I have a question for J.E. or anyone in the community that may know.
In the recent video it was mentioned that you can solo the game if you choose to. I was wondering if the team has a plan for how to balance the game? Examples of concerns like, will encounteres spawn different based on how many party members you have? As a party of 6, will there be stronger enemies that you can battle, that in solo game you won't? I ask because, to me, it would seem that as a party you could face more challenging enemies than a solo player and that the rewards would be greater.
I would be disappointed if encounters were set, regardless of group size, so that the NPC's would just scale down for solo players. I believe the community would much rather see encounters scale up for party's. Another option could be that the basic story segments be easier, for solo players, but optional content/dungeons/enemies could be designed for party's.
What is Obsidian's stance on this?
Thanks.