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Everything posted by aluminiumtrioxid
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Interesting point, do you think that black gays have more safe places? Maybe US, but thats about it? > maybe US Ahhahahahahaha
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Umm... what?
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Well, now that we've gotten out of the way the fact that you apparently have no ability to judge video game writing... the complaint sounds rather anemic Well, he didn't say IWD had better writing, just that he prefers combat over story - and I agree that in a combat-focused game PoE writing would actually be out of place. There's really nothing wrong with that... Except I think most of PoE backers wanted it to be more balanced, not go all the way the IWD path. IWD's combat wasn't even good (no matter what the grognards say). I think it's fair to say that someone who prefers mediocre combat to literally the best writing the entire genre has offered so far (warts and all - I'm not going to pretend PST didn't have its fair share of problems, writing-wise, but it's still the best we've got), that person has no credibility in my eyes to judge writing quality.
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What we've seen of the game so far definitely projects more of a sword & sorcery rather than traditional fantasy vibe, so that's not unusual I think.
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...I thought it was self-evident.
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To be fair, we have no idea how romanticized the pre-Evil Overlord times will be in the game. ...No?
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Well, if we're voicing our doubts, let me join you. - Moreover, "The world is all evil now" is fundamentally... well... dumb. Doesn't exactly inspire much confidence about nuanced storytelling. - From the little we've seen so far, the tone feels super weird, torn between "tongue-in-cheek" and "srs grimdark", and, as the steaming pile of turd that is the Fable series has demonstrated, the two absolutely do not mesh well at all. I mean, the trailer gives you the impression that the game will take itself seriously, yet it still has cheesy-ass lines like "I will remember you when the last hero falls", one of the locations in the game will apparently be called the "Bastard Tier", and its nobility the "Bastardborne", which, in a game about being evil is so on-the-nose it borders on intentional parody, and the other location gives us super generic names like "The Society of Ink and Vellum". Coupled with the fact that vanilla NWN2 and DS3 were made by Obsidian as well, I'm somewhat worried about the quality of the writing. Aaand, well, that's it. I love the game's premise: Dark Heresy is one of my favorite tabletop games, Imperial Agent was the only TOR storyline I genuinely liked, and in general, being a cog - albeit a potentially very important one - in a huge evil empire just appeals to me for some reason. If they manage to pull it off well, I'm pretty sure I'll have tons of fun with the game.
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What a surprise! The SPLC forgot to put themselves on the map. Whodathunkit? Wat.
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My secret hope is that Obsidian will get the Dark Heresy license if it does well. One can dream...
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Well, first of all, saying that torches don't get used up is a pretty big assumption. In a system employing this, I'd expect torches to get used up, unless they're enchanted. But more importantly, you'd only be able to see as far as the light reaches, and you'd actually need to have ways to carry that light, whether it's carrying a torch in your off-hand (which poses the interesting question as to whether you'll use it for fighting or not; it might get damaged, or snuffed out mid-combat) or having a magic sword or a dedicated spell. And obviously, encounters and dungeons would have to be designed with this in mind - but I absolutely think that entering a dungeon should be done knowing full well that you might be risking life and limb, fortune or not. Hell, we're already risking life and limb fighting monsters, in a narrative sense - I just wish we'd do it in a mechanical sense, too. Honestly, going up against a party our own size should always be a real danger, and I hate how we're slaughtering sometimes entire camps at once, when a stray bullet should be able to put us down. Well, at this point, we're talking about a paradigm completely different from how PoE actually plays, and what its core gameplay assumptions are.
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Anouncement of a new game on 15th march
aluminiumtrioxid replied to Prometheus's topic in Obsidian General
Could it be... a supervillain RPG? -
Not seeing much point to it, given that torches don't seem to get used up (granted, it's not like I used them outside the first dungeon - maybe "don't seem to get used up in any timeframe that may make the resource-management aspect interesting?"). Also, I don't think it meshes well with Pillars' general aesthetics and design philosophy: dungeons are, by designer's decree, places where balanced and fun combat happens, not places where fools venture to risk life and limb for a fortune.
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The last, hmm, say, hundred years of pop culture says hi.
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Well, vampires are a sex metaphor. Duh. You sure? Maybe in Hungary.....people in the rural areas still believe in Vampires I assume ? What.
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...So what? The game was long enough as-is. I mean, you could argue that it was poorly done (choosing Roche's side nets you less content overall, I believe - and it was even more anemic at release), but that's on the sloppy execution, not the concept itself. Well, they did cut out a major area just before to the ending...
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*cough* appeal to emotion *cough* Well, vampires are a sex metaphor. Duh.
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Anouncement of a new game on 15th march
aluminiumtrioxid replied to Prometheus's topic in Obsidian General
Oh goody! Hopefully you get your dime a dozen fantasy game. *cough* false equivalence *cough* -
Depends on your definition of 'god' - if it's merely 'very powerful', then superman counts and the known gods of Eora fit the bill. If it's 'eternal and outside the created realm of which we're aware' then the PoE gods don't count. To be fair, that view of god(s) seems like a uniquely Abrahamic one to me. I'm not sure the average resident of Eora would ever define gods like that.
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Evil Companions
aluminiumtrioxid replied to dskinner's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Which is still a damn stupid viewpoint, once you go beyond caveman-level issues. Eh? Stupid? It's just a true statement, not a judgement on it's merits compared to other options Stupid would be saying 'Violence is a good solution to all problems'. Or heck, even 'Violence is a good solution to a reasonable minority of problems'. Or maybe 'Violence can't solve all problems.' You're trying to argue against the possibility of something by pointing out it'd be a terrible idea, which isn't exactly how it works. Given that the original statement being objected to was: Which, again, is simply untrue. In any complex civilization, the number of problems literally unsolvable by violence (unless you broaden your definition of "violence" to the point where it ceases to have meaning) will always be greater than the opposite. -
Evil Companions
aluminiumtrioxid replied to dskinner's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Which is still a damn stupid viewpoint, once you go beyond caveman-level issues. -
I don't see what misogyny has to do with it. You can't just throw that word around anytime something happens to a woman. Look, if you don't think the authorial stance that sees nothing wrong with sacrificing a female character's story arc on the altar of "exxxtreem grimdark!!4!" for no good reason whatsoever is skeevy at best, I don't know what to say to you.