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Everything posted by Drowsy Emperor
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RE 4 might have been a good action game but it was a very poor horror game.
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I believe romance is an integral part of our games. Our otaku fans want it, and fans are of course always right. To promote inter species dialog we are considering the inclusion of romance options for uplift characters. I'm not supposed to speak about this but this is one of our companions. Allan has a gruff exterior, under which lies a sensitive and gentle soul. His favorite pastimes are studying small insects, making tools and writing dialog for video games. He's available for romance for male and female PC's.
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I'm pretty sure it was the early 90's. Har har. I'm sure it was some Dawn of War expansion or other. Or a new C&C game. Those never failed to disappoint since EA dissolved Westwood.
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XCOM is shaping up to be a potentially great game. I can't remember the last time when I looked forward to a strategy game this much
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Well I got my hands on a basic Python book I already know how to make it print a simple sentence so I guess full game creation is just around the corner - tune back in when I'm lauded as the next Sid Meier. Thanks for the help everyone! Of course I'm still open for advice...
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I forgot that as well when I was playing which led to some confusion. Its because you're only going to use it once or twice during the game total and that's for mines only. It makes more sense as a "feature" when you think of the game as primarily designed for gamepads. Walking slowly is just what you get when you push the thumbstick part-way forward, rather than a separate mode or keybinding. Edit: Actually, I thought of another HR question: Is there a way to regain charge apart from inventory consumables? (I still remember the first time I played the original game and got all the way past the Hong Kong hub before I realized that I could use those orange repair bots.) Do the recharging upgrades let you regenerate more than your minimum 1-"battery", or do they just make the recovery of that minimum go faster? They only make the minimum go faster. At first I was annoyed by this but then considering how strong some powers are, having multiple batteries recharge would break the game. If you could always afford to spend several batteries on cloak for example, you could walk through most levels in a couple of minutes.
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Lies, dirty lies. Well ok, I suppose 1 out of 6 being not bad does help your case. My victory will be complete with the 3D re-re-re-release.
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I forgot that as well when I was playing which led to some confusion. Its because you're only going to use it once or twice during the game total and that's for mines only. Really, the whole sneaking business in DXHR gets ridiculous when you buy cloaking. With a single battery you can always get to cover. Since the guards are blind as bats to anything in cover even when you should plainly be in their sight, you can play the game on autopilot.
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Aren't most of the Star Wars movies terrible?
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This is basically, what I have in mind, although I hope I'll be able to do better looking graphics - with a western aesthetic and a more zoomed in view for larger characters. The perspective of many JPG's is too far away from the action for my taste. I'll most likely have to invest in a drawing tablet for that though. Making it a sci-fi RPG (cyberpunk and transhumanism, not space opera) has a particular draw for me because there are so few of them. Post apocalyptic would be a second choice, fantasy a distant third. Other characteristics would be a turn based (in game world, not separate screen) battle system adapted from an existing IP, specifically Eclipse Phase. That system has sweet ideas, like interchangeable bodies for PCs - that fit right into common game mechanics (like dying and magically resurrecting). Who doesn't want to play a hacker inhibiting a nano-swarm?
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In my experience, movies that were filmed prior to high definition digital cameras don't really gain much with the blue ray transition. I have the Blade Runner tin box collectors edition DVD and I've seen the same version on Blue Ray as well and there's no real difference between the two.
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I wanted to create an entire game, by myself (to eliminate the problem of depending on other people) from scratch and it would probably be a small one. Something like the older Final Fantasy games in terms of graphics and complexity, or a 2D adventure like Gemini Rue. Time is not of the issue, as it would be a hobby thing - getting it done right is more important than getting it done fast. While I do have some ideas that would probably require complex engines (like a magic system that allows a great level of environment manipulation), the better option would probably be to explore new settings and story ideas in already established game mechanics. What's a small project as opposed to an actual project in your terms? I'll look into it. I've seen python recommended in several places.
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I've been considering the idea of making a simple game for a while now, specifically a 2D sprite based RPG. It doesn't really have to be an RPG but it should be a 2D game. The problem is I don't have any real programming experience or any other game development related experience for that matter. For starters I can't make up my mind whether to try software like Game Maker that does a lot of the work for you or to try to learn the basics of a programming language. If I am to pick the latter option, which language should I start with? There are so many languages on the net I get confused at what the advantages/disadvantages are, and how beginner friendly they are. After that issue is resolved (not that that's likely to happen soon) and I have a basic grasp on the language, which software would be the best for making the sprites and other graphical assets? What other skills will be necessary to get this sort of project off the ground? Is this even the right approach to the whole issue? Is making an "indie" game of reasonable production quality even feasible for a single person or is it a fool's errand? The long term goal would be to one day have a decent game to offer on a digital distribution platform like Steam. I know its a long shot, but since I chose a different career path and there's very little chance I'll ever be working in game design professionally - I'm still hoping to make my mark in the hobby I've spent so much time on.
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I wan't to play Klonoa 2: Lunatea's Veil and BG:Dark Alliance 2 but I have to study the Political Sociology of Contemporary Society
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Which means we finally get out La Blue Girl companion mod, yaaaay!
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Oooh, likes now. Poke your grandmother Stan!
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Methinks that there could be no really fitting sequel to Syberia as the quest (for the mammoths) and its hypothetical resolution is never really the point of the tale. Rather the power of the story comes from the journey itself, the courage to leave an old life behind and give into some romantic adventure, inner passion or pure wanderlust. Any true resolution in a plot sense would let the whole thing down a and is unnecessary.
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Finished Syberia. Beautiful game, particularly towards the end. It gets an easy 9/10 from me.
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I've always thought something is lost in translation with some Japanese games. Been play Way of the Samurai 3 again, really like this game. Looking forward to playing 4. Translation is definitely a problem even in this day and age. ZoE2 had parts that were obviously badly translated. It shouldn't happen to Konami, they're not some garage developer. On top of that there's the usual bad/flat english voice acting. Its something I've seen in anime as well. I always listen to japanese audio with english subs if possible.
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Finished Zone of the Enders 2. The action and graphics are terrific but Hideo Kojima's story and dialog are muddled garbage. Dunno what it is with japanese devs to pay so little attention to the story. Actually, forget story I'd settle for sense for starters. Now I have to finish Syberia. I like the game so far although I'm not sure its as good as the critics said it was at the time of release.
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Number of people working on a game doesn't really mean anything either way. If that means it'll have fancy graphics I say: who cares, graphics are not the problem of most games nowadays anyway.
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Codename 47 sucks but Blood Money was pretty good. Silent Assassin wasn't too bad either. The problem is the trial and error nature of the gameplay. You have to fail the mission 10 times to get it 100% right if you're going for the stealth approach.
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Nice, not much left to cover all the really good old games.
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Silent Hill 2, BG Dark Alliance 2 and Zone of the Enders 2. Sequel orgy
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You know there is that statement from whats his name that the game will be casual in nature, so there is the distinct possibility that it'll be something much simpler than an RPG and much less wide in scope than their current IP's.