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Everything posted by taks
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at what level is everyone finishing this game? taks
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older SBs have an issue with full hardware accelaration turned on. you could try to back it off in dxdiag to see if that solves your problem. taks
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Volourn's Wowwy Journey With NWN2:Spoiler Edition
taks replied to Volourn's topic in Computer and Console
yeah, same here. i saw the boulder first, and blew it up, but couldn't get in. so then i assumed that maybe i still had to trigger the quest to get into that area and went about my business. after meeting the "trigger" for what i assumed to be "the quest" i still couldn't get in. much aggravation ensued. fortunately, others have seen this and i have been guided down the right path... taks -
i think this is what most are complaining about when referring to camera controls being horrid, in particular, volourn. this is probably where my comments about such controls as being "nearly identical" to NWN1 are confused. i'm strictly speaking about the user aspect of the controls, which are the about same. it does bounce around a lot until you can figure out how to deal with it effectively (which only helps, it does not cure). can't argue that. the solution is probably better fading for buildings and walls, which seems to work well for trees. taks
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i didn't say it was. i said it had problems running on many systems. i didn't blame the hardware for slowing down the ruleset. i blamed a complicated ruleset for slowing down the hardware. really, and you know this because you helped write the code for the engine? your straightforward comment clearly said "good logic can avoid checking." that's nonsense. the checking IS the logic. the code has to check every time to verifty that something has not changed. think about what you said, btw, just for a second. if you have to check something, and then keep track of that result, then every time the check would otherwise come up, you have to check the result again to see what it is. this is simple programming. nothing personal, but you don't give the impression of being someone that has ever written any code. you can say what it SHOULD be all day, but you still don't know what is going on. obviously there is a bottleneck otherwise it would run well on everyone's system. however, you do not know if the bottleneck is due to bad code, or due to simply complex code that cannot be reduced any further (er, streamlined). in your own statement you acknowledge a lack of insight to the code, so how can you say anything else other than this without truly seeing it? so you're applying subjective opinion to come to the seemingly objective conclusion that there must be bad code or bad decisions? taks
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sorry dude. it is behaving the same way it behaves when you don't have enough free space. have you tried defragging your drive? maybe it needs contiguous space? dunno... taks
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yeah, if this game was as difficult as IWD2, it would be more than just an annoyance, however. taks
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you're the one that said "i'm not comparing NWN2 to oblivion except the one mention..." you're also the one in here whining, not me. it's actually sort of funny. taks
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i'm gonna try kicking it all up tonight. except shadows, of course. taks
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a different game running on a FPS engine. no shadows or dynamic lighting that i can find. hence the word "different." taks
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yeah, but that's simply a bandaid. taks
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i think you can probably still set it to pause after each round, but that gets cumbersome. i'm not in a hurry to play hardcore with a spellcaster for sure. taks
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i never said there was anything particularly _wrong_ with your hardware, either. really it is more of an overall compatibility issue, i.e. your particular combo obviously has more issues than others. the game is a graphics hog. get over it. there aren't many other games out there with this complexity running so many different cool options (water, lighting, shadows, etc.) this combination has obviously pushed graphics cards to their limits. taks
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obviously your card can't handle the game no matter what its specs are, otherwise you wouldn't be posting in here about how it sucks running dynamic lighting, shadows and 1680x1050. just because the specs say "true HDR lighting support" does not mean it will automatically be optimal with this game, at this resolution, with reasonable frame rates. taks
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the enemy AI attacking the selected character thing is annoying, isn't it? you can avoid it by selecting another character, but then you don't get to actually play your main dude, which sucks if he's a spellcaster. AI for spellcasters ain't that great. heck, i had a certain spell-enabled character lecture me about the area we were in and the fact that we could not cast spells... he then proceeded to cast failed spell after failed spell, depleting his reserves while standing in the middle of the fray. silly. taks
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think of the two most opposite things in the world you can imagine, and that is how similar U7 and U9 are. even U8, mario ultima, is vastly different than either. if there was ever i game i have played that was open-ended/non-linear, U7 would be it (i never got far with fallout or planescape, sorry). i'm not sure i ever finished the game, either. it's been so many years. commodore 64 was my platform. taks
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i don't think posters in these forums are very representative of the "common RPG gamer," btw. people in here tend to be a bit more serious about their games. i'd be willing to bet the common gamer does not have the patience for insta-death scenarios that most of us would reload 3 or 4 (or 20) times in order to get the win, and subsequently move on. i've got a buddy that just bought NWN1. i walked him through the character creation since he's not 3E familiar. he has played the KOTORs, however. if he doesn't figure out the real-time with pause thing, for example, he'll get bored and shelve the game, guaranteed. taks
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running out of native mode will obviously look different on different monitors. it's not too bad on the dell i'm using, by my primary development monitor, the samsung 213T, is almost unreadable in anything other than 1600x1200. that was another pounding headache. i've got another 213T at home, waiting for me to be working at home with a dual monitor setup (one winders and one linux) and i refuse to use it simply because my vid card won't do well at 1600x1200. oh well... the dang thing looks outstanding at native resolution, however. taks
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2nd patch already available? aahhhh... why do i have homework tonight. grrr. well, at least it's only 2 problems. unfortunately, i've already spent 10 hours on those two problems to no avail. taks
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which OS? taks
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whatever. in the end, however, expecting this to perform the same as oblivion is a waste. the game is what it is, and if you want dynamic lighting and shadows, you're gonna have to accept the fact that the video card can't do it at the resolution you require. taks
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i wonder if this is a result of the germany legal issue in which hasbro capitulated and sanitized all their games? taks
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because the problem is with your video card's inability to run at that resolution with the options you choose (in NWN2 options panel). a monitor only displays what is fed to it. nope, you probably wouldn't. at least, if you had a lower native resolution. the 20" LCD i'm usng right now has a 1280x1024 (also not standard 4:3) native, but my vid card can't drive that, so i backed it off and all the text looks funny. 1680x1050 is an odd native resolution, too. in order to drive that, the video card has to do some some interpolation/filtering, which only adds to the load. i can't comment on exactly how it does it, btw, as i'm not a driver programmer. unfortunately, the solution is to drop your resolution to a standard 4:3 aspect ratio, which then looks like crap on your monitor. it may be simply that somewhere in the game programming, non-standard aspect ratios are not well supported. dunno... btw, looking around on the web, i see no mention of dynamic lighting or shadows with oblivion. that could easily be the so-called "bottleneck" with NWN2 and why oblivion runs better on your system (oblivion runs fair on mine, btw). taks
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he's not repeatedly complaining that "it runs oblivion fine, therefore it should run NWN2 fine as well." i've also got a pretty good guess that ellester realizes that different games behave differently with the same hardware (based on years of reading ellester's posts). i realize that. the primary issue i had with your posting was that i was not claiming your monitor was the problem. i never said it was your monitor's fault. it's simply a quirk with LCDs requiring native resolution to look good. ellester also pointed out that the game runs smoothly with 1024x768, not native, but it doesn't look the best. on my CRT, it looks great in 1024x768 (i can probably bump it up to 1280x960 without a hitch, too). i'm not sure it is possible to get an LCD to really look good out of native resolution, and apparently NWN2 simply chokes even the best video cards in such high resolutions. fortunately, i think, it isn't hard on the eyes to turn down the refresh to 60 Hz with an LCD (if you have a flourescent light in the room, 60 Hz on a CRT equates to a pounding headache, not so with an LCD). taks
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yup. i was hoping that toee would be the next expansion-happy game, but it just fell apart. it has been a loooong wait. taks