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C2B

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Everything posted by C2B

  1. *Facepalm* This reads like IGN is interviewing themselves. Which they probably do..... *Double Facepalm* The questions aren't any better since to answer them they would require knowdlegde that the IGN guys do not have at this point. Like: Whats the craziest thing in the game? or how they answer to the question "How many loots will I collect". Hey guys, like 15 minutes of research or so and you wouldn't just have a rough number but even know that many of them are randomly generated from archetypes with several uniques. But hey,.... "Research".... Thats too much to ask from gaming journalism.
  2. In fact I'm sure it won't be like this. Akso did we suddenly somehow establish that there is no endgame, Level 30 is easy to reach and standard co-op is the only multiplayer modus? No endgame? I think the level 30 or whatever has been implied. One play through per character and 'game over man'. Standard Co-Op is the only multiplayer mode mentioned. Hopefully there's more but there's been no hint as yet. Exactly. We have NO information regarding it. We have NO information how it exactly works in the end. We know there is co-op and there are seperate charachters for online play. We know nothing else. Not how the lobby works, not what the multiplayer consists of. Also Level 30? Yes. Easy to reach in one playthrough? No information. I highly doubt it. At least not without grinding.
  3. English version (linking to GameBanshee instead of the original article because I spotted it there and because Buck's comment is fairly interesting). Colour me uninterested if Laidlaw is Lead Designer.
  4. In fact I'm sure it won't be like this. Akso did we suddenly somehow establish that there is no endgame, Level 30 is easy to reach and standard co-op is the only multiplayer modus?
  5. Machinima Preview http://www.youtube.com/watch?v=CiGhU7CP0sQ..._medium=twitter
  6. True. Thats why i said i hope they have a true multiplayer game mode. All this co-op stuff is confusing, and as you mentioned no one from obsidian seems to worried about comming on here and clearing it up for us. I'm pretty sure they can't. The previewers themselves had NDA's for the co-op stuff and the slow revelaing information is marketing strategy. Which is good and all but since the information caused confusion it turned into a complete mind****. The word here has Square and I hope SED will read this so they can go over that stuff again to clear it up.
  7. Yeah, pretty much. I hope they come out with all things regarding Mulitplayer as soon as possible. Stretching it out for the sake of promotion doesn't work anymore and just hurts the game.
  8. *Facepalm* Ok, I'll stop. Please people continue to ignore what we actually know about co-op so far or how the games content is actually focused regarding the co-op experience/gameplay. We'll see when the game comes out. Edit: Sorry, but from all I've read here it has become less about the games actual co-op content and more about a superficial choice regarding local co-op. Secondary Charachters for online co-op are a proved value regarding co-op so I don't really see what exactly the problem is.
  9. Because this isn't how it works? Because the gameplay system has different co-op to begin with? Man, I feel like in Bizzaro world when Destructoid of all people actually has the most factual preview regarding a certain aspect.. What exactly is the problem here on local basis? I think the problem is more with people interpreting the whole thing wrong.
  10. BUT THEY ARE. Did you watch the gameplay videos? There is even a voting system in conversations that (while the host has the final decisions) apparently can net you gameplay bonuses/changes, not to mention all the other shebangs like classes whos playstyle compliment each other. Its a full grade co-op game and goes even further than most other games.
  11. ? Just,.... no. In its current way it works like a lot of other co-op games. Differently in cases even. I fail to see whats really that horrible about it. From what I understand its about a feature thats not really that unlimited standard everyone thinks it is. Not to mention the actual game (which has far more involved Co-op than most titles) wouldn't really work with the option suggested. Also its still talking about Local co-op. Seriously, I get the feeling people only play local with complete strangers they only have one session with apparently according to the critisism. Also, considering this. What "cut" features are you talking about WUE?
  12. Good job finding those IGN videos. The game looks pretty snazzy. EDIT: Also, for anyone wondering why Buck still hasn't posted his preview. The preview is out by the way http://www.gamebanshee.com/previews/101915...-siege-iii.html Edit: Another Preview http://spong.com/feature/10110341/Preview-...Siege-III-Co-Op
  13. It does seem like that to me, actually. That it has way better choice & consequence stuff than any previous game. Of course, it's really hard to tell until you've played it through at least twice to try all the other options, and I've yet to complete it once. The choics seem to be a lot worse though. Random and they don't matter.
  14. Gamespot preview http://www.gamespot.com/xbox360/rpg/dungeo...p;mode=previews
  15. She reminded me of SIE somewhat. I didn't mind the Dialouge, more her visual design. (Though we saw that a while ago)
  16. Speak the password! Rukkenberrie Pie! *Door goes on to explain what a rukkenberrie pie is* HELLS YEAH!
  17. Gameplay Video of Dungeon Siege III http://pc.gamezone.com/videos/item/dungeon...#When:15:08:00Z
  18. Dungeon Siege III will be playable at PAX East in the Alienware and NVIDIA Booths! http://twitter.com/squareenixdave/status/45535010614288385
  19. Except Obsidian DOES get called out of it and crucified. Later it becomes a flawed gem for a much smaller audience.
  20. Bitmob preview http://bitmob.com/articles/dungeon-siege-3...ch-of-nostalgia
  21. oO Gonzalez is already leaving Obsidian?
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