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Everything posted by Doctor.Strange

  1. Wow a developer in here? Thanks for replying and for the insight. I wish I were in your shoes! I strongly feel that this game is genuinely great and could trump other action RPG title given the chance - a notion I hope to see materialize in the near future! Crit (and Doom) are essential to mastering this game - and characters that were made to utilize it more will be the best. Katrina is one of those, along with Reinhart. This is largely due to their ability to generate huge amounts of power in short amounts of time due their exclusive talent that restores a % of their power on each and every critical hit. Reinhart, because of his long duration, large AoE and frequently hitting DoT-style abilities, can abuse Doom because it adds a flat amount on to each critical rather than increasing the % damage it deals. Combined with the dozens of ticks from his DoTs and the sheer greater number of criticals being scored, the result is absurd amounts of damage and infinite Power that fuel his empowered abilities and granting 100% up-time on his defensive abilities (so much, that he can even afford to spam Empowered defensive abilities that cost 2 Power spheres - granting the infinite stream of bonuses to his allies as well!). Lastly, Reinhart's core abilities affect huge swaths of the battlefield and require no targeting in ADDITION to lingering long periods of time (namely Geometry of Annihilation). Although his single target damage maybe less than his unparalleled net AoE damage, his battle success is consistent and complete. There is no room for error with power, crit and doom behind Reinhart - as he stands alone atop the legion's heroes. (Some may come in a close second )
  2. I didn't really have a problem with loot. Just farm the shops like mad
  3. Excellent, thanks! Also glad to see new item tiers, got some upgraded stuff already in the main campaign on my way to the DLC.
  4. Just wondering if I can look forward to a new shop set up in the Aranoi desert.
  5. Discussion Thread Starter on the topic of the Treasures of the Sun DLC's Enchanting mechanic. My impression and suggestions: Although the addition of Enchanting is a great way to add a world of customization to DS3, it seems unbalanced to be able to add effects to ANY piece of equipment (despite my usual support of building overpowered characters through innovation). The balancing factor is tremendous Gold cost of enchanting and the rarity of obtaining Essences through transmutation or drops. SUGGESTION: Possibly make some Enchants equipment specific and add caps for the value of the attribute bonus. Or add a chance of failure after a certain threshold (reduced cost) Major Essences are cost ~50% less per point of added attribute than adding Minor Essences. SUGGESTION: I would really appreciate the ability to combine Minor Essences into Major Essences. SUGGESTION: Transmutation of Enchanted items always return at least 1 or 50%+ of the current Enchantments on the equipment. So Enchanting its exclusive for late/post game Also, Transmuting Legendary items (Gold naming) results in a 100% major essence obtainment rate if the item had a viable attribute (Doom, Chaos: Vampire, Retribution, Stagger and Warding). Additionally, if the Gold item was bought from a shop, then it will return to the shop and be able to be purchased again. I am also saddened that Enchanting is limited to adding only a few attributes: Doom, Chaos: Vampire, Retribution, Stagger and Warding. SUGGESTION: I hope to see future DLC's that add to this list of possible Enchantments.
  6. Having played only played the main campaign with the DLC augmentation, I can say that enemy hitpoints seems to have doubled on Hardcore. Also, Enchanting can be a limitless endeavor that can create truly awe-inspiring character battle outcomes. I stopped progress just to farm the Gold and Essences I desired to add to my equipment. However, I am saddened that Enchanting is limited to adding only a few attributes: Doom, Chaos: Vampire, Retribution, Stagger and Warding. I hope to see future DLC's that add to this list of possible Enchantments.
  7. Dapper Old Gent reminded me of V from V For Vendetta. Coolest character IMO.
  8. New abilities: Players are now able to attain mastery of the arcane through powerful new attack, defense and healing abilities. Are there actually many new abilities or is it just those 3 "Ultimate abilities" from the shrines?
  9. Being bored on the forums I noticed you were online and are pretty avid on the forums. If you don't mind, what are your impressions on DS3's DLC?

  10. Hmm Complete implies that this will be the only DLC for this title So enchanting is added to the main campaign as well? Confirmed: Enchanting & Essence drops implemented in the main campaign. See my Reinhart Thread for more impressions: Greatest Legion Hero: Reinhart Manx - DLC initial impressions
  11. At least that means we'll be getting news this week right? RIGHT? ....
  12. try a new xbox? I've only had remotely similar problems when my 360 had been on for over 10-12 hours
  13. I've gotten to level 30 in all my gameplays. It is true each area has a level cap. The time at which you may start gain experiencing through level 30 is the Jeyne Kassender boss fights. When you re-enter the Mournweld with all its corruption, you can grind those areas to 30. You may have to save and reload a few times to get there. You could also try to collect Anjali's super rare legendary items from monster drops if you like. That will add hours for sure haha
  14. Pick Reinhart. At least you got it as a gift; just play the game and buy Skyrim if you want character creation. Guide to the Greatest Legion Hero.
  15. I do see what your saying. Caress of Suffering uses Ability DPS and so does Warding Ritual with Painful Rebuke proficiency. Katrina was apparently intended for agility builds only. You mainly use Dual Wield Stance to gain focus and use the abilities before switching to Rifle stance for greater damage. Interesting point however
  16. Glad I could help! If you're playing Reinhart, take a look at my Reinhart guide! The Greatest Legion Hero: Reinhart Manx
  17. Items that are currently equipped DO NOT show up in the Inventory or Shop screen. Feel free to sell or transmute anything with out fear of losing equipment.
  18. Reinhart's ONLY flaw: his 2 weapon stance is actually 1 weapon and 1 armor. The game treats his Dynamic Stance Belt weapon as a piece of armor so it never spawns with any Chaos Effects or Doom. Please fix this Obsidian. Besides that, he's ridiculously awesome. Check out my guide to greatest legion hero, Reinhart Manx. The Greatest Legion Hero: Reinhart Manx
  19. Reinhart's ONLY flaw: his 2 weapon stance is actually 1 weapon and 1 armor. The game treats his Dynamic Stance Belt weapon as a piece of armor so it never spawns with any Chaos Effects or Doom. Please fix this Obsidian. Besides that, he's ridiculously awesome. Check out my guide to greatest legion hero, Reinhart Manx. The Greatest Legion Hero: Reinhart Manx
  20. Those ninjas are so squishy, they just touch my GoA or Creative Destruction, empowered or not, and literary trip over themselves and perish. But yes, they do deal a lot of damage. Despite Reinhart's equipment granting less defensive stats comparatively with other Legionaires, I would never consider him a glass cannon. Actually, I defend that he's the tankiest character in DS3 when built for DPS (double whammy). There is no designated tank class as Bosses are designed to One Hit Kill for the most part and the dodge ability is spam-able and overpowered. But if a player insists on just roughing through battles, then read on... As mention above, infinite power by the Eureka Moment Talent can be used to constantly enable Barrier Shield is active thus protecting Reinhart from any form of damage. Also his tier 3 defensive ability, Perpetual Momentum, renders Reinhart immune to slows and stuns. If that's not enough, then consider using Vampire instead of Doom in the above agility build and you will never ever see your hitpoints drop. Also, his readily available stuns renders mobs unable to deal damage. Though I may sound biased, the truth is clear. Reinhart is paragon of design and utility. Bravo Obsidian, bravo.
  21. Clockwork trap is fun to use and set up its empowered cast, but ultimately dulls in comparison to Reinhart's other spells in every way. High cast time contributes to high vulnerability time, low net DPS and is basically a novelty spell that distracts from his other abilities. Please see my post below on Reinhart Manx. http://forums.obsidian.net/index.php?showtopic=58929
  22. Although there is a thorough sense of balance throughout Dungeon Siege 3, only one character can consistently deal the greatest DPS whether that be in a mob or boss fight. Reinhart was chosen to reflect a mid to late game damage output that is unrivaled and here's how to unlock that potential: Equipment: Prioritize Agility ALWAYS. Armor: equip blue armor that grants agility. Usually designated by the word Swift, Swiftness, Quickness or the like. Beware that items rank increases throughout the game (indicated by higher price) with despite their colored rarity. Also, armor attributes randomly give a innate bonus to either Stamina, Armor or Block. Meaning two Swift Pants may be the same rank and rarity while granting the same Agility, but one may have more Stamina and the other have more Block. The best is Stamina. Best Weapon: Tesseract of Brutality (or any blue Tesseract with ONLY Doom (Deadly or Brutality). This is because Reinhart attacks MUCH more often than any other character by doing Damage Over Time or ticking. Thus, chance effects happen extremely frequently; especially critcals and doom as well as vampire or any other Chaos Effect. With critcals doing double damage and a Doom score > 200, Reinhart does absurd damage (about 1500/sec). Accessories: Wear Doom granting Rings or Necklaces for more DPS or add Vampire for insane health regeneration. Adding Withering will decrease enemy armor by 20% which subsequently increases your damage by almost that much. Most lethal stance: Entrophy (Lightning Strike in some boss fights.) Strategy: Using Empowered Geometry of Annihilation (Temporal Inversion proficiency maxed) and empowered Creative Destruction (Entropy's Shackles proficiency maxed) will provide infinite Power (with high agility and the Eureka Moment talent, perma-stun on all non boss mobs (via empowered Creative Destruction), and about 1500 DPS (by critical damage and doom. Empowered Geometry of Annihilation also stuns on first summon. Constantly use your absurd amounts of power to constantly have Healing Circle and Perpetual Momentum on. Spam Barrier shield for invincibility. Always have an illusion summon via Mirror Leap for more DPS, mob distraction and the added effect of amplified damage of the Dynamic Mastery Talent. Using normal Creative Destruction for when you need to gain those 2 Power Spheres needed to get the empowered version of Geometry of Annihilation and Creative Destruction up and providing vast Power. Don't be afraid to dodge or re-position yourself in battle. Use Lightning Strike on lone bosses, especially the final boss. Pro Tip: You can master Creative Destruction extremely quickly by spamming the skill button without holding it down. As long as you press it and hear the spell sound effect, you have gained a use (need 200 for empowerment) and it will cost only 6-7 mana to activate. Build focus using Entropy stance's normal attack and spamming the activation of Creative Destruction. Work with electrocute too, but that is ultimately fruitless because the damage is much lower using electrocute. -You should dedicate the beginning portion of the game to obtaining Empowered abilities; most importantly, Creative Destruction and Geometry of Annihilation. My End Game Build Proficiency (mostly, in order of leveling): Lightning Strike (Max Power Surge) Geometry of Annihilation (Max Temporal Inversion) Circle of Healing (Max Vector Dampening) Creative Destruction (Entropy's Shackles) Perpetual Momentum (Max one or the other) Barrier Field (Max Angle of Incidence (or the other if you like)) Talents: Genius! (Max) Dynamic Mastery (4 points) Entropic Mastery (1 point (to allow Ruin and Restoration to proc) Quick Thinking (Max) [ASAP] Eureka Moment (Max) [ASAP] Ruin and Restoration (Max) Adept Spell Casting (Max) Statistics at Level 28: Reinhart (Entropy Stance) Hitpoints: 2500 Stamina: 250 Attack: 80 Will: 80 Agility: 348 (435 while standing in Geometry of Annihilation with Temporal Inversion Proficiency maxed) Attack DPS: 80 Ability DPS: 254 Crit %: 50.72% (63.40% while standing in Geometry of Annihilation with Temporal Inversion Proficiency maxed) Doom: 288 Armor: 97 Block: 74 Greatest Crit: 3200+ with an empowered normal dynamic attack Empowered Creative Destruction deals about 970 - 1200 damage, 3 times in 2 seconds in a large area around Reinhart. Stuns non-bosses for the entire duration. (spam-able and gains full power) I will post screen shots and video when I have properly captured those. Cheers!
  23. I fully understand your desire to fully understand the game at a fundamental and intimate level; however, because this game isn't a competitive one or even a true multiplayer RPG it's easy to see why Obsidian didn't prioritize detailing the formal damage calculations. They offered an in game help menu that details many things about the game and also in their guild book that included developer's commentary. For those of you without the guild, its hard to appreciate the effort they put into the game and the character's especially. I believe that if they choose to do so, they can use the current DS3 model to create an awesome game the could rival Diablo 3. Being a perfectionist and enthusiast, I have great respect and appreciation for the developers. Through testing and careful analysis of the available written insights on DS3, I've come to understand the game, the characters and it's damage mechanics well. If you have a question on a certain build please ask. I may or may not produce a guild on it soon. Bottom line: Obsession with numbers and optimum damage output will make you miserable. Enjoy the game don't be afraid to try new things.
  24. Wow dude, I'm sorry to hear that. I've only played local co-op with a friend and I can say that the difficult seems to scale, even if slightly. Rajani was super hard the second time playing through with a friend but not the first. Weird. Fortunately, in the upcoming DLC you may reallocate skill points so hopefully, that will alleviate your issue. Cheers!
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