pmp10
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Everything posted by pmp10
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Well no - I think anyone would do the same with the project of this size, there is simply way too much at stake to take chances with it. So I wouldn't call it trying new things or preparing the launch differently from other companies, those things have all been done before. The only interesting questions regarding TOR is it's longevity and eventual Blizzard reaction if the exodus from WoW dose take place. It's not like Blizzard position is set in stone and failing to adapt to console gaming may yet cost them dearly.
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I dunno, I think they're intentionally trying out different ways of testing loads etc. instead of just doing what everybody else is doing. Suspect they also expect that the servers would get absolutely hammered in an open beta, which is why they're also having the "soft" open for people who've preordered. All about not getting everybody on at the same time. Hardly. They are just following WoW model - Blizzard didn't throw an open beta either. When you generate that much hype it's actually counter-productive to allow gamers to extensively test the game. So far all Bioware dose differently is renaming stress tests (beta weekends? seriously?) and allowing early start for pre-orders - all perfectly standard in modern MMO launches.
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Oh yeah. I've been saying same for years... except I actually liked it but players in general hate it That feature certainly don't have place in modern game design. It did well enough in Borderlands. AP simply screwed up too many other shooter aspects.
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I'd really like to know the reasoning behind expecting it to bomb. The universe and the developer has a massive fan base and the production values look excellent. I get that the 'personal storyline' angle won't keep players forever but general level of polish seems to be similar to WoW and just like Blizzard Bioware is leaving plenty room for expansions. The only way I could see people leaving early is when they find out that being Jedi/Sith in an MMO is not an instant OWN button. But any such gamers were unlikely to stick with a multiplayer game anyway.
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Doesn't work for me... AFAIK you can still buy trail keys. For 1$ or so you should get a 7 hour run at full-feature multiplayer. You'll make a great competitive player. A sure sign of the such is when they call their race the weakest before they even start gaming on the ladder.
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This sucks. He has some nerve to complain about it - he's one of the major reasons for the current situation. When for the last few years various PC game genres were dieing left and right and niche audiences were becoming alienated all was fine for the makers of GoW. Now that they conditioned the market to relay on production values and ignore games without sufficiently strong IPs they come crying that it's getting too much for them. Unless some of those new games aim at different audiences than their recent attempts I don't see anything changing for the better. It seems that lessons of minecraft have been ignored completely. /rant
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Designer explains Brinks failure. I especially like the part where he calls players 'lazy' for not learning their SMART system when they made it useful in exactly one place in the whole game.
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Thorium powered cars Crank science at it's best.
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But doesn't Blizzard react to behaviour like that? AFAIK they may be one of the few devs that allow you to report someone for insults.
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Yes they were.OWB slipped by a month and Lonesome road will apparently take even longer. And on the subject of NV: Take a trip to Vegas
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They are supposed to revisit COH in the near future. But aside from that I wouldn't expect any new IP form them. THQ won't be taking risks right now. Blizzard sure ain't stupid about hiring. Actually Blizzard hired mostly people that had a reasonable chance of creating serious competition for them. Dow1 designer was hired long before that game could unseat starcraft as a dominant RTS e-sport. The problem with relic is that they specialized themselves in PC RTS. If they can't transition successfully to more modern genre/platforms they will be closed down before long.
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So another delay and another unspecified date? Bethesda has been seriously screwing up the DLCs release. And they have just 2 more months to push out the GOTY edition before Skyrim. Maybe the delays rae to troubleshoot bugs? It's what we've been demanding... Supposedly it's not the developers fault. And Old World Blues was similarly delayed and it still end up with it's fair share of issues.
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So another delay and another unspecified date? Bethesda has been seriously screwing up the DLCs release. And they have just 2 more months to push out the GOTY edition before Skyrim.
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Morrowind was on console too. yeah but you know they didnt play it Morrowind sold very well on xbox. Bethesda admitted openly that it's success convinced them to drop pc focus for oblivion.
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That's just a renamed demo. It's nice that it allows to try some basic multiplayer but the full game is still blizzard-overpriced.
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Not that I disagree but isn't that an indication of a problem with it? If spectating on a free stream is more fun than playing why buy the game in the first place?
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Graphics wise absolutely, however the physics were pretty good. I wasn't on about the graphics, I do find it amusing that you'd find that impressive. Not sure why. If your not familiar with the developer then you should know Cryptic Sea made some really interesting bridge building games. Better psychic could really improve them, assuming they'll ever get released.
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A gazillion. Or about as much as a Chinese item farmer. If auctions will bring in real money they'll quickly adapt and corner the market.
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AFAIK it had an offline guest mode making it more of a one-time activation.
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More Diablo 3: Mods expressly prohibited
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Diablo 3 news: -constant internet connection required -will feature real money auction houses
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That's very interesting but how do you suggest the governments handle the problem? Issue a immigrant per square km quota? Or maybe demand some level of language fluency after say 5 years?
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Has anyone even considered that he may simply be an attention seeker? It's easy to pick up any cause to kill for if all you really care about is getting famous.
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I'm not saying the fight was easy but that it was out of line with the rest of the game at that point. Previous boss fights also suffer from similar problems, sometimes a boss turns out to be completely deadly unlike regular enemies found at that location. And yes after I managed to defeat her once the remaining fights were too easy by comparison. This especially messed up the last level, there was little to no challenge in fighting regular enemies after surviving that boss gauntlet and so I just did a run-through. It's just a shame that such pacing problem ruined unique looking level with new and possibly interesting enemies.
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Or they could make that fight more in line with the rest of the game. It's not only difficult for all the wrong reasons but also the first fight in a series. Steadily rising difficulty level is hardly an unreasonable expectation.