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wesdakot

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  1. Each buggy should have its own purpose. I know that is the general idea with buggies but it needs more work/focus on the specific thing you want each bugg to do. Here is an example for each buggy. Ladybuggy: Tanky [Health = 200/Defense = 75/Running Speed = 20/Walking Speed = 5/Damage = 20/ Combo Damage = 65/Charge Damage = 50/it can keep the healing ability and maybe the water cannon or the player can have some sort of water bomb like a water balloon] Red Ant: Early game Builder [Health = 50/Defense = 5/Running Speed = 40/Walking Speed = 20/Damage = 10/Combo Damage = 35/Charge Damage = 20/collects and holds grass and weed stems] Black Ant: Support [Health = 90/Defense = 15/ Running Speed =40/Walking Speed = 20/Damage = 15/Combo Damage = 45/Charge Damage = 35/acid spit that weakens enemies defense and can summon worker ants to help battle] Toe Biter: DPS/water movement [Health = 100/ Defense = 10/Swim Speed =60/Running Speed = 35/Walking Speed =15/Damage = 30/Combo Damage = 95/Charge Damage = 80/ 3rd hit in 3 hit combo cause venom and cold build up] Orb Weaver (Nerfed): Movement [Health = 120/Defense = 15/Running Speed = 120/Walking Speed = 30/Damage = 5/Combo Damage = 20/Charge Damage = 15/Jumps at least 5 walls high. The glide that it has can be changed to a parachute while falling it has little to no movement so you cannot glide with it and it just slows your decent so it takes lower fall damage but it does not negate it comepletly (if orb weaver has 120 health it should take 65 health if jumped off the pergola but if you jumped off the root of the top of the fire pit it only takes 5 or 10 health) This kind of spider is an ambush style hunter using webs to trap prey so it attacks fast but hardly any damage done.]
  2. I agree with nerfing the orb weaver buggy. Each buggy should have its own purpose. I know that is the general idea with buggies but it needs more work/focus on the specific thing you want each bugg to do. Here is an example for each buggy. Ladybuggy: Tanky [Health = 200/Defense = 75/Running Speed = 20/Walking Speed = 5/Damage = 20/ Combo Damage = 65/Charge Damage = 50/it can keep the healing ability and maybe the water cannon or the player can have some sort of water bomb like a water balloon] Red Ant: Early game Builder [Health = 50/Defense = 5/Running Speed = 40/Walking Speed = 20/Damage = 10/Combo Damage = 35/Charge Damage = 20/collects and holds grass and weed stems] Black Ant: Support [Health = 90/Defense = 15/ Running Speed =40/Walking Speed = 20/Damage = 15/Combo Damage = 45/Charge Damage = 35/acid spit that weakens enemies defense and can summon worker ants to help battle] Toe Biter: DPS/water movement [Health = 100/ Defense = 10/Swim Speed =60/Running Speed = 35/Walking Speed =15/Damage = 30/Combo Damage = 95/Charge Damage = 80/ 3rd hit in 3 hit combo cause venom and cold build up] Orb Weaver (Nerfed): Movement [Health = 120/Defense = 15/Running Speed = 120/Walking Speed = 30/Damage = 5/Combo Damage = 20/Charge Damage = 15/Jumps at least 5 walls high. The glide that it has can be changed to a parachute while falling it has little to no movement so you cannot glide with it and it just slows your decent so it takes lower fall damage but it does not negate it comepletly (if orb weaver has 120 health it should take 65 health if jumped off the pergola but if you jumped off the root of the top of the fire pit it only takes 5 or 10 health) This kind of spider is an ambush style hunter using webs to trap prey so it attacks fast but hardly any damage done.]
  3. If they add it to make a weapon the weapon should be poisonous as goat heads have a type of poison that makes the spot incredibly itchy if you step on it. I have stepped on a goat head before the spot was so itchy I made it bleed from all the itching.
  4. I personally agree. On my forever save (first ever save that I am still playing through the updates) has a blueprint for mushroom stairs somewhere round the world but I cannot find it. I was building a mushroom brick base with lots of decorations and pinecone chests. I harvested every resource on the map that I needed and when I needed more bricks and pinecone pieces to finish the chopping list I had to wait an hour for resources to respawn. I waited collected the resources and built my base just to see I had extra stuff and couldn't find where the blueprint was. I agree with this post but personally I would rather it be an option to delete all uncompleted blueprints.
  5. The idea behind this is how I interpreted the classes Grounded 2 Introduced and how mutations work in general. #1 Lil Fist, Smasher, Javelineer, Assassin, Sharpshooter, Whittle Wizard, and Parry Master should be moved back to active mutations as these mutations are class specific. #2 Mithridatism, Sour Sensation, Spicy Safety, Fresh Defense, Reliable Friend, Merteen, Buzzin' Buggies, Hauling Hero, Coup De Gras, Trapper PEEP.R, and Cardio Fan should be moved to passive as these are all gained either passively or gained from eating specific foods to make you more resistant to effects found out in the area and from certain bugs. #3 Ambush, Bardic inspiration, Blazin' Belcher, Frenzy, Gaurd Dog, Natural Explorer, and Pheromone Shot. All need to remain Active Mutations as they either give you negative effects alongside them or are very situational. An example of this is (Natural Explorer greatly slows you if you attack something or if you are attacked. Frenzy greatly reduces your perfect block window or makes it impossible to perfect block. Meanwhile Guard Dog only works during MIX.R events.)
  6. It is part of a group of recipes you buy from BURG.L you have to access the computer in the tents or the one in the oak lab it is beside the new hand scanner.
  7. Personally, I think it would be cool to see a Frog in the Upper Pond. The frog being more like the wolf spider is naturally aggressive towards the player and smaller bugs, like aphids, ants, and weevils. The Frog goes to sleep at night and wakes up around noon staying within 30 (game distance) of the Upper Pond. The Frog's aggro range is 10 (game distance) Where the Frog travels around (or where it sleeps perhaps) the Frog will leave little droppings (acts like clay) that can have those bug parts in them or even a backpack (10 percent chance of spawning maybe). The Frog's HP will be like the Green Shield bug, the Frog's attack is a tongue shot where it flings its tongue at the player (and bugs) if it hits the player the player is brought towards the Frog where it can bite the player or bug. Since it is a Frog, it can also launch itself at the player to get closer doing a small AOE damage. When killed the Frog will drop its tongue which can be used as like a grappling tool of some kind, and its legs that can be used as a better fins upgrade but also allows you to jump higher and take less fall damage. The Grappling tool is crafted with one Frog tongue, one bombardier part, 3 sap, one berry leather (or pupa leather), and a mosquito beak. The Grapple can go as far as 10 (game distance). The Frog could also drop some Frog Eggs which can be used to make a food item that gives a jump boost, swim boost, and fall resistance for a short time and fills up half of your food. The Frog could also be a boss if the game Developers also chooses to. (These suggestions are all on the steam community page under Grounded Creature Ideas, hosted by emceeparkour.) I have another suggestion for a Landmark. The Landmark can be in the center of the Great Oak Tree below the branches. It can be a hole the size of the bird and that is where the bird's nest is with a small branch right below it for the bird to land. Every three days (more or less this is the developer's choice.) there can be up to five feathers and maybe some spider or other bug parts. A way up to it besides building would be a hole (small enough for a player to go up) at the bottom of the trunk opposite corner of the milk molar that leads right to the nest. I also have a suggestion for a few additions that are more of an ease of use rather than full of game change. These suggestions are a change to how the mutation Mom-Genes works and how you can view certain tools. The tools would work like this; When looking at tools (specifically axes and hammers) you can see what they can break at their current tier. For instance, Tier 1 hammer says it can break sap, rocks, and acorns. While the Tier 1 axe can say that it can break grass, dandelions, and berries. Shovels could say they can dig up bugs, and, depending on the tier, what they can currently dig up. (Example for shovels: tier one can dig up bugs, tier two can dig up bugs some treasure and gum.) In my own opinion I think this would especially help new players who have never seen how the game is played. The suggestion for a change in the mutation, Mom-Genes, would work like this; For the mom genes mutation I think it would be best to have the spiderling summoning either be via a key press with a considerably long cool down or the status say at what point it will activate.
  8. Personally, I like all of your ideas and have a few of my own that I wish would be included that could enhance the game as well. Personally, I think it would be cool to see a Frog in the Upper Pond. The frog being more like the wolf spider is naturally aggressive towards the player and smaller bugs, like aphids, ants, and weevils. The Frog goes to sleep at night and wakes up around noon staying within 30 (game distance) of the Upper Pond. The Frog's aggro range is 10 (game distance) Where the Frog travels around (or where it sleeps perhaps) the Frog will leave little droppings (acts like clay) that can have those bug parts in them or even a backpack (10 percent chance of spawning maybe). The Frog's HP will be like the Green Shield bug, the Frog's attack is a tongue shot where it flings its tongue at the player (and bugs) if it hits the player the player is brought towards the Frog where it can bite the player or bug. Since it is a Frog, it can also launch itself at the player to get closer doing a small AOE damage. When killed the Frog will drop its tongue which can be used as like a grappling tool of some kind, and its legs that can be used as a better fins upgrade but also allows you to jump higher and take less fall damage. The Grappling tool is crafted with one Frog tongue, one bombardier part, 3 sap, one berry leather (or pupa leather), and a mosquito beak. The Grapple can go as far as 10 (game distance). The Frog could also drop some Frog Eggs which can be used to make a food item that gives a jump boost, swim boost, and fall resistance for a short time and fills up half of your food. The Frog could also be a boss if the game Developers also chooses to. (These suggestions are all on the steam community page under Grounded Creature Ideas, hosted by emceeparkour.) I have another suggestion for a Landmark. The Landmark can be in the center of the Great Oak Tree below the branches. It can be a hole the size of the bird and that is where the bird's nest is with a small branch right below it for the bird to land. Every three days (more or less this is the developer's choice.) there can be up to five feathers and maybe some spider or other bug parts. A way up to it besides building would be a hole (small enough for a player to go up) at the bottom of the trunk opposite corner of the milk molar that leads right to the nest. I also have a suggestion for a few additions that are more of an ease of use rather than full of game change. These suggestions are a change to how the mutation Mom-Genes works and how you can view certain tools. The tools would work like this; When looking at tools (specifically axes and hammers) you can see what they can break at their current tier. For instance, Tier 1 hammer says it can break sap, rocks, and acorns. While the Tier 1 axe can say that it can break grass, dandelions, and berries. Shovels could say they can dig up bugs, and, depending on the tier, what they can currently dig up. (Example for shovels: tier one can dig up bugs, tier two can dig up bugs some treasure and gum.) In my own opinion I think this would especially help new players who have never seen how the game is played. The suggestion for a change in the mutation, Mom-Genes, would work like this; For the mom genes mutation I think it would be best to have the spiderling summoning either be via a key press with a considerably long cool down or the status say at what point it will activate.

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