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Purkake

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Everything posted by Purkake

  1. Then clear up some space by deleting some porn? That 20GB is what you pay for prettier full 1920x1200 textures and shorter load times.
  2. Obviously the devious capitalist spider exploiting the poor worker ants.
  3. Aren't most of the Bio boards people pretty casual about combat and tactics stuff? I heard that all they want to do is have romances and give gifts.
  4. People are still complaining about games taking up space? Hard drives are dirt cheap these days, you can get a 500GB one for $50 with free shipping.
  5. Are you calling us not-hardcore? We're as hardcore as they come, those Bio boards pansies haven got nothing on us! Guards in Thief 1 were supposed to be unbeatable in frontal fights. I beat 3 of them at once. When I was 10. Without a scratch. So yeah... And I'd expect nothing less of you. death per second instead of damage per second? Cthulhu: 1d6 investigators per round.
  6. Yeah, the original campaign is the one that the modders have tweaked to awesomeness. The others are OK, but pale in comparison with 1.13.
  7. Auto detect has been pretty worthless in most games.
  8. Very very carefully
  9. Let's not forget that most people in this forum have more hours in CRPGs than 99 % of paid reviewers. I was comparing the reviewers to the "normal gamers" that will probably make up most of DA's player base. Obviously people who go to a RPG-centric forum are pretty good at RPGs.
  10. It probably is.
  11. Why is everyone hating on the Giant Bomb dudes? They're awesome and they were just messing around in the quick look. My point was that the average dude is not better than the average reviewer.
  12. Destroying the human race with bad adventure games? Only a cold and calculating machine could think of something so horrible and humorless.
  13. Well, let's hope that Nightshape learned something valuable that will help him destroy the human race make better video games.
  14. If they had, why are most of the reviewers saying that it's hard and that they had to lower the difficulty at times? That's coming from people who play games for a living, if it's hard for them, it's going to be harder for Average Joe.
  15. The joke is that some people can't even put their own emotions aside when trying to have a nice rational-ish discussion. "Why should companies keep making sequels exactly like the original games?" -"Because I want them to"
  16. I'm not complaining, but if the game is "extra hard" for whatever reason it might effect the sales and turn DA into more of a hardcore wRPG-fans only game(which is probably what you want anyway) than a "Mass Effect with swords".
  17. I was just a bit lost, and needed to be reminded of some nice old fan truths. I know it sounds weird, but ya know... I've sat there before and had to go, "I'm too close to know if this is good anymore". This has reminded me of something that Mr Josh posted once, many moons ago, not the same kind of topic, but certainly touched on elements of what I am experience'in now. p.s. This forum keeps me grounded and in touch with the man on the street, regardless of my occasional rants, I care really, I'm not a "soulless automation", really honest. Geez, I was (mostly) kidding. What you're experiencing is probably your soul slowly draining away as you are being incorporated into the corporate environment. Soon there will be no free will, no though, only a an empty code-writing husk.
  18. We'll see if there will be an actual problem, but most people don't finish games as it is.
  19. Obviously game development has made a soulless automation out of him. Now he's trying to understand these weird irrational beings that call themselves "humans".
  20. I'm sure of the players(not even talking about the console players) will go and search for cheats/trainers instead of playing another game.
  21. Yeah, game reviewers who are actually paid to do it. It might only take a few deaths to turn off a more casual player, especially with a whole lot of other new games out there as well.
  22. I'm never really excited for stuff after the Bioshock fiasco. Maybe Diablo 3, but that's all.
  23. Not everyone can or wants to separate their own emotional attachment from companies' business decisions. Not everyone is 100% rational. Also, as I said, it's not as black and white as that. You can make a game for a small dedicated community and still make a profit as shown by all the hardcore wargames, it's just a matter of adjusting the budget and your expectations. Do I want a God of War-style Planescape: Torment 2? No. Would I cry myself to sleep every night if some made it? No.
  24. I'm not even disagreeing with your points, I just hate extremists on both ends of the spectrum. It's not as clearly cut as you make it seem. If you have made up your mind on something, there's no room left for discussion.
  25. Not likely for AAA titles though. Serialization is natural in a hit-driven, billion-dollar business where sequels generally get better. We're rather lucky these years as BioWare is moving from licensed IPs to original IPs. Gaming will become even duller after BioWare finishes the transition and begins to fill its pipelines with Mass Effect 3 and Dragon Age II (yeah it's my bet Bioware will use Roman numeral for DA!) I didn't say it was going to happen. "I didn't like it so I don't care." It's nice that you started a "discussion" and are pretty much throwing your "opinion" around like it's the only one.

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