Jump to content

Sensuki

Members
  • Posts

    9931
  • Joined

  • Last visited

  • Days Won

    133

Everything posted by Sensuki

  1. The first Skaen Cultist you run into in their temple is wearing armor, a mask and has an Exceptional Sabre. He does not drop any of these items.
  2. I'd check your BB character's health values there man, are you sure they aren't like 700/200 like mine are lols
  3. All of the BB Characters have way more Health than they should, even after multiple KO's my BB Fighter's health bar is still full and he still has 500 health left, and this is after clearing all of the Dyrford Crossing Exterior and the Ogre Cave. The PC spawns with the correct health, but all the BB characters have insanely high health for some reason, probably something to do with their prefabs.
  4. Oh yeah, the BB characters all have borked health values, they have wwwwwwwwwwwwwwwwwaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyy more than they should. That also makes it really really easy.
  5. The Wizard is pretty terrible, at least with his currently equipped spells. The other bad thing is that spell range has been nerfed and now he has to come in close to cast, which is an awful design decision IMO. meanwhile my Wizard got pwngra'd by a menpwgra
  6. This happens when binding action cancel to RMB and then unbinding it, you have to reset the controls for them to work again
  7. Yes they added in hit effects, gibs, new sounds etc
  8. [Expected Behaviour] Recovery time should represent the remaining value of reload time for a firearm ranged weapon. [issue] Recovery time ticks down as normal, not taking into account the reload time of the weapon, but rather following the default rules of [action animation 30 frames?] + [recovery time default 30 frames?] + modifiers Once the recovery bar depletes and disappears, the character is still stuck in the reload animation for the arbalest, and there doesn't appear to be a reload animation for the pistol at present.
  9. It's not really sneak attack it's the fact that you can get like four stackable multipliers at once. damage roll x 1.2 (reckless assault) x 1.25 (crippling strike) x sneak attack x arbalest x 1.25 (fine) It's got nothing to do with Perception, it's the freaking ridiculous damage stacking
  10. Rogue Sneak Attack + Reckless Assault + Crippling Strike with guns/arbalest = LAUGHS
  11. I looted the pistol from the Wurm Hunters and was able to fire one shot before my main character's recovery time borked/something happened and she was unable to fire her pistol for the rest of the game
  12. The corpses of the Wurm Hunters and/or the navmesh have issues where characters get stuck inside and have to be "bumped" out
  13. In combat, usually after a pause or multiple pauses in quick succession. Give me a bit and I'll see if I can get a list of steps to reproduce, uploading some other bug videos atm.
  14. The whole area is now ridiculously easy with underpowered gear. I did get wiped by one single summoned Wind Blight though, but every other creature was pretty bad.
  15. One Wind Blight just aced my entire party in the span of about 3 seconds (actually not joking) - all were between full and 75% stamina
  16. Steps taken Loaded a save game Travelled to the Dyrford Crossing Fought the Beetles and Wolves Alt-tabbed Tabbed back in Area Map is showing one of the UI texture files instead of the area map
  17. [issue] I somehow managed to break marquee select and item pickup Output log: http://www.upload.ee/files/4284278/output_log.txt.html [steps taken] Loaded a save game Entered the Dyrford Crossing Killed all of the Beetles and Wolves Changed a control (removed action cancel from RMB because it doesn't allow formation rotate for some reason) Alt tabbed Tabbed back in Got a weird area map bug (which I posted in another thread) Went to fight the spider encounter in the exterior Lost the ability to marquee select and pickup items Resetting my controls to default fixed the issue.
×
×
  • Create New...