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stoffe -mkb-

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Everything posted by stoffe -mkb-

  1. 1) I assume that either Revan or T3-M4 voice locked the Navicomputer on the Ebon Hawk to prevent others from finding out where Revan has gone. Revan apparently didn't want anyone to follow her to the unknown regions, for some reason. Though it's never directly answered in the game as far as I know. My guess is that it's T3-M4 though, since if you choose the end-game that K suggests to follow Revan wherever she went, you'd need the navicomputer unlocked. Unless T3 lied of course, and actually didn't have that information wiped from his memory. But since Atris Combat Drones didn't find the info when they downloaded T3s memory core, I assume that T3 no longer knows where Revan went. 2) If you had the lightside ending, I assume the MSDevice was activated again and the gravity well at Malachor vanished, making the planet fall apart. This is a part of a story arc that didn't fully make it into the final game. But from what is in the game I assume that just like G0T0 installed an override program into the Remote when he was zapped on the Ebon Hawk, Bao-Dur installed an override in G0T0 when he made upgrades to him. So if you are a lightsider Remote wins and the device activates, and if you are a darksider G0T0 wins and Malachor V remains. 3) The HK-factory is not in the game any longer. It used to be in the Sublevel of the Abandoned Military Base on Telos, but that door is now permanently locked and leads nowhere.
  2. Appearance-wise I didn't like Visas standard "robe" leather outfit. I think she looks much better in a normal dark jedi-ish robe (even if she isn't a darksider any more). Makes the veil look a bit like a hood on the cloak too. This is how I prefer her: Visas with robe A red lightsaber goes well with that, too
  3. Oh okay. If you support Vaklu, then in the palace you will get the Ossuss Keeper Robes. They're in the Treasure room. <{POST_SNAPBACK}> Don't need to support Vaklu to get that. If you support Queen Talia, and resist the temptation to loot the museum, she'll give you everything in the museum as a reward after you've defeated Vaklu. The earliest I've gotten any master robes was in the plasteel cylinder on the bridge of the Harbinger at Peragus.
  4. Says goodbye? I hope this is optional if they add it, my Exile is certainly not going anywhere. Revan can take care of these "True Sith" on her own, my Exile is staying behind and rebuilding the Jedi Order, helping the Republic stabilize. She thinks it would be silly to just rush off into the unknown when she's the only one left with any experience in training Jedi, and would be none to happy if the game forced it upon her. That was one good thing about the vague ending, it didn't railroad your character towards a destiny with them having no saying in it. K suggested you might follow Revan, but never said that you WILL rush off into the unknown too, leaving only a fallen jedi, a reformed, lightside-converted sith and a handful of neophyte padawans with minimal training to get things back in order.
  5. I expect that she was, since she have a party portrait hidden in the game. <{POST_SNAPBACK}> True, she has a portrait, but so does B4-D4 (The Czerka protocol droid) and 3C-FD (T3s sidekick in the Prologue) and Bao-Dur's Remote, but they didn't stay in your party for all that long. It's hard to know for sure from a portrait if she was only supposed to join you briefly or if she was a permanent party member at some point during development.
  6. Bastila's presence in the Cave illusion makes no sense from a story perspective. In the first game she told you that she was just an apprentice at the time the war began and that her battle meditation had not yet manifested itself. If Bastila was 18 in the first game as was claimed (don't know if its true), then she would have been 13 by the time the Mandalorian Wars began. A little young to be recruited to join in a war, in my opinion. And she certainly does not look that young in the cave scene... Then again, the timeline in KOTOR is fairly messed up, perhaps this is just another example of this.
  7. I doubt it. What would the point be in giving away the story in the concept art? The concept art presents character concepts from the game, it isn't hand-drawn screenshots. (Though on a tangent developer screenshots do have a tendency of showing situations that aren't in-game either. For example of the three screenshots at the back of the UK TSL box, two of them are of situations that can't happen in-game. A saber-wielding Exile on the Telos Plateau and a female Exile with the Handmaiden in the party ) I think Atris is used as a symbol of the Jedi in the concept art since the appearance of the Exile is not fixed, and her frosty, white appearance makes a nice contrast to the dark clothing of Nihilus and Sion. Perhaps she was intended as a party member once, but I hardly think there was any big showdown between Atris and Nihilus. Any encounter between them would be over in seconds, with Nihilus leaving her a drained, lifeless corpse on the ground having fed on her power. She is a "normal" Jedi and would be able to resist Nihilus power no more than the hundreds of Jedi that gathered on Katarr. Only the Exile would stand a chance againt Nihilus since the Exile's the flipside of his coin. I also think it would make little sense if Atris had been the original Darth Traya end boss. She's a jedi unable to confront her emotions about the Exile, which leaves her vulnerable to the dark side. That doesn't instantly make someone a Sith Lord, or a puppet master. When K told Atris that "There must always be a Darth Traya", I think she was actually refering to herself taking up that mantle again. But K wanted Atris to believe she was refering to her, to turn her against the Exile so that closure could be brought to that part of the Exile's past.
  8. You mean this one? Wouldn't recognize that it was Atris just by looking at it. Looks a bit creepy in a way. Darth Traya screenshot The "Sith" in this game seems to prefer hoods with a flat top for some reason
  9. There are two cutscenes on the Ebon Hawk regarding the Disciple contacting the Republic. They are still in the game. The first one is when T3 encounters him in the Communications room using the comm system, they talk for a bit and T3 displays a hologram of Carth to the Disciple. The second one, which is a continuation of the first, is where the Disciple is in the Cargo Hold and Atton comes in, confronting him about the transmission to Telos that Atton had intercepted. In order for the first cutscene to trigger, you must have found three of the Jedi Masters (Vash, Vrook, Kavar, Zes-Kai-Ell) and Atton and Disciple must have had both their Argue/Fight cutscenes. (Those two cutscenes only trigger if Atton has less influence than Disciple, 15+ and 30+ less respectively.) The second cutscene where Atton confronts Disciple about the transmission only triggers once the first one with T3 vs. Disciple has been played.
  10. There's no point in holding back on force power usage when you fight any of the groups/situations with illusions though, since your FP pool is completely refilled after you have defeated them. (Though Malak, the Mandalorians and Kreia have ridiculously high saving throws, making force powers not overly effective against them.) Fighting the regular monsters it's easy for a lightsider without Drain Force to run out though...
  11. That "influence" text is very misleading since it doesn't necessarily have to do with influence at all when it fails. There is an influence check, but it is combined with a check if you've already talked about that subject before. If you've talked about it once, you'll get "influence failure" if you try to talk about it ever again. Since that particular subject is included in the things you can talk with him about when you first run into him in the Enclave Sublevel library, before he joins, chances are you've already talked to him about it before. And as such you get the "failure" message. I assume it was an oversight on Obsidians part that they used two different checks on the same conversation node. Makes no real sense otherwise.
  12. You don't need to say that the council was right, that you made a mistake to join the war etc to avoid Darkside points. My Exile stood by her convictions that she did what was necessary for the greater good and would have joined in the war again if she could do it all over, and never got a single darkside point. I guess as long as your reasons and intentions for doing it was good, you aren't getting a darkside shift. You will however get a massive darkside shift if you are "killed" by any of the illusions in the tomb. The point of the "test" appears to be able to get through the tomb without being defeated. As for the "Malak" fight, if you have Force Wave, Force Storm or another area of effect power, use it as the battle starts. All the illusions except Malak seems to fade away as soon as they take any damage at all.
  13. Here's the influence needed to trigger some Ebon Hawk cutscenes: Atton argues with T3: T3 must have more than 75 or less than 25 influence. Handmaiden fights with Visas: Visas must have 15+ more Influence than Handmaiden. Kreia manipulates Handmaiden 1: Visas must have 30+ more influence than Handmaiden. Kreia manipulates Handmaiden 2: Visas must have 45+ more influence than Handmaiden. Atton and Disciple fights 1: Disciple must have 15+ more influence than Atton Atton and Disciple fights 2: Disciple must have 30+ more influence than Atton Atton talks to Bao-Dur about FemExile: Atton must have 60 or more influence. Bao-Dur talks to Exile about Malachor: Bao-Dur must have more than 85 influence. Mandalore talks to Bao about the MSDevice: Bao-Dur must have more than 85 influence and Mandalore must have more than 75 influence. 100 is max influence, 0 is minimal influence, everyone starts out at 50, and you gain/lose 8 influence points every time you get an influence change.
  14. I haven't played it with Disciple in my party, but from reading the dialog.tlk file I have the impression that he would have been able to recognise Master Kae. It's interesting that he often finds himself pausing and unable to remember various details of the Jedi masters. I wonder if there's any indication of Kreia imposing a telepathic memory block on him as she's done with others like T3. <{POST_SNAPBACK}> The Disciple does recognize Kreia, though he never tells from where. I assume its from when he was a Jedi initiate as a young boy on Dantooine (where he first met the Exile when he was briefly trained in the Force by her, before the war). Kreia also messes with his head quite a bit. At first she masks her presence from him just like she does with the Jedi Masters, and then she makes him forget what he discovers about what's wrong with the Force. It's in a series of cutscenes on the Ebon Hawk. The dialog in the last one goes something like: --------------- Kreia: At last you understand, tiny Jedi. Disciple: You - who are you? What are you doing on this sh..? Kreia: Enough. What did you see in the web of worlds that have died? What did you see when you saw it through the Force? Disciple: I see the death of the galaxy. Of life. At first... I thought it was just conquest, but it's more terrible than that. It's an echo, spreading outwards, killing everything. It's not possible. Kreia: You are a wasted pawn of the Republic, young one. You could have been so much more, even with your wide-eyed innocence, your naive love for others. Now you understand the magnitude of what is being done. Disciple: I know you - not even the markings of the dark side can hide it. Why have you done this? Kreia: I? Do you think I seek the death of all living things? There is no victory in such things. I do not want to win our war like this, little Jedi. When I win, I wish it to be because I was right, my teachings true. Disciple: How long have you been here, among us? Kreia: You know the truth. I have always been here, watching and listening to the echo you have found. You know its source and what must be done. Disciple: I will not let you hurt her. Kreia: Little Jedi, you cannot stop me. But you will forget this. Your mind is worse than the others, so open, so trusting. Your feelings for her are your weakness. Yet I will gift you with this - you will remember what you have you discovered... when the time is correct. Know that you have seen what formerly only I knew - now we shall see if you have the strength to stop what comes.
  15. This does not seem to be the case for areas where enemies are respawning though. For example on Dxun when the Mandalorian camp is under attack by Sith Assassins. As long as you don't go near the door to the Command Center, the Assassins by the gate and the secondary training circle respawn indefinitely. As you level up, the new ones that spawn become more powerful and give more exp when killed. (Found that out the hard way on my first playthrough since nobody told me I should go to the command center and Kreia said that we must eliminate all enemies. So I fought them for hours before I accidentally walked close to the command center and the scene with Mandalore triggered )
  16. Probably But to the jedi that would be an expression of emotion. And to the sith that would be an expression of weakness. So he never got his hug, and wrecked the galaxy as a result.
  17. To me it felt more like Malak did these over-the-top acts in a desperate attempt to prove that was was just as powerful and ruthless as Revan was. He was trying to convince both himself and others that he was worthy of leading the Sith organization that Revan had founded. The first game left me with the impression that Malak had a huge inferiority complex in regards to Revan. And it was in line with his general personality, sending a "do as I say or else..." message to everyone, his own troops included. Lacking Revan's natural leadership ability, charisma and skill in subtle manipulation he took a brute force approach to keep the underlings in line. Taris was about sending a message, but as much as it was a message to the galaxy that the Sith would stop at nothing, it was also a message to the Sith themselves of what would happen if they failed Malak. The Taris garrison failed to deliver Bastila to Malak, and paid the price for their failure.
  18. As I understand it, Revan found the ancient sith ruins that became the Trayus Academy on Malachor during the Mandalorian War and took it over for her cause when she turned into a Sith. Revan probably put Kreia in charge of the place, using it to convert fallen jedi into sith and train assassins. Don't know if it was actually called Trayus Academy from the beginning though or if Revan/Kreia gave it that name after they took it over.
  19. Kreia: "Sith" is a title, yes, but like you, the title is not who I am. It is not what I believe." But *like* you (not unlike)... Implying that Atris no longer holds the beliefs of the jedi and is no Jedi, which was the title she spouted at the beginning of the conversation, just like Kreia no longer is a Sith. Kreia was once a Sith Lord, just as she was once a Jedi Master and Council member. But she felt that neither belief held the whole truth. According to her belief, you need the contrast of them both to see the whole picture. To see and understand the force as a whole, not just one particular aspect of it like the Sith and Jedi teachings do. She instead developed her own belief system, and part of her goal was to show those who previosly cast her out, both the Jedi and the Sith, that it was her belief, her teachings that held the truth. And she used the Exile for this. By training one who was greater than any Jedi or Sith, she felt it was proof that she was the one who was correct. At least that's the impression I've gotten by playing the game.
  20. I like her, though I play as a lightside female Exile so I don't know how potentially whiny she is if your exile is a man or a darksider. Concidering what she's been through I think she's entitled to be the way she is. She's watched her homeworld and civilization be destroyed and everyone she knows die around her. To be the lone survivor on a planet cleansed of all life would be traumatic enough. But then she's captured and enslaved by a brutal, ruthless "Sith" Lord who does his (its?) best to break her will and crush her spirit, eradicating any trace of her former personality and making her into a loyal and obedient servant. That'd be enough to scar anyone emotionally. Maybe I'm easy to please, but being able to save Visas from that past, turn her to the light side and give her a new hope for the future was one of the more rewarding moments in the game. I don't see anything even remotely romantic or love-ish about her in the game, but she's still endearing in a way. I can't help but feel sorry for her.
  21. I usually get my silver/white crystal from the criminal duros merchant (Samhan?) on Citadel Station. He seems to be able to have all variations of color crystal except Viridian in his shop, if you don't mind doing the save&reload exploit described above (or get lucky, of course).
  22. Things like this are highly subjective. I personally despise anti-climactic endings, as I think they ruin the whole experience and leaves an empty, unsatisfied feeling when the game is over. Doesn't feel good when you go through all those perils in the game only to have it all end like THAT. For example, I loved the game Planescape:Torment every second I played it... until the ending, which ruined it all. I have played that game one time only. No matter how much I loved the rest of it, I could not bring myself to play it again knowing that it ended that way no matter what I did. It just felt pointless. I guess I'm rather strange in that respect... As such I too prefer it the way it is rather than have them take the characters you've spent countless hours to build up and kill them an inch from the finishing line just to provoke emotion.
  23. Mira is one of my favourite characters to bring along in the party, both for offensive power and skill usage. But she would be a complete waste to use as a lightsaber fighter. With all of her Precise Shot and Targeting feats she's best as a ranged fighter, dual-wielding blasters. I usually wait to make her a Jedi until I've received all the Precise Shot feats from her Scout class. She doesn't need that much Force Powers anyway, just enough to get Master Speed and the two "Deflect without Lightsaber" powers. With two fully upgraded Micropulse-blasters she does more damage per hit than all my other lightsaber wielders save the Exile, and usually kills half the enemies before my melee fighters can reach them. When going solo with her, using Adhesive grenades with her grenade launcher effectively keeps melee enemies away from her, since the grenades detonate on impact when she shoots them, and allow no saving throw, unlike all disabling force powers.
  24. Not as the game tells it. And since you did blow up his ship, he really didn't have much of a choice but to board the Ebon Hawk in order to escape its destruction. If you did the Bith Scientist quest on Nar Shadaa you can also mention to him that, unlike in all other cases where droids were being controlled by Goto, there are no such transmissions coming to the Ebon Hawk, and as such G0T0 is operating autonomously. As another hint, try having G0T0 in your party just before you enter the ruins of the Sith Academy on Korriban, and listen to his excuse when he's afraid to enter with you.
  25. Goto is a Hologram and G0T0 the droid is the Exchange crime lord, as mentioned before. Check the screenshots below if you don't feel like gaining enough influence with it in the game to see for yourself. Goto 1 Goto 2 Goto 3 In fact, with some prodding he reveals that he is the original Republic "droid intelligence" that the Ithorians on Citadel Station mentioned had gone missing, and had you fetch a less sophisticated one from the hangar for them (if you're a lightsider). Thus the reason he wants to save the Republic.
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