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Combat Stealth even worth it?
Is 2.5x damage not worth it??
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[Respec] Losing Abilities and Buffs from Respec/Retrain
piercehead replied to Ganrich's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Respecced my lvl 6 Trickster and managed to get 1 - extra - skill...I didn't check if I lost any Watcher skills though
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Well that was disappointing (The End)
Why do gods have bad memories? But of course, who could forget "Lloth"...
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Modding?
http://www.nexusmods.com/games/mods/searchresults/?
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Bonded grief bug?
piercehead replied to Heijoushin's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Just get your pet killed and when it revives the debuff should be gone.
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Eder and Durance not recruitable
I'd suggest playing the game normally rather than reading where everyone is first...
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You can walk through secret doors before you have "Discovered" them
Exploiting dodgy collision. Not clever.
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Game just starts crapping out as time passes.
piercehead replied to leandro213's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I think what he meant was your post is a rant and in no way helpful to yourself or anyone that may have any issues. If you actually want support, maybe try breaking down what happened and what you were doing when it happened?
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Persistent Bonded Grief
piercehead replied to VanishedOne's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Add me to the list with this problem I'm going to go out and let my pet get killed again in the hopes that resets it. Edit: it worked...though my wolf nearly soloed the troll I sent him up against so it took a while
- Backer Beta Build 278 is live
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On Healing: a New Idea
I think this is a case of mountains and molehills. So they're going to balance town encounters as if you'd got all your abilities and resources available? So what. "a heavier emphasis on efficiency and tactical precision" That stands to reason, and does not suggest to me that all fights in towns will be much much harder than anything else. Obviously it's something that needs a balance, and that's something that they'll do on a per-encounter basis like the rest of the game. As to the fact that it's being done because of another game mechanic that's in the game? That's the way it is. Sure they could scrap the rules on resting and healing and getting spells back...or they could just tune a few fights.
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[v278] Keybinding tests, bugs and remarks
I disagree on point 1. More options are always best, and it's the reason why contextual inputs are very often bad, particularly in console-to-PC ports. It's good to have these actions split up. Say for example you know you just want to attack a certain unit, having an 'attack' command means there is no way you can accidentally misclick and move your squishy wizard into harm's way, for example. The keybinds using modifiers don't currently work for Shift/Ctrl/Alt- i.e. you can't set it to 'Shift+' (or 'Shift+None' as it's displayed) though other keys mostly work. No doubt they'll be fixed before release. I'm sure the same goes for extra mouse buttons being bindable too.
- [BUG] Animal Companion instant attacks / attacks dont register
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[v278 suggestion] Double tapping Character hotkey selection should center camera on Character
Never mind double-clicking, if I'm selecting a party member I want to use them. Centre the camera with single-click.
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[BUG?] Cannot buy all camping supplies in the inn
Straight from the "How To: Game Basics" link in this section of the Backer Beta forum: "The amount of Camping Supplies you can carry is dependent on the difficulty setting of the game. Higher levels of difficulty will have more restrictions on supplies." Edit: I'd imagine in the full game it'll be introduced early on as well as be in the release manual.
piercehead
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