yorname
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My problem is that I simply can't prevent deaths in my party. They have ranged stun, paralyze and stuck, which require 3 different priest spells to be immune to, and stun immunity is a single target spell. So there is no time to give enough protection to even a single character before my whole party get stunned. I also tried sending 1 character to start the combat while others stay back and get buffs up, and that character just got CC-ed to death in a few seconds before the buffs are up. That's even very optimistic. When Wraiths use the abduct ability, that character is guaranteed to die. Either they abduct my tanks before my priest finishes 2 spells, leaving others unprotected, or they abduct the priest and I have to reload. It's not unbeatable, but every time I fight them it gets super messy and I have to rest. Makes me think I'm missing something. Edit: so far the more successful strategy is to give stun + paralyze immunity to my barbarian ASAP and let him more or less solo the fight. There are a couple of fights start with the party surrounded, I guess casualties are inevitable.
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Trying to change/disable combat music
yorname replied to fibes88's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Thank you, for some reason I never realized I could edit the areamusictable. If anyone is trying to do the same: make a backup of PillarsOfEternity_Data\data\areamusictable open it with a text editor, and replace every "CombatTrackFile":"something something" with "CombatTrackFile":"" -
DND lore is just so filled up with the superhero comic sh*t like world reboots, gods behaving like ordinary people, retcons... I don't have a good word for it. I used to think it's WotC's fault, but after reading Greenwood's twitter about Bhaalspawn's story (ACtUaLly dead Bhaal could control every Bhaalspawn and made charname decide to give up his divine essence, thus making his return possible), it's clear the whole IP is not capable of producing anything other than garbage stories. BG1&2's writting wasn't some masterpiece of humanity, but at least it focused on mortals, their motives and actions. BG3 just wanted to impress people with "OMG it's actually Jergal helping us" "OMG Shar just spoke to me" while the actual characters, especially villains are boring AF.
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I feel this is similar to the case for Psion: spamming low level damage spells works, but in the end they're doing a less impactful loop. Sure you can cast 10 Mind Waves or Soul Shocks with merely 50 focus, but it's not even as good as only 1 or 2 AoE spells from wizard or druid, and your DPS is just Lv1 spell/cast. Soulblade has even less of a reason to do this, since nothing keeps them from gaining more focus with AoE weapons and dump it with better spells.
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I don't think bellower (or chanter in general) helps much with soulblade. You really want to heavily use SA as a soulblade, or they're just ciphers but worse. Chanter doesn't add any speed or damage to your attack - SA loop. The only synergy is a lash, another chanter can simply give you that. Every time you cast a chanter spell, you're slowing down the attack - SA loop. Remember the retaliation of WotEP comes with a Dazed affliction, which makes enemies unable to engage you, so using disengagement attacks only works once in a while. I've tried using WotEP with Nomad's Brigandine, which makes enemy disengagement attacks automatically miss, and it's still meh, so WoTEP with The Fox... chant is just not worth it. If you want to improve single target damage of a chanter, you can: spamming Her Revenge... as skald (single or multi-class). It actually hits really hard Stand next to the target and cast Seven Nights... and its upgrade. If you hit it with at least 3 bolts, it's probably better than Her Revenge... in terms of efficiency. make use of Sure-handed... with ranged weapons and ranged-focused classes as caster, you can simply multiclass with wizard. Multiclass wizard still has incredible offensive single-target spells, provides speed bonus to the chanter, and benefits from Their Champion... They also want exactly the same attributes, which makes them easier to build than chanter/martial multiclass.
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Just use the wiki to find out the combination that needs least grimoire switch for you. The one with unique spells are mostly niche. Iron-Clapsed is the most useful, giving Crushing Doom and Draining Missiles. Ninagauth's Teachings' unique spells aren't as good, but it has a good selection, and is completely free without any combat. Zandethus' Draconic Fury is great on a spellblade, and maybe soulblade/wiz?
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Problem is the same tier you get Freezing Pillar, which scales way better than one-hit spells. You would be stacking penetration on offensive caster anyway so the high penetration of MPPB is kind of redundant. Even if say enemies only take half damage from Freezing Pillar because of underpen, it will still deal more damage, and it comes with an affliction so potentially +10 ACC. The most useful moment of MPPB is probably when multiple enemies dive into your formation and other damage spells all have friendly fire.
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So here's all the results: First graze with AWT: 11.2s subsequent hits/grazes with AWT: almost always 22.4s, fits inversion miasma graze: 3.4s, only makes sense if we get 6.85s with inversion, then *0.5 from graze miasma graze after AWT: 8.5s, only makes sense if we get 17.0s with inversion, then *0.5 from graze So far the conclusion I can get is, duration does use inversion, but graze is multiplicative. And AWT is super weird: The first hit or graze will apply -5/-10 RES first, then calculate the durations seperately, and can graze. So the 11.2s was actually 22.4s*0.5 (graze), not from non-inversion. Even if I hit a creature with 35 RES, it's calculated with 25 RES. I'm sure miasma does not behave this way. If the target has -5/-10 versions on it, subsequent grazes of that version count as hits and give full duration I can get as many as 3 or more debuffs called AWT on the target, seems due to my charater being killed and instantly revived, and they count as different spells? This might mean AWT from multiple casters can get even weirder. They don'y stack ofc, just durations can get funky.
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If only we can get it with anyone other than Tekehu... With 10 PER and no head slot , that's more than 20 accuracy difference compared to the MC I haven't used him offensively since forever ago, maybe worth it if I run a party with full fortitude debuffs I was going to ask if we're sure duration also uses inversion, but I decided a quick test and found AWT has an advantage over miasma: it seems to apply its full duration on graze (at least main target), while miasma's graze has the normal -50% duration penalty. And I think duration might not be using inversion: my character with PL7, 17 INT hits Doru with AWT for the first time, if it's inversion, it should be 30*1.1*1/(1-(0.35+1-1/(1-0.75))) = 9.04s however the effect was actually 11.2s, seems to be just 30*1.1*1.35*(1-0.75) = 11.1375s with some rounding problems.
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Sorcerer vs Wizard is quantity vs quality. Pure wizard is better as offensive caster, sorcerer is better only if you actually want their healing power, e.g. to save a party slot. Skald/Wizard is more of a pure offensive caster than sorcerer, with a easier action economy and burst damage a multiclass wizard tends to lack.
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The biggest reason to pick a spell instead of relying on grimoires, is that you don't lose the hotkey. If you haven't learn a spell, and asign a hotkey to it in the grimoire, then switch and switch back, you can't use that hotkey. So just for your sanity I think spells you'll frequently use deserve a pick. Like a series of self-buffs you'll use at the start of literally every encounter. Also Aloth can get a passive that reduces grimoire switch cooldown by 1s. In comparison switching grimoire with the main character feels even more painful. Effects that other classes don't get, or are expensive for them: Chill Fog and Slicken: much cheaper than similar abilities from other classes. Combusting Wounds is exploitable with the right party. Miasma of Dull-Mindedness/Arkemyr's Wonderous Torment: -40 Will and -20 Reflex that goes through affliction immunity. Cipher can almost do it on one enemy at the cost of their own action economy Ryngrim's Repulsive Visage: Repeatable Terrify. Other classes can't get (Furyshaper's totem only has 87 accuracy, useless at higher levels) Essential Phantom: worth it if you want to use some weapon shenanigans Wall of Draining. Pull of Eora is quite unique, but PoE + AoE spells is too unfriendly to melee characters. Chill Fog can already force enemies to get closer. Arcane Dampener and/or Arcane Cleanse are very powerful but not so frequently used to pick, so using a grimoire is fine.
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Well, PoE didn't push for feminism, that is a fact. It has balanced men vs women in power, which isn't historically accurate for our world, but Eora is not Earth. This has been the norm for CRPG, even TRPG from the beginning, men like playing as female fighters/wizards/whatever not because we are feminists, but because we want. And maybe to put on some bikini armor. I simply can't understand how you can feel about PoE when almost every similar game, past or present, does the same thing. It's a bit late at this point, don't you think? If you somehow feel that developers were preaching and putting significantly more women in charge than men, "one after another", the only logical conclusion is that you want a game full of men. Or maybe a game where women strictly can only work as housewives or sex workers? Edit: just to add that the things you hate, for a fact, did add numbers to BG3's player base. I don't like the fangirl-ing around certain characters, but that's the reality. Saying Deadfire's relative failure was because of being woke is just stupid. There are a million reasons why people didn't want to buy Deadfire and people were vocal, yet I literally just saw one person saying it's because of wokeness in all these years.
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Well it's the very first time I saw someone say Deadfire is pro feminism. Of the 4 major factions, one is a council so does not count, 2 are led by women, but don't forget RDC is just a tool of Ruauatai empire and I believe their ranga nui is a man. If you look at the smaller factions' leadership, I simply don't get how you can reach the conclusion that Port Maje: let's say 1:1 Tikawara: male Ashen Maw: the one giving order is male Junvik: female Dawnstar: female Temple of Gaun: female Temple of Breath: male Cult of Rymrgand: male The list can go on and on. I never noticed the game is yelling "women powahhhh" in any way. You also need to remember fantasy games have a long history of making women "not weaker than man" so that the can play as whatever character we like. TBH saying PoE, not any other modern RPG, is pro-feminism, tells more about yourself rather than the game. Imagine in a objectively gender-balanced world you find yourself annoyed by the fact that women have jobs.
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A bit of an necro here, just to add that even with permanent per-rest buff mod, and even if I triggered the scripted events at the shrines, I still lose the +2 DEX from the Neketaka event when praying at the two shrines. It seems they're in the same category and I can only keep one. Similar to how I can't get both +2 CON and +2 RES. There's the workaround though: just get one of those bonuses before the arsonist event. By the way, how to find the code on whether or not I get the scripted event to prevent resting at those shrines? It seems to be completely random, I've tried simply reloading or wandering around a bit to change the outcome, and it's just inconsistent.
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Of course! I like how this build can be very flexible, like with a spellblade using Confounding Blind + double BotEP I didn't even need to pick Brute Force, but that character is by no means neccessary because Body Blows + Brute Force is a great starting point already.
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