I have expressed my dislike for Bioshock on multiple occasions and even explained it at one point in a conversation with cronicler some time ago.
The setting and the audiovisual style are what gave Bioshock all the potential in the world to be the next best FPRPG and keep the spirit of SS2 alive. Instead they blatantly copied everything from the hacking and cyber mods all the way up to the damn plot twist from SS2, removed huge parts of what made SS2 the great experience that it is(such as the lack of resources, consequences for dying) and added the Big Daddy-Little Sister thing which, while an interesting idea, wore thing after the third one you kill.
Basically instead of actually improving the old game, they removed what made it great, copied everything else and added a shiny new coat of paint.