But then again video games aren't a necessity good, they're a luxury good. Thus it isn't "disgusting" that game companies try to make money off an item that isn't needed to survive.
<{POST_SNAPBACK}>
Not really the point though.
The goal here is sales, and what will get you more sales? Charging 50 per game and only 1 in 1000 can get it normally... or charging 20 and 1 in 50 can get it. (for example... I suck at economics so this is all guessing)
50 per 1000 people or 400 per 1000 people?
Personally if I were selling something I'd rather get that 400 than the 50