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Drowsy Emperor

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Everything posted by Drowsy Emperor

  1. Is more on the fact that as technology improves consoles become more complex to the point of being specialized PCs, which they are now. So all the advantages of consoles are rendered null as they begin to have the same issues as PCs without any of the advantages. Eventually people will slowly migrate towards PCs. But the argument should stop at the fact that consoles have to become PCs in order to remain competitive, PC has won. They were always a specialized PC. The benefit was that the hardware doesn't change and that's a constant that the PC can't rely on. The only difference in this generation is that Microsoft and Sony realized there was no point in doing their own hardware from scratch and just put their consoles together from mostly PC components. I don't see the PC unseating the consoles as the primary entertainment hub for most people. They are still cheaper and easier to use. The only "victory" for the PC that I see is the multiplatform nature of most games today. Gone are the days of the really desirable console exclusives. A good PC can now play both all the AAA console games and the multitude of indie and PC centric games.
  2. The death of the consoles was proclaimed regarding the lack of their ability to provide another technological jump. This was a false dilemma as people will eventually play on whatever you provide them. Additionally those same trumpets of doom failed to acknowledge the advantages of a closed ecosystem, unified control scheme and a thousand other conveniences for both the developers, the console gaming peasants, and the people rolling in money from console games at the moment. All of these have an interest (or habit) to keep the console thing going.
  3. Its curious how hated Bioware has become among a section of their fan (?) base. We have Bethesda publishing glitchy garbage since forever that becomes playable when players contribute with unpaid man hours make it so and everyone is okay with that while Bioware seems to come under attack whatever they do. A while ago I basically gave up hoping that I'd have another BG saga like experience from them, which was the main and ultimately only important issue I had with BW. Now I'm somewhat bewildered at the things that seem to piss off everyone, that range from somewhat credible to utterly trivial. Regarding this... If ME4 is console only... who cares. I thought people were swearing off the series after the ending fiasco. Why the butthurt now?
  4. A lightsaber is a nonsensical weapon in itself so I don't understand how any variation of it can be any worse. A meter long welding torch that's designed to cut in every direction is just as dangerous to the user as to everyone else. Its an accident waiting to happen. That's if we're to use reason to think about it (which is kinda pointless).
  5. JJAbrams was basically pitching himself to make a SW film with the Star Trek film he made. That's exactly the kind of film the new SW is going to be. I'm 90% sure he'll make a better film than the prequels... although anyone could probably do that. On the other hand his Star Trek film was passable but forgettable.
  6. Coming into cRPG's with Baldur's Gate I could never get past the interface barrier to try the gold box games, in addition to simply not believing the game had much in the way of narrative to keep me engaged. So, it'll be fun to watch you play this. So that I don't have to
  7. That guy... is so annoying.
  8. What do we want it to be? I'm pretty sure SW fans couldn't describe what they wanted of a star wars film at this point. They tend to view it as this grand sweeping epic that's going somewhere, but all I ever saw was a fairy tale for the space age generation. It was well written, at times well directed and the special effects were great at the time. By the third film most of these elements were worn down. We're now at the seventh film of a multi-million dollar franchise, probably the thousandth book, comic and who knows how many metric tons of merchandise. Cool ideas, like Vader's helmet or stormtrooper armor are now made into everything from flash drives to ashtrays, printed on T-shirts you can see people wearing all over town. Expecting to be wowed by anything SW at this point is simply mad. This is why I don't get the nitpicking about the trailer and the negativity. Its Star Wars, an anything goes universe, being Star Wars and people are arguing the merits of lightsaber crossguard while not wondering why in an age of space bombers and lasers is anyone using a sword in the first place. I mean, you're either going to accept that its a fairy tale about knights, rogues and princesses or you're going to drive yourself nuts staying "true" to an imaginary fantasy universe.
  9. Why not moving pictures anyway
  10. Well you have the "emperor" title in the name... we all knew it's coming https://www.youtube.com/watch?v=6PQ6335puOc#t=24
  11. It is usually more politically opportune to let riots run their course and suppress them a "bit late". The risk for the people in power is that the police will kill someone else during suppression inadvertently and cause the situation to escalate even more. If the riots aren't organized well, led and externally funded then they usually die down and its back to business as usual. And the underclass is temporarily pacified.
  12. Collectivism score: 83% Authoritarianism score: 50% Internationalism score: -33% Tribalism score: 0% Liberalism score: -83%
  13. I don't know what people are expecting at this point. I expect the new films will be better than the prequels I-III but the SW saga itself can't really be what it was back when it was made, neither in the mundane things such as special effect nor in the childish whimsy of the original now that its burdened with the task of being all things to all people. And JJAbrams goes out of his way to copy Spielberg and Lucas but he's not the visionary or the talent they were. I think they'll be passable throwaway blockbusters.
  14. You are a: Communist Authoritarian Non-Interventionist Fundamentalist lololololololo I make satan and Hitler look like amateurs
  15. I found KOTOR II to be the most interesting Star Wars thing I ever experienced and that's saying something since I don't even like SW much in the first place. The first KOTOR though, apart from good level design, was a no challenge, generic SW story snooze fest and for the life of me I don't understand why so many people rate it so highly.
  16. The unexpected technical issue being the game itself.
  17. Every other RPG I played since probably had twice as much loot (that is replaced near instantly), particularly after crafting, alchemy and similar busywork became a thing that had to be included in every game. without context, such comments is less than helpful. bg1 were an ad&d game that took you to level 7ish. the loot for such levels o' a d&d game were monty haul. am not gonna go through all such items, but 7 tomes and manuals in addition to multiple rings o' wizardry, the balduran items and multiple +2 weapons with either elemental damage or an additional power (e.g. free action) is only sparse in a campaign run by the absolute worst kinda monty haul dm. seven tomes and manuals? now, because bg level'd slower than many other crpgs you has played, perhaps it felt to you as if the loot were sparse, but given the relative power o' your enemies, and the rules system bg were utilizing, bg were rather extreme monty haul rather than sparse. HA! Good Fun! I don't have much experience with PnP. You're probably right that the slower progression made for a more "natural seeming" tempo of loot acquisition. The one thing I always held against the likes of KOTOR, NWN etc. was the storm of abilities, skills and items they showered you in. Going from peasant to heroic in the usual playing time of a few days didn't feel very convincing.
  18. Every other RPG I played since probably had twice as much loot (that is replaced near instantly), particularly after crafting, alchemy and similar busywork became a thing that had to be included in every game.
  19. Sparse in magical, valuable loot, particularly named weapons and such. Standard weapons, gems and a little gold were all over the place. You could still accumulate a lot if you were thorough but other games tend to wallow in magical loot from the start.
  20. Well, if you did maximize everything, its hardly surprising you crushed them. I suppose the difficulty is adjusted to the whatever corporate research designates as the average player, and the average player doesn't go out of his way to improve the party as much as possible. Even I, after so many years of playing these type of games (and usually trying to maximize everything like you do) just can't bother with the likes of weapon crafting, collecting the best loot etc anymore - prefer to play the game now, not the numbers. Plus no one seems to do loot design for **** now. No flavor on the weapons, its either tons of good items all around, or tons of percentile generic loot you replace within minutes (with similar percentile generic loot). Baldur's Gate 1 had one of the best loot systems ever, keeping the fancy stuff sparse (and divided between 6 characters).
  21. That's more or less what I expected it to be from what I've seen in the videos. What interests me most is if there is any originality in the story or is it firmly stuck in generic fantasy conventions and Dragon Age lore "dilemmas" (mages, chantry, templars etc. etc.)?
  22. How do you rate it in relation to other Bioware games?
  23. Um so if the only game that I wanted to play was Unity, and I already paid for it, now I can't play it but I can choose something else.. Isn't that illegal in some form or other? You're entitled to the product you bought, and if they can't provide it, a refund? A seller shouldn't be able to keep the money and offer another product, unless its the same thing (that works).
  24. Yep. Well, the original film is 90 minutes during which nothing happens for at least an hour and the alien is on the screen for 10mins total. Replicating that in a game that has to offer at least 10 hours of entertainment is a task I'd rather not attempt.
  25. I played on hard and the alien is extremely fast and it often makes a surprising turn and heads the exact opposite of where it was going at twice or three times initial speed. As for the sounds, they had to introduce some audio cues or you would have no chance of getting away and no warning before you get killed instantly. It can hear the motion tracker so walking with it out is not a viable strategy.
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