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Everything posted by Nonek
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You can acquire more bomb slots in the alchemy tree, which personally I find counter intuitive, it should be linked to armour as it was in the first game. Strangely I find that though the raunch has been toned down the challenging content has not, the Bloody Barons quest and dealing with his offspring was probably as raw and boundary pushing as any game ever has been. Nice to see Avallach making an appearance, as in the books i'm still perplexed about his motives.
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Everything's Great - An anti-whinge Part 1
Nonek replied to Hiro Protagonist's topic in Way Off-Topic
Beautiful weather for late spring, a nice breeze in the air, a long weekend off thanks to the bank holiday, my workouts have been pleasantly exhausting, the walks with Fido long and refreshing, the cider at the Thirsty Traveller cold and plentiful, my fellow drinkers companionable and humorous, Mrs Nonek has never looked so fine and is blossoming thanks to her usual springtime exercise regime, and the little ones are running around like mad in the garden and pool. The architecture of a good life I think. A few hours of adventure and derring do in the Witcher 3 just adds to this pleasant weekend, I think that I shall partake in a little more before dinner. -
First off, GG has been blind to years of journalistic abuses due to being nonexistent, unless time travel has been invented while I wasn't looking. You could argue that the people who later become gamergaters weren't, but that's a statement impossible to prove or disprove (although we can point at the circumstantial evidence of their prolonged silence, which doesn't seem to support your statement). Second, you're basically just reinforcing my point. The straw that broke the camel's back wasn't Gamespot firing an editor for the oh-so-horrible crime of handing out scores lower than 8 to AAA games (a perfect encapsulation of what's wrong with gaming journalism), it was people "preaching at you" (read: discussing feminist issues in articles you're in no way forced to read). It's a ****ing temper tantrum over the SJ equivalent of TotalBiscuit's weird, but essentially harmless obsession with graphical setting options. Sorry but scientifically and statistically you can't say that Gamergaters haven't flagged up issues from years before Gamergate began, this is pure rhetoric and a lying strawnman. Mr Gerstman's firing has been referenced by Gamergate dozens if not hundreds of times as a blatant example of journalitic corruption. Secondly you're just reinforcing my point that there are so many abuses and corruption endemic in game journalism for the longest time that only the immoral, stupid, corrupt and unethical with a vested interest in continuing this hate movement can support and defend it. Throwing a spoiled childish temper tantrum and screaming that millions are sexist harassers, when it is scientifically and statistically disproven, is the resort of spoiled little children whom don't like that their disdain of normal diverse people has been called out. When people support corruption, unethical behaviour, genocide, accusations of terrorism that are now revealed as lies, laughing at the victims of bomb threats and demonising millions for a passtime, those people are neither moderate or reasonable, they are mad little fanatics lost in their own little hateful world. And despite their wish that gamers were dead and their twelve gibberish articles repeating that sentiment, gamers are not dead, they're thriving unlike the vicious, toxic creatures whom launched that attack.
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It also depends on the attack and weapon carried, two handed weapons and strong leaping attacks cannot be parried or riposted, dodging is far more effective at this point. This kind of fits with Witcher lore, read the battle with Renfri's boys in the Last Wish and you'll get a feel for the ideal way that Geralt should attack: Circle the prey, strike when they show a weakness, simply do not be there for their attacks and always be on the move. Stalk like a wolf really, as the school hints at. Edit: Parry and riposte are extremely effective against shieldbearers and such as you state Gorgon.
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There were twelve articles attacking gamers, this is the simple truth, deny and try to weasel out of it all they wish. It takes a real leap of imagination to read any of them and imagine them as anything but a straight up attack, and a spur to demonise the gamers whom dare to ask for ethics, for journalists to not sleep with the developers they are supposed to report on, and for some basic respect and a little simple disclosure from the industry that is supposed to represent them. Then again social justice isn't really about any kind of social justice is it? It's proven that it is a hate movement dedicated to harassment of anybody not buying into their sick ideology, empowering self professed proud abusers of women like Bruce to preach at his betters, to advocate genocide, laugh at the victims of bomb threats, lie and misrepresent in the media and demonise millions of diverse people whom play games recreationally. Edit: And to say that GG has been blind to years of journalistic abuses is just simply lying, the whole point of Gamergate is that the twelve articles attacking gamers was a last straw. After decades of demonising gamers, corruption and failure to be fit for purpose, it is when they started so blatantly preaching at the audience they are supposed to serve that gamers snapped back. They were not going to be lectured by unethical, corrupt, harassing and spoiled children screaming at being caught out yet again. No one forgot the previous years of endemic corruption and they are still brought up regularly. After all whom but an immoral idiot could support the scum whom engaged in such blatant corruption? Or oppose a movement striving for morality and ethics?
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God help me but I honestly like the Bloody Baron, he reminds me of poor Henselt, CDPR are really quite gifted at making likeable swine. Brilliant piece of characterisation, head and shoulders above the competition.
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Monsters were dying out apparently, and Witcher's were following as they were no longer needed. There may be another conjunction on the way, the Aen Elle may be letting them into the world, or the populations may have recovered with all of the wars and lack of Witchers to keep their numbers down? What was the quote: Soon wraiths, wyverns and Fleders shall be no more, but sons of female dogs will always be around? The Dwarf in White Orchard has his forge repaired if you urgently need smithcraft.
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Finally getting weapon repair kits, extremely useful in the field, I wonder if one can craft them? Edit: My complaint about itemisation remains however, in the first game the Witcher's meteorite steel swords were some of the finest weapons in the Northern Kingdoms, a solid step above everything else that was used by the common soldier or Scoiatael. Reforged with the various coloured meteorite fragments and they became even more effective and distinctive. In the last two games however they have become trash to sell at the first opportunity, and thus Witcher's blades are devalued which is working against the narrative. The same could be said of the Silver Swords, in the first game a rare, masterwork item, with a history relating to Coen and a massive boost in effectiveness. Now just not so much, a rather standard weapon.
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Volourn to queen four.
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I agree with the leap of faith, it seemed like a perfect place for reflection and self doubt, and perhaps even abandonment. Torment is magnificent, personally i'd mod it with all of the recommended fixes, unfinished business, tweaks and of course the widescreen mod. I don't wish to be too critical of Poe but it doesn't stand up against Torment in any way except for combat and graphics, Torment is richer, deeper, more original and disturbing with a setting that uses every trick at its disposal to reinforce the core themes of the game. It is packed with a ridiculous amount of detail, and there are hints and foreshadowing present throughout that lend an air of doom and tragedy to the adventure. Your stats will affect your playthrough, your actions will shape your alignment and have consequences to deal with, strange powers may be unlocked with a few words and a fleeting memory, echoes of the past may come to haunt you, and remember that all of the people you meet are their own characters: It's not like Bioware where everyone is there to massage ones ego, here characters are consistent with the world and spring to life in and of themselves. The gameworld is a glorious, gruesome, grubby and graphic character in its own right, and springs to life with a life of its own. Many recommend a high int, wis and cha character, as this unlocks conversations and other more alternate options of adventuring. Personally just looking at the Nameless One I cannot help but make him physically formidable, and moderate in his other stats, and this balanced build is viable and will still unlock most content. It also makes combat far more fun and viable. I envy you your fresh eyes, be prepared for one very fine game. But in the end only one question matters...
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I thought it was male because of all the men at sea.
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The ocean has a gender now?
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Well I was hoping we'd see a Giant Green Walking guy like in the original Planescape: Torment (around 0:35). Mind you, he didn't appear in Planescape: Torment the game, but you know eventually we'll get a game with a giant green walking guy that has Torment in its name. I want to believe! After the first playthrough I thought that the giant might be the Siege Tower golem released from the confines of his tower, on viewing again however I just don't see it.
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In my opinion i'd prefer that they emulate neither going forward, i'd prefer Mr Cain gave us ToEE combat, Mr Avellone and the other writers give us Torment like writing, and a reactive, living world such as that seen in Ultima VII was built. The illustrated sequences bear prioritising and utilising more frequently as well.
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Turned off all markers, makes for a much better game. Turned off hair effects after a brief dally playing with them in which it was crashing every half an hour, without the hair effects it runs as steady as a rock again. Still don't like the massive inventory compared to the first games realistic limits, i've gotten no backpack or anything else and yet am carrying half a dozen swords and a couple of suits of armour as well as fifty pounds of various tat. One day a game is going to break free of the tyranny of loot and i'm going to die of shock. My horse wouldn't cross a bridge for some reason. Roche's saddlebags should in my opinion serve as storage, a game focused so much on loot and with so much lying around to collect needs storage as a priority. I know one can buy saddlebags to boost inventory, but that just boosts Geralts, which doesn't make sense at all. This is a very good game however, the gameworld is beautiful, brutal and i'm finding myself lost in just exploring and such. I'd rather play as Vesemir than Geralt though, sadly enough. I wonder if there might be dlc or expansions published covering the other Witchers of the Kaer Morhen Wolf school.
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Dissonance: Geralt should not be so weak, nor opponents so resistant to his blows. It's mechanics versus narrative again, Geralt should be at his strongest, but is basically reset again, feels very artifical and in need of rebalancing. At the beginning of Assassins one could have stated that Geralt was almost slain in Jacques vision of the coming ice age, and was recovering under Triss' care ever since, giving a little reasoning for his reset which i'm surprised that they didn't leap upon. In this game there is no excuse or even an attempt. How to realistically model this in gameplay, with rewarding progression but acknowledgement of the protagonists skill and experience, i'm just not sure. The swords should last longer, be repairable and maintable with whetstones and oils, but I don't really mind the exploration and monster slaying aspect so far. Each venture into the wild feels a little too dangerous however, for a fairly civilised land, but maybe this is intentional. The Hunt rampages, monsters creep out of the dark places, war engulfs the land and nobody is safe. All these complaints aside i'm still enjoying myself immensely, Gwent is absorbing quite a little time as well. So far 8 out of 10, a good game with room for improvement, but shackled by some mechanical imperfections and narrative dissonance that i'm not sure can be fixed.
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First impressions: The new dodge (duck, dive, dip or whatever) is extremely welcome, as is the circling of enemies, which is everything I thought was problematic in Assassins of Kings. The keyboard and mouse are obviously a secondary consideration once again, but to nowhere near the extent of the second game, mouse hardware toggle is extremely illogically placed under options rather than controls. The graphics are beautiful, I may be a short sighted old gammer but I wish every game was so downgraded, this is running like a dream on my Titan at a constant 60 fps, though i've turned off bloom, motion blur and the rest of the usual irritating features. Vesemir and the lads are back, huzzah, however no Berengar yet unfortunately. Not much handholding, a good thing. Music strangely seems to have a few New Vegas vibes to it ocassionally, as well as callbacks to the first games. Can't see myself using rolls in anything but combat with the larger post conjuction monsters. Narrative seems to be exactly what i'd expect, the usual good writing, verisimilitude and world building that the Wicthers specialise in. Not fond of the eating mid combat, it was better in the first game, where it had an animation of its own that took some time and was thus dangerous to perform. Equitation very well implemented, though i'm mostly trotting or cantering, and not stretching Roche into a full gallop. No game affecting bugs so far, seems very stable. In summary i'm back off to play it. Edit: Forgot, no key rebinding yet like in Assassins of Kings when it first came out, which is a real pain for us lefties. Unless it's under a silly name like "input settings" from the second game.
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It's ploughing time.
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Mad Max: Fury Road: 99% Fresh with 190 Critic Reviews
Nonek replied to ktchong's topic in Way Off-Topic
Worth mentioning, think i'll give him a ring, thank you Mr Amentep. -
Mad Max: Fury Road: 99% Fresh with 190 Critic Reviews
Nonek replied to ktchong's topic in Way Off-Topic
Might be a leftover impression from the first time 3d came around? But he seemed quite certain. -
I liked the original Bard's Tale somewhat, though I thought it was a little behind the times. The second game totally burned me out on the franchise however, to the point where after defeating Lagoth Zanta I simply gave up and no longer followed the series or whatever Mr Heineman produced as an offshoot, Dragon Wars was it? I think i'll give this one a miss, it just doesn't stir the enthusiasm that Poe or Torment did.
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Mad Max: Fury Road: 99% Fresh with 190 Critic Reviews
Nonek replied to ktchong's topic in Way Off-Topic
My brother in law has only one eye, he lost the other while in service, and apparently 3d is just a blurry mess to him. I never knew that two eyes were required to see it. -
1. Twelve coordinated articles attacking gamers from the industry leaders is not a "few," insulting gamers is not a subjective matter. 2. Doing business with a publishers marketing or PR department is no excuse for unethical behaviour, game journalist purpose is to serve and inform the public, not please their advertising partners, this argument is a childish strawman. If there are stipulations laid upon advertising simply refuse it and seek other sources of income, simple and ethical. 3. The fact that you have an issue with a moral and ethical consumer revolt should make you question your own moral guidelines (such as they are.) There have been numerous reported and proven cases of unethical and anti consumer behaviour throughout this thread, burying ones head in the sand does not make Ms Hernandez or Mr Graysons corruption go away, Mr Gerstman's sacking for telling the truth is still real, Ms Chobot appearing in a game her company reviewed and awarded top scores is still there, the recent totally factually incorrect attack against Ubisoft's female protagonist which some idiots supported despite the obvious poor journalism, etcetera, etcetera. Deny these all you will, but they are real. 4. The insults against me are not warranted and untrue, I am simply telling the objective truth and that is not hyperbole, I neither exaggerate or use rhetoric. Attacks against the millions who play games recreationally continue, including the absolutely indefensible insults against those whom were subject to a bomb threat, which some sick and twisted individuals laughed about and stated were funny. Pathetic people without morality, intelligence or any shame. 5. Your entire argument in this post is factually devoid and based on personal opinion, there is already a massive change in the industry model, with game journalists publications thanks to their own ineptitude, corruption and contempt for the consumer, driving customers to Twitch and Youtube for honest and objective reviews and news. 6. The aim of Gamergate is what it has always been, to make an industry that is ethical, fit for purpose and sustainable, rather than the self destructicve idiocy of the current hate movement and harassment campaign. To deny that is to deny facts, misrepresent and accuse the membership of having other aims, that is neither logical or truthful and remains an insult accusing Gamergaters of deception.
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I love this gent: https://www.youtube.com/watch?v=uDilcyyyKJM