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aluminiumtrioxid

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Everything posted by aluminiumtrioxid

  1. Stalin feared that the most Which is, of course, entirely relevant and applicable to the discussion. Of course. Authoritarians like anti-GG or Stalin hate idealists that go outside their narrative. Can't help but note the hypocrisy of asking "how dare you say GG shares some similarities with hate groups?" while literally comparing the opposition to one of the worst mass murderers in the entire history of mankind.
  2. ...Which is a thing I should care about because...? This makes it pretty clear you've got no interest in what I'm trying to say, so nevermind, I won't even bother trying to explain it. The only thing that comment makes clear is that I don't take it kindly when people put me in the same camp as some dim-witted gamergater. My annoyance is compounded by the fact that I specifically explained my stance on the matter in the very same post you're responding to, but instead of reacting to that, you just flat-out refuse to engage at all.
  3. Stalin feared that the most Which is, of course, entirely relevant and applicable to the discussion.
  4. I don't think groups of people are homogenous masses. Hence, I'm fully capable of both considering gamergate to have many similarities in how it operates to hate groups, and acknowledging that individuals within the group are not necessarily in it out of hate. Frankly, I find the idea that anybody could see the world in any other way quite baffling. (The phrase "white fragility" jumps to mind.) ...Which is a thing I should care about because...? Oooh boy, talk about naive idealism
  5. I think it was pretty much true for the start of the thing as well. Or, at the very least, that the ridiculously reactionary "oh god take that SJW crap out of my entertainment" sentiment very strongly outweighed the valid concerns.
  6. Cute. Well this is pretty much the result you can expect when you define your movement by its opposition towards those horrible not-ingroup people. True, SJWs should stop calling everyone misogynists, racists, terrorists or whatnot when they do not agree with them. Of course, because that's totally the same thing than gamergate turning on its own, which has happened during the production of that ridiculous anti-Sarkeesian "documentary", and now it's happening again.
  7. That sounds like the 'other side's' projection. Right. Because that's not the exact thing going on right before our eyes.
  8. Cute. Well this is pretty much the result you can expect when you define your movement by its opposition towards those horrible not-ingroup people.
  9. Well the problem with hate groups is that sooner or later everybody becomes a target : ]
  10. So if gender is social no one should care about the biological reality. But people do very strongly seek to align one with the other in this case. Well it's a tad more complex than that.
  11. Not really, because the study in question doesn't cite the reason for the suicides, only the fact that they happened. As far as we know, they could've committed suicide because society as a whole is immensely hostile to trans people. Or because gender reassignment surgery is only seen as a last resort by doctors, therefore the subset of people who undergo the procedure experience the problem far more strongly than those who do not. It's incredibly irresponsible to jump to conclusions at this point. Some of them do. They're generally not considered to be nice people. I do feel that this article is somewhat disingenuous as this form of transphobia is more widespread in the feminist movement as this "rational wiki" article implies. http://en.wikipedia.org/wiki/Feminist_views_on_transgenderism_and_transsexualism#Feminist_exclusion_of_transgender_and_transsexual_people I'm sorry, but that's a grand total of 4 examples. Not exactly "widespread".
  12. Some of them do. They're generally not considered to be nice people.
  13. But they are linked by the very nature of this discussion. Because it's about people who seek to physically change their biological sex. ...So?
  14. D&D 5E session one Cast: - Fubsy, lightfoot halfling bard of the College of Lore, disgraced ex-knife thrower; protégé of Gregory the Gallant, a local pirate lord of some importance - Vycarion, dragonborn cleric of the Azure Lady, draconic deity of the seas, freedom and exploration, who spent a large portion of his life on ships Like many such tales, ours also begins in a tavern - The Treasure Trove, a cheap place perched halfway above the sea on sturdy wooden stilts. Our plucky heroes were celebrating their acquisition of a walrus skull and subsequent return from a sea voyage, followed by debating the merits of switching haunts, when half of the inn suddenly disappeared in a thunderous explosion of blue-green fire, and strangely tattooed fishman pirates emerged from the water to massacre everyone present. Thanks to their luck and 3rd level might, however, our heroes prevailed - but when the last of their enemies fell, they felt a strange burning sensation on their necks, and discovered that now they are the bearers of the very same tattoo they've seen on the fishmen. Not ones given to introspection, the pair started to help the wounded and the drowning instead of debating the implications of this turn of events, and by doing so, they've earned 200 gold doubloons from a local merchant as a token of appreciation, not to mention the undying gratitude of Durgó the Potty-mouth, local garbage man and corpse disposal expert, both of whom were among the rescued. After resolving this minor crisis, they set out to look for the source of this disturbance, and soon found a rather ominous-looking ship with tattered black sails and rather unsavory outgrowths of sea life, whose figurehead - depicting a many-coiled serpent - bore an uncanny similarity to their tattoos. Overcame by a strange feeling of beckoning, they decided to board the ship, where they met Igor, a rather ghoulish-looking hunchback with a fondness for medical tasks and no concept of free will, who pledged himself to their service, and shown them the ship log of their predecessor. Amidst undecipherable pronounciations on an alien tongue, a few cryptic clues emerged, pointing at the reason of the ship's visit... Notes: - We completely forgot to note Fubsy's +3 skill proficiencies from College of Lore. - Neither did we use the supremely useful Bardic Inspiration, although it being limited to 3 uses per day might explain that. - I'm still puzzling out how xp awards should work. - Also, some cooperative worldbuilding should take place later (mainly regarding tone and inspiration, because actual cooperative worldbuilding would be exceedingly stupid in a game about seafaring exploration). - If Marky's interested in joining, I'd be happy to continue GMing this campaign next week.
  15. I think that would need to be a very complicated discussion. People have done all sorts of things followed all sorts of fashions and codes that subvert or control their natural inclinations. Which is kind of my point! When "natural inclinations" are so eminently malleable by societal norms and expectations, the separation of (biological) sex and (societal) gender makes perfect sense.
  16. And you're saying biology plays no part whatsoever in most people being masculine or feminine? I am not ready to buy that. Well, that very much depends on how you define "masculine" and "feminine". Which is where the problem begins, because, y'know, cultural norms aren't universal constants and even a halfway decent anthropologist could probably shoot down at least half of the characteristics you identify as masculine or feminine by citing perfectly functioning historical societies with completely different norms that, regardless, managed not to implode under the crushing weight of biological determinism - according to you - flying in the face of everything said societies were built upon.
  17. Good. Would anybody complain if you started at level 3? Characters are way too squishy and the combat engine way too swingy for me to feel comfortable with trusting luck to keep a party of two level 1 adventurers alive, not to mention the fact that essential class features are handed out continuously in the 1-3 range.
  18. Eeeexcellent! Shall we do chargen privately over Skype, thus freeing up valuable gaming time for moar plunder, or would you like to talk concepts over as a group in-session?
  19. How about a nautical mini-campaign in the vein of Pirates of the Carribbean, where the characters soon become masters of an ancient ship of mystical origins and vast magical powers, then proceed to run around doing stuff motivated by enlightened self-interest and a desire for sweet loot?
  20. I think he's gonna be okay with it (he was salivating at the opportunity to play a 5E paladin pretty extensively last time I checked). What tone, playstyle, environment and genre would you prefer?
  21. see, is these kinda blanket generalizations that make folks look silly. HA! Good Fun! Well that's even better, if you summarize people's opinion here you get: - BG1 was crap but better than BG2 - BG2 was crap but better than BG1 - PoE is crap because it's too similar to BG1, which is superior to BG2 but still crap nonetheless even if BG2 was the best IE game. Now I'm waiting for: IWD 1/2 was crap, PT was crap and Fallout 1/2 was crap. You're in luck. IWD 1/2 are soulless hackfests that completely lack any nuance whatsoever! Fallout 1/2 are soul-crushingly boring games set in an absolutely bland and uninspired post-apocalyptic world, and the balance is horrible! Any volunteers for PS:T?
  22. Both games are agressively mediocre, in fact.
  23. You're taking a values-neutral statement about the demographical makeup of early gaming culture, and twist it into a demonisation of white guys. It's like you're purposefully combing through the text for passages to get offended at. Again, you're taking parts of the text out of context and summarize them in a manner that completely ignores any nuance present in the original. The text you quoted basically has nothing in common with the conclusions you derive. What the hell. Then again, why would you not want to curate a creative community and an inclusive culture? Isn't it one of gamergate's big talking points how very inclusive they are and diverse gamers yadda yadda? Also, note the words "looks like" and "partial". I don't know how you managed to read "we're refusing anyone feel prohibited from participating [in creating gamer culture]" as being opposed to "I'm not writing for the wailing hyper-consumers, neither am I interested in having a discussion with them". It's not like Alexander's a cornerstone of gaming culture, and not engaging with her means you have to hand in your gamer card, so to speak. It may not be aimed at gamers in terms of audience, it is totally aimed at encouraging game companies to divide the gaming public and ignore those people that the writer indicates are the problems. Divide... how exactly?
  24. Mask of the Betrayer was released in the 21th century you piece of ****. Now go and read that review on the Codex, learn the traits that makes a game great and educate yourself before spewing moronic remarks just to extract yourself from facing the harsh reality regarding this game. Translation: BWAAA BWAAA BWAAA Codex in a nutshell.
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