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yorname

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Everything posted by yorname

  1. The primary changes that affect berserker are carnage can crit and many weapon on-hit attacks can't crit. I doubt carnage helps with Heartbeat Drumming so monk isn't my first choice. The same for skald. Cipher especially soublade seems good like any melee dps, but does carnage generate focus? They also don't have self-healing Fighter is a pretty balanced choice with high ACC, more hit to crit, healing and mob stance. Seems to be the easiest combination Paladin doesn't have much synergy except healing and intelligence resistance. They also lack any ACC buff to help with crits. BPM also gives rogues the ability to inflict permanent -25 fortitude so morningstar is no longer required. Should I use Amra or DW Aldris Blade of Captain Crow with something else?
  2. The slow acceleration/deceleration when moving the camera is so annoying, is there a way to turn off or at least adjust it?
  3. Discipline Barrage is comparable to a total of 10-15 ACC if you don't have perception inspirations from any other source, Confidant Aim is worth much, much less, so if mob stance works that way it can be a pretty fun and solid build, otherwise what's left from the fighter side is the incredible durability, still not bad but doesn't synergize with cipher really well.
  4. You can simply make a stalker/soulblade, it doesn't have crazy interactions or hit very hard so just take core stuff from both classes and whatever you like with the rest points.
  5. Cipher fighter is pretty bad because for fighter both their +accuracy stance and all defenses buff (forgot the name) don't stack with borrowed instinct, so you get less value. Far from unviable bad but probably not what you'd expect from a multiclass. Cipher already has accuracy buff so you don't need to worry about it when picking barbarian. Stalker is great because their accuracy stack and really helps your borrowed instinct to land. Monk also works, but mostly because they are just op for anything
  6. @Chrisghastbecause of the game design, after the first island you can always do quests peacefully or find low level contents to do, so that you're fighting enemies lower level than you all the way to level 20, where you hit true challenges, it's easier than doing every quest you get immediately. @theleethanks, I never knew Rymrgand's Gift existed
  7. Even the bear (tankiest of all) isn't a good tank, don't send it in first, rather use it as something to engage when an enemy jumps to your backline or +10 accuracy provider (from ranger passive) Companions are more than enough, for potd the easiest way is always to metagame more and come back when you have better gear. Priests in 2 is less like a buff-bot in 1 because many of their buffs are inspirations now and can potentially be countered, and their importance decrease when you have other sources of inspirations. Instead I like to use them as affliction counters with low tier spell slots, for example they have the fastest charmed counter. Also they kind of become masters of exploits, but that's not everyone's thing. @theleecan you share an English version of your accuracy list? I'm trying similar stuff with a geomancer and want to make sure I have every buff I need, thx!
  8. Again this forum just eats paragraphs, just what is happening? Sometimes it's fine then now I dare not press enter. I can only think of 1. Lover's Embrace and alike 2. Chanter or Monk with fire + pull immunity from gear 3. builds like big game hunter. Any ideas that don't involve SoT + broken things?
  9. Playing on a potato laptop, Dorudugan is the only megaboss I tend to skip even for party runs, because for some reason all of its abilities can drop framerate to like 2 fps and I need to dodge them. This got me thinking about finding least interactive ways to beat it, so one freeze won't cost another 30-minute attempt.
  10. Besides Devil of Caroc there're several medium armor that provide defenses like fortitude reflex will, I was expecting them to help with CC, but it's hard to tell whether it's worth the trouble, as less incoming damage is always easier to manage
  11. I'm also confused because I couldn't get any change from Eder with anything but animals. Saying things supporting or antagonizing Eothas didn't do anything on him, at least when I tried. At the end I only have 3 attitude increases from being friendly to animals and nothing else.
  12. I had the impression that +2AR makes a difference on PotD for companions in medium armor with teams buffs but not AR bonuses of their own, in practice it's still not enough (I also added that shield with +1AR aura)
  13. Just finished a first team run in months. I intended to make full use of Hearth Defender's Scale's +2 AR, but underestimated how hard it is to get everyone's attitude to +2, especially since I had both Pallegina and Xoti and had to pick a side when talking about anything related to gods. I ended up with one +2, two +1 and Xoti and +0. This got me thinking if picking companions over sidekicks for this is worth it.
  14. About Mohora Tanga, I read the thread but still don't quite get it, the DoT has an attack roll? Is it for applying the DoT or rolls everytime it does damage?
  15. That's very informative, I think I got most buffs right but forgot about psychovampiric shield, and most importantly not playing nearly as carefully as I should. Did you find club and morning star modals necessary for the spells to land? And how did you beat the megabosses? I didn't make it to them with my skald/cipher but during my other cipher runs I had problem maintaining debuffs on them because their defenses were so high that missed and grazes are too often
  16. I forgot to mention DA series, DAO was "isometric" enough for me to enjoy without suffering from motion sickness but later titles force players to lean to 3rd person viewpoint and I often felt I didn't have enough control over my party, it's worse in Inquisition as the camera was even lower. Maybe there's a way to effectively play it but that was beyond me, I had to give up about 2/3 through the game.
  17. There's the opinion that RTwP hits an awkward position in terms of simulating reality. PnP rpg had to use turns because it's probably the only practical way, but unless this exact type of combat is what people seek, on PC or console modern 3A title kind of experience is just too far ahead of isometric RTwP, to the point that turn-based isn't affected as much because it's abstract enough. It's really hard to imagine a new player today would choose RTwP over basically any other modern rpg or action game. To be honest if I don't throw up after 2 minutes into any first or third person game I'd have joined them. WotR feels weird for me because it's supposed to be designed for RTwP but RTwP gameplay is boring af, just full buff and steamrolling unfair. TB is more fun (at least according to more vocal players) then tavern defense in act 1 can last more than 30 minutes. I guess they're just not experienced enough at designing this kind of things.
  18. 3) ranger can be a good choice for extra accuracy. check this out. Fighter also provide some accuracy, but their defensive abilities are kind of wasted on a druid imo. 4) Max PER, INT, min CON, RES. Rest into MIG if you want to be a caster, DEX if you want to be attacking. You can search for "no rest run" to know how to get some extra stats. Watcher will have ~20 more accuracy compared to companions this way. Single class druids don't have accuracy buffs I can think of, so a ranger multiclass is useful.
  19. Personally, I really like the attempts obsidian made in POE. The thing I can never get used to about d20 system is how much things depends on luck, in the end you just stack stats through the roof to be secure. The miss - graze - hit - crit model is great, there's always some improvement when I increase accuracy, and graze significantly reduces the case where it's either a miss or losing half HP to one single hit. Class design also changed a few things I don't enjoy in DnD and Pathfinder CRPGs. Universal accuracy is pretty neat. To be fair it does make PER mandatory for anything offensive, but still, multi-ing with ranger to get more reliable spells is quite unique. It's less of a clear "this class is martial, that class is caster, don't mix them up" case. Wizards are even better suited for full plates than many martial classes, and they don't suffer from things like low BAB to be usable martial characters to begin with. Last but not least, it's freaking real-time logic. IE games existed to adopt TB tabletop rules, but that's not necessary and can create confusion. PF: WotR was successful and I enjoyed it, still, the RTwP mode took me a while to figure out with those swift, move, standard action just thrown in without fine adjustments. POE2 and WotR are probably the only "big" successors to the IE bloodline today. After playing both I had mixed feelings. POE2's combat is something I'd expect after 2 decades, but overall plot and level-design feels dated and disappointing. On the other hand WotR just packed all the classes in it, I had most fun making builds but always give up when the build actually comes online. Outside of combat they did try something new with the progress of the game, so that the first couple of runs were quite refreshing even though I'm familiar with the genre. I just felt neither really belonged to 2020s, but could have been if combined. It's very likely I'm simply wrong though. It seems more people are just indifferent about RTwP party games and PF titles were successful because of adopting a tabletop ruleset. DOS2 and BG3 are the future.
  20. WotEP gives +4 DEF and cipher has +20 from Borrowed Instinct, that's pretty bad imo. Offensive Parry only works on misses, so I either choose another defensive class like paladin or wizard to aim for high DEF (but both SA and normal hits are pretty weak, and still can't reliably dodge stronger enemies) or a rogue who also has riposte, hits hard but even less DEF (trickster probably hits a middleground)? The only trick I can see working is with the disengagement immunity.
  21. I recently reinstalled the game from steam, though I'm not sure if CM or BPM has anything to do with it, they are the only mods that changes rules I have.
  22. The red hand can be tricky with it's +damage taken debuff when you unequip it, that's no news. Then in my current run my Aloth retained all the bonus AR from his unique leather armor. The thing is, I took it off about when I arrive at Neketaka, without adding any enchantments. When I noticed this it's already lv20 and preparing for DLCs, when I upgraded the leather "just in case", without equipping it even once, ofc. From the wording of it I don't think it should work this way. I even sold it, saved then loaded, the bonuses were still there. I haven't noticed anything else like this, is this some kind of hidden mechanics can be made of good use?
  23. why is the forum always throwing away the second paragraph... how should soul blade be played? I feel I never had enough focus to be using SA with normal weapon sets. I often saw Sun and Moon or Whispers of the Endless Paths recommended for it, but when I tried the damage and focus generation was miserable, and WotEP build don't have nearly enough DEF for anything at lv20.
  24. I played a skald a while ago and it was pretty solid until late content. I wonder what's the weapon choice for crits? Sun and Moon and Ring of Focused Flame? I felt it was a win-more build that don't work very well on harder enemies, especially those with 130+ DEF and crits are no longer reliable.
  25. Always wondered if I could get insane passive healing from having both Pallegina and Tekehu as chanter. The only search result I found was from reddit and it said they should. Today I finally tested it and from I can tell they don't stack, and I don't think one chanter can get their own AM overlapped if it's their only song. I guess having the second chanter on Mercy and Kindness... or Old Siec... is the way to go if healing is the concern, or have anyway AM simply for better coverage.
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