15 hours ago15 hr Each buggy should have its own purpose. I know that is the general idea with buggies but it needs more work/focus on the specific thing you want each bugg to do. Here is an example for each buggy. Ladybuggy: Tanky [Health = 200/Defense = 75/Running Speed = 20/Walking Speed = 5/Damage = 20/ Combo Damage = 65/Charge Damage = 50/it can keep the healing ability and maybe the water cannon or the player can have some sort of water bomb like a water balloon]Red Ant: Early game Builder [Health = 50/Defense = 5/Running Speed = 40/Walking Speed = 20/Damage = 10/Combo Damage = 35/Charge Damage = 20/collects and holds grass and weed stems]Black Ant: Support [Health = 90/Defense = 15/ Running Speed =40/Walking Speed = 20/Damage = 15/Combo Damage = 45/Charge Damage = 35/acid spit that weakens enemies defense and can summon worker ants to help battle]Toe Biter: DPS/water movement [Health = 100/ Defense = 10/Swim Speed =60/Running Speed = 35/Walking Speed =15/Damage = 30/Combo Damage = 95/Charge Damage = 80/ 3rd hit in 3 hit combo cause venom and cold build up]Orb Weaver (Nerfed): Movement [Health = 120/Defense = 15/Running Speed = 120/Walking Speed = 30/Damage = 5/Combo Damage = 20/Charge Damage = 15/Jumps at least 5 walls high. The glide that it has can be changed to a parachute while falling it has little to no movement so you cannot glide with it and it just slows your decent so it takes lower fall damage but it does not negate it comepletly (if orb weaver has 120 health it should take 65 health if jumped off the pergola but if you jumped off the root of the top of the fire pit it only takes 5 or 10 health) This kind of spider is an ambush style hunter using webs to trap prey so it attacks fast but hardly any damage done.]
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