy part) and it worked out, though I think part of why it worked is cause Zion is visually so appealing. I question if the location decision for this upcoming DLC is actually wise or well thought-out, or if the logical process behind making Bar Harbor the location is akin to the "hay guiz I saw dis show called underworld n it was good so lets thro away our skyrim vampire lore and maek da vamps be frum underworld cuz i lyk it" inspiration that Dawnguard got in Skyrim.
  14. I remember saying it was brave of Bethesda to let Obsidian do it, I totally expected them to school the Toddster. At first I was slightly let down, I think Fallout 3 destroys it from a world design perspective (also heavy locational advantage, Washington!) but in every other area New Vegas completely excels. I'm currently playing Skyrim again, just to see if rose tinted spectacles were warping my view of Fallout 4...nope, one Skyrim hold has more charm and thoughfulness than anything Boston has to offer. Locations I consider to be apples and oranges. There's no denying FO3 makes exploration fun, since wtf I went in the sewers once and found a ghoul named Gallo or Pollo in a party hat guarding a unique flamethrower, and that's the kind of random need finds you expect. New Vegas on the other hand, the locations themselves aren't thrilling, but serve to help make the world feel more immersive, as all the locations make logical sense. You find things about where you'd expect them. Best comparison example is that the Super Duper Market in FO3 makes no ****ing sense whatsoever (it's down the street from Megaton and NONE of the settlers thought to loot it for food and supplies in 200 years? Let alone make it their home instead?) but provides the player with something to explore and have fun with, with plenty of little unique scripts or interactions within the location itself. Meanwhile, New Vegas has a convenience store down the road from the Mojave Outpost with nothing to do in it....but it makes sense! It's down the street from a major settlement, of course it's been picked clean and only has a few items here and there. While not immediately fun itself, I truly appreciate how little locations like this help add realism and immersion to the experience as a collective. The other difference is random encounters, and yes, New Vegas could've used these. I simply don't see a reason NOT to include random encounters, so long as their done correctly. The random encounters in Skyrim for example were bad, as they were TOO involved and too flashy. After your 26th old orc approaches you, it just breaks your immersion. But FO3's didn't repeat, or they were simple enough that they didn't feel odd. If done properly, I'd say every title should have these. I think they expressed a desire to have a similar feature, but we all know how time restrained New Vegas was.
  15. Just yesterday there were two seperate threads all upvoted to front page of the Fallout subreddit from people whose first fallout was Fallout 4. They went back and played New Vegas and then came to post about how staggeringly awesome, detailed and immersive New Vegas is and how it might become their favorite game of all time. I recall saying YEEEEEAAARS ago that I expect New Vegas to haunt Bethesda titles. May sound dickish, but I'm so glad that's turning out to be true. That bar is ****ing set in stone, I don't expect New Vegas to go away until a decent effort is made to AT LEAST be within the same league. Wouldn't count on it just because Bethesda often has a strange idea of difficulty. I mean these are the guys that think you can make a deathclaw fight harder by giving the damned thing 3000+ health but only enough damage to hit you for 20 or so through power armor.
  16. NEPAL REPRESENT
  17. More importantly, FO2's crimes are more "hey developers, you've crossed a line to a level of goofy many of us don't appreciate cause we like realism in our world. Please tone it down." FO4's are "holy **** Bethesda why don't you realize how asenine and retarded this is?" The former is actively striving for a tone of humor and ridiculousness, the latter wants to be taken seriously while managing to be just as ridiculous as those actively trying to be ridiculous. The latter, in my opinion, is of greater cause for concern, because with FO2's dev team you can actively tell them you want them to switch up the style to being back to what it was, whereas with FO4, they seem incapable of properly doing either "style;" the goofy elements and the realistic elements blur into one entity because their writers are that bad, and wouldn't know how to seperate the two even if they actively tried. Yes and no. It varies by case. For the most part, Oblivion and FO3 offered worlds that perhaps stepped on the toes of predecessors (Oblivion has conflicting lore with Morrowind, FO3 conflicts with past fallouts), but they remain internally consistent for the most part. FO4 has issues where it isn't even internally consistent. The ghoul kid makes no sense no matter what, as I think I recall there's another quest confirming ghouls do eat. (they run a farm or something?) It conflicts with it's own ****ing lore, which is quite an accomplishment in the name of bad writing. Curie and the Institute is another one. Curie has managed to cure every known disease in the 200 years she's been isolated. Meanwhile, an entire society of thinking, feeling, reproducing, flourishing human scientists with multiple robots and synths at their disposal has not found the time to cure cancer. Don't worry though, we have synth gorillas. Because reasons. Another example would be that for all the **** it deserves, Kid in the Fridge at least attempts to explain it's "logic," however bad it may be. Megaton is similar. Megaton makes no ****ing sense whatsoever, but it will provide you a really retarded explanation as to why this settlement exists. FO3 is ripe with this, where while the actual logic behind the stories isn't structurally sound whatsoever, the game at least does provide (bad) answers to questions. The only exceptions to this rule I can name are Tenpenny Tower - an oversight I don't find outrageous as it required someone to sit down and think about how nonsensical it would be for rich people to exist in a resource-starved region, why those rich people would relocate to the resource-starved region, or how ridiculous it is for any of them to pay rent so Tenpenny can waste some of their life savings on "safaris" rather than the community collectively overthrowing him for the benefit of everyone's longevity and safety - with the other exception being no community explains where they get food beyond "caravans," which begs the question what on earth these communities can offer in exchange for food. Both of those cases involve a level of detail that Bethesda simply wasn't aiming for or bothered with, so it's not really a case of Bethesda saying "**** it, let's leave a loose end in our game," but rather they were unaware of the Loose End's existence. FO4 again differentiates here, in that the loose ends are so god damned frequent and often center stage, that yes I am led to believe that Todd told his writers "who cares, no one will bother asking that question." Unfortunately for Todd, not all of us are as easily distracted by shiny explosions. The synth gorillas, the Institute's lack of clear goals or motivations, the needlessness of synth attacks and espionage on above communities, why Piper is suspicious of that Mayor, how the USS Constitution got on that building, how the USS consitution got rocket engines to begin with....I could go on and on. This game just actively doesn't give a **** about even bothering to answer you. In short, again the game takes past mistakes a step further, because while Oblivion and FO3 at least had the common courtesy to attempt to bull**** you, FO4 actively insults your intelligence, wishing to pretend the problem doesn't exist and that you won't notice. Even if you wish to argue this is yet another case of Bethesda not being aware of loose ends existing, then this is an ALARMING amount of loose ends to not be aware of. It's an unacceptable amount that would lead most businesses and companies to conclude their writing staff is severely underqualified and needs to be fired with poor recommendations for any future companies these "writers" attempt to work for. Tenpenny tower and food sources in FO3 are just two that were completely glossed over, but FO4 might as well have more plot holes than it does coherent stories.
  18. Still obsessed with this: The writer missed a great opportunity to at least be somewhat self-aware by naming the quest "Fridge Logic." :D
  19. I live in the most multicultural part of Denmark, smack in the middle of what most would call a "ghetto" - so I have front row to this crime - and see how utterly exaggerated it is on social media and in the news. The thing is however - it's precisely the same as when I lived in a predominately poor white neighborhood, except without the media attention. Most would say it's very marxist of me, but as a result I see it much more as a monetary and socio-economic issue than a racial or cultural one. The news always clings to fear-mongering ****, always has. For me personally the only refugees here are....****ing adorable. The half of them are begging for food and money like you'd expect, but the other half...? They are on their feet and coming to terms with life in Germany, which means most of them have their first iPhone ever. You can pick them out on the streets real easy cause they're the guys walking around taking selfies or filming with like 3+ friends looking at the phone simultaneously.
  20. Lol, mass sexual harassment for fun is a real thing. This is the sort of thing Goebbels would say and everyone would think its demonisation and propaganda. In sweden too: http://www.nytimes.com/aponline/2016/01/11/world/europe/ap-eu-sweden-sexual-assaults.html I guess these are going to be written off as far-right propaganda too? ....You...you talking to me? If so I'm very confused, since all I did was translate.
  21. I am no expert, but aren't this gas pistols? They aren't banned here. Ofc it is usually not the smartest idea to wield them in public. Other than that, I'd like to have them all removed from my country simply because of rocket shooting into people. This counts for everyone who does this. There was at least one report about a 27 years old woman who got her leg blown off this time, just because some idiot thought it would be funny to point a crappy czech battery into a group of people. Yeah, and the throwing and shooting of firecrackers on police and firefighters is really low. /Edit: About guns in general- just imagine germans would be carrying guns as well... what do people believe would have happened then? A huge shootout on the streets with real guns instead of firecrackers? Would that be so much better? I doubt. If you understand German, the guy being interviewed is basically explaining that from what he gathers this is one group vs. another group, aka there was a "war" going on in the street where it was one side of the street vs the other. The reporter asks if it's serious, he says it's just for fun. The report is more about how these guys were acting rather wreckless, as of course yeah, launching fireworks at each other and the like isn't exactly the height of public safety. The guns were not mentioned, which I found far too odd for a country where you'd never see a pistol brandished or fired on the street like that, so I did a bit of googling, found this: http://www.kotte-zeller.de/Schreckschusspistolen.htm?websale8=kotte-zeller-shop&ci=009890 These are indeed gas pistols, and that website explicitly advertises them as being a popular item that they tend to sell a lot of during New Years. So in short, the video is some refugees staging a "war" against each other, and the reason it's being reported is because a lot of moms and children found it unnerving while at times their fun got so wild it was a bit of a safety concern (launching fireworks at each other and the like). As for the article, it's the BKA, our office for responding to crime (the police management you could say), basically stating that they're familiar with the "Taharrush Gamea" practice from having heard of it in other countries (less so in Germany) and are going to do everything to ensure it does not become a problem or regular occurance here. What Taharrush Gamea is, is basically when a group of muslim guys sexually harass or rape a woman in public.
  22. Just curious, how many people here actually speak German? I'm sitting here wondering if the people discussing this video and the article actually fully understand the context or not.
  23. I recently read that.... So I knew that Oblivion was the last game created with TES' original staff on board, right? By the time Skyrim came out, not a single writer/developer from Morrowind and earlier was on staff save for obvious examples like Todd. This explains why Skyrim is so willing to take a dump on old lore and just not give a damn, as well as why the tone feels so different. Apparently, at least one guy remained on board for Fallout 3. Most of the older Bethesda devs left after Oblivion was wrapped up, but one guy hung around. That guy was Mark Nelson. Nelson was responsible for both writing and quest design, as one of the leads. This does so ****ing much to explain why...I mean FO3 had it's Bethesda-ness to it, don't get me wrong, but it still felt like it did an ok job of holding onto some Fallout elements, such as choice and consequence, SOME of the tone and writing, and just generally having quests that felt like someone put a lot of time and effort into them. Fast forward to Skyrim and FO4, generic radiant quests are in abundance. The simple explanation is because their quest designers have changed. I already knew their writers had started changing starting with FO3, was not aware their quest designers were aswell. So yeah, the jist of it is the simple truth that the same guys who gave you the hand crafted quests you saw in Oblivion or Fallout 3 are no longer working at Bethesda. Who's in charge of quest design now...? Hell if I know, but whoever it is apparently loves fetch quests and combat.
  24. I for one am looking forward to the DLC announcement so we can see another riveting plotline where the aliems invade again and the synths and humans are forced to sign a peace treaty to unite against them as the Institute mass produces synthetic gorillas and dinosaurs that you can ride into combat against the alien mothership.
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