Jump to content

Drakron

Members
  • Posts

    2004
  • Joined

  • Last visited

Everything posted by Drakron

  1. Rogue Squadron, not rouge squadron. LucasArts is not exactly a money grabbing company, also the Xbox is not were the money is (except Microsoft payoffs) since have about 15% of the console market (PS2 have a confortable 70%) and I keep having to remind people that ANY decision would have been made after PC sales being factored since multi plataform development is not a easy task. Again, SWKotOR 2 rumors started on a Xbox publication before PC version was released and that says a lot ...
  2. Not necessarily. JKIII:Jedi Academy came out a little more than a year after Jedi Outcast. That is because it was originaly planed as a add on and you just need about 10 hour to beat it.
  3. Actually its more of a Taboo thing, OA handles it by allowing other (peasents) to do the searching or make the Samurai Daimo to award him what would be the normal loot.
  4. I would hope those sales would drive a stake in Interplay heart but they still have BG:DA2 that likely will do well but we never know since Snowblind is not doing it.
  5. Well in OA you cannot loot since touching dead bodies is consider to be a bad thing. So no Samurai looting in that setting.
  6. You cannot kill Bastila in the Temple, if you try you simply go the LS path. And its Knights of the Old Republic but then again, Baldur
  7. Yes but as Carth said "you be fighting a neverending wave of reinforcements". Unless something happened at the chain of command of the Sith Empire that given the Republic a edge to take or destroy the Star Forge it was only a matter of time the Republic days were over. With lead us to recycle, in SWKotOR the Star Forge was the key point of the game, if a sequel makes the Star Forge a key point again .... its simply recycle. SWKotOR followed the OT theme, the Star Forge was the Death Star. Any sequel needs to avoid that, when BG2 come out I expected another Bhallspawn to be the main oppoment and instead we had someone that was not a Bhallspawn and his motivations were diferent and IWD2 did not followed IWD drive, they were similar but diferent. The idea of fighting "the Sith empire" again would be overused, most Star Wars game do that and I rather it had someone as Xizor or simply a single powerful Sith.
  8. Well I did say that LucasArts takes care of that problem, I did pointed that it was the biggest problem. Dark Side endings simply dont fit into the Star Wars settings, DF2:JK had a DS path but its add on, MotS, did not even take that into account and since DF series was LucasArts itself it pretty much say the stand of the company on endings. The only "pure" dark Star Wars game was TIE fighter that simply gone into a side path of the Star Wars Universe (with was not even that dark) and even solved the many problems that it could created (TIE Advanced and TIE Defender production are destroyed and the few Missile Boat protoptypes are sealed). Problem with SWKotOR is that LucasArts os not going to rewritte Star Wars past to fit with one of the path of the game, BioWare made that choice, of course any idea of a sequel must have the Republic alive and kicking since LucasArt have creative control over any game that uses the Star War game. Also its not just FO2 take, IWD2 did the same thing.
  9. If I did a sequel would simply take away some things that have diferent outcomes, such as the wookie home world and Manaan. I would made the game start at Coruscant and simply make references to Revan, perhaps being set 30-40 years after SWKotOR so all the SWKotOR character being retired. The only party NPCs I would keep would be the droids T3 and HK-47 but not as party menbers, Vadar could end up as a teacher since he would be likely alive at that time. Of course there would be a question of forcing people into being a jedi, I kinda liked how SWKotOR made us start as a non jedi but 8/12 builds were not exactly popular so the question how doing that and what level is a problem, I think the option sould be given but not forced. The biggest problem of what ending is the "official" is not much of a problem since the only "evil" game was TIE Fighter and that one did not "rewrite" history and the LS ending is pretty much a given.
  10. Carth dies on a DS Reavan ending if she had a romance active with him. And if you dont understand what I mean, there is no point to continue .... the plus side for me is that game companies understand what I mean and usually dont do that kind of things on RPGs. Of course I can always enforce my option of not buying but really, last thing I want is "play as Tidus" type of RPGs were I am mostly watching a movie that playing a RPG.
  11. BG2 was a direct sequel and even if they taken ... choices when it comes to NPCs, the main character remained the same as in BG1 ... same name, gender, class and abilities since there was a import ability. Yes, BG2 made some choices irrelevents but on the long run my character continued and BG1 was not made irrelevent by BG2. Your story idea however made all choices we could have done in SWKotOR irrelevant.
  12. How nice ... do you want to name my SWKotOR character as well?
  13. Several reasons. One it would have been anounced by now, another is that sales data was done around the end of the year and so LucasArts would plan any sequel by late January with means we would have known something by know. I heard about SWotOR when BioWare was still using BIS message board just to see how long did it take to create that game. Also LucasArts takes its time with sequels, the time gap of Jedi Knight and Outcast was about 5 years. Xbox magazines were the ones that made all this SWKotOR 2 rumors and they done it before the PC version was released, when BioWare said "we have no plans" they grasp at OE comments of their partership with BioWare as if they would be the ones developing a sequel. Now that does not make much sense, Star Wars license belongs to LucasArts and they would not need BioWare for anything except in using the graphical engine with I doubt since Project X will likely use a OE created engine. Not to say the rumored timetable is insane, no company would OK a game sequel without having all the plataforms sale data (reason why SH3 was not had a Xbox version was due to SH2 Xbox poor sales) and they want us to belive that "SWKotOR 2" will be out this year.
  14. Of course PS:T have prostitutes pretty much around any corner ... of course after getting Annah (or whatever) she pretty much ended any ideas TNO have of using their services.
  15. Its a fan made plug in and I quite tame compared to other plug in made.
  16. Well if we take the lens system so there is no beam and they still vibrate ...
  17. I will adress Sentinel immunities before I close. They do look nice on paper and in fact they sould fit well on a "defence jedi class" but the problem is dark jedi almost never use any of the powers sentinels are immune, I never seen a dark jedi use Fear, Grip (that sentinels are not immune) they ocasionaly do. So due to design (since force powers are not random) the sentinel immunities dont take much role in gameplay.
  18. Yes ... I have been some time since I argue with him, since when I left NwN forum area. And I was done about that issue anyway but I apreciate the gesture.
  19. Because this is not a arcade fighting game or a FPS? Really, we are given the option of making a character as we see fit and allowed to develop it as we want to. This is not Final Fantasy were we are stuck in one path and with one character, your idea resolves around saying to everyone that played the game that all their options are invalid, that their characer is irrelevent because later they will decide what happened and that is the WORST thing that can be done on a open CRPG. Really go check HotU forum about what BioWare did with Aribeth, a lot of people were anoyed by the fact what they did in NwN OC was irrelevent. Take away people choices (does not matter if its after the fact) and it becames a interactive book.
×
×
  • Create New...