7 hours ago7 hr The idea behind this is how I interpreted the classes Grounded 2 Introduced and how mutations work in general.#1 Lil Fist, Smasher, Javelineer, Assassin, Sharpshooter, Whittle Wizard, and Parry Master should be moved back to active mutations as these mutations are class specific.#2 Mithridatism, Sour Sensation, Spicy Safety, Fresh Defense, Reliable Friend, Merteen, Buzzin' Buggies, Hauling Hero, Coup De Gras, Trapper PEEP.R, and Cardio Fan should be moved to passive as these are all gained either passively or gained from eating specific foods to make you more resistant to effects found out in the area and from certain bugs.#3 Ambush, Bardic inspiration, Blazin' Belcher, Frenzy, Gaurd Dog, Natural Explorer, and Pheromone Shot. All need to remain Active Mutations as they either give you negative effects alongside them or are very situational. An example of this is (Natural Explorer greatly slows you if you attack something or if you are attacked. Frenzy greatly reduces your perfect block window or makes it impossible to perfect block. Meanwhile Guard Dog only works during MIX.R events.)
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