
yorname
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Basically I got bored at constantly dodging its fireballs for 30mins with my potato laptop, so I took a closer look to see if it's possible to automate the fight without exploits or Lover's Embrace and such. The biggest problem is its pull effect from Magnetic Overdrive. It will knock the victims prone then send them to inifite interrupts from normal attacks. AFAIK there're only two items to get immunity to pull: Horns of the Aurochs and Upright Captain's Belt. BPM added this immunity to fighters' Hold the Line and Tekehu, so it's much more viable with the mod. Assuming we're done with Magnetic Overdrive, let's move to tanking its attacks. Both its main and off hand has an ACC of 151, 18 PEN piece/crush with main hand and 15 PEN crush with off hand. It also has this Brutal Cleave ability, with 152 ACC and 13.75 PEN slash. Now theoretically you need 153 DEF to not get a crit, which is rather easy. But Brutal Cleave applied a stacked debuff to -15% max health, which is practically a middle finger from the designers. I don't know if it works on Graze, even if it doesn't, we need 203 DEF to make it graze every time. I don't think it's a reasonable number to sustain for a long time without exploits. So, we need summons. Many Lives is the best choice here, single chanter is enough in theory, 2 is better if we want to reposition less. Dorudugan has two attacks to hit ranged characters now: Helfire Barrage and Helstorm. Both are fire attacks, has 152 ACC and 13.75 PEN. After going below 75%, it will use Charge Helstorm periodically. This adds +5PL to Helfire Barrage, so it reaches 162 ACC and 16.25 PEN at max. 3 stacks of the buff will trigger Helstorm immediately and clear itself, so there's no 3 stack situation, and Helstorm never get improved. With 163 REF and 19.25 buring AR, every hit will be 40ish, it's impossible to die to these abilities. REF is pretty easy to get from Weapon and Shield Style, buring AR is probably the easiest to get from gears. Chanter's Not Felled or Druid's Weather the Storm help greatly, and Tekehu's chanter version of Weather the Storm is easily the easiest to automate. Lastly, because the fire attacks will clear skeletons from Many Lives, we still need to reposition once for a while. Grog pet can make it easier to escape if the colossal gets too close by accident. If we don't die in the first place the pet has no downside. TLDR: we need immunity to pull, chanter with Many Lives, everyone with 163 REF and 19.25 buring AR to almost automate the fight.
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SC ascendant is one of those classes that I avoid playing again because of how ridiculous it is. In 90% cases Thunderous Report - Time Parasite - spam Amplified Wave and the map is clear before the first ascension is over. Even without Thunderous Report, there are more AOE ranged weapons than melee ones so you'll have a harder time building focus with melee weapons
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I've always been using melee+scordio to get the most out of the stacking -5% recovery buff, but never thought of one-handed style for I don't know why. Now that you mentioned it I realized it's better in almost every way. Two-weapon + modal is impractical anyway unless playing something like ranger/cipher
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Like critical hits, improved critical, sneak attack, might, weapon quality... I vaguely remember all of them are additive? but sometimes the numbers are slightly off. Is the -15% critical damage on firearms also additive? And for a rogue, are two-handed style and improved critical even worse than they already are? By the way, how is damage calculated for spells? Since PL is multiplicative I get the impression that might and critical are more important compared to weapon damage.
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After completing so many runs I still haven't finished one with a "proper" caster. Especially one that mainly uses damage spells. With bloated enemy HP, limited casts and mediocre spell accuracy / penetration, I always found them hard to pull off compared to CC caster multiclasses. How do you play them, especially against high level enemies and bosses?
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Ended up with devoted berserker & saber. It's pretty boring tbh but at least quite easy to play. I've never played a barbarian and wanted to begin with berserker since it's the more melee focused choice. On a second thought berserker simply trades 13hp/3s for effectively ~15ACC for melee only, considering I had to invest more CON and limited class choice, it's more about flavor than actual strength.
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The primary changes that affect berserker are carnage can crit and many weapon on-hit attacks can't crit. I doubt carnage helps with Heartbeat Drumming so monk isn't my first choice. The same for skald. Cipher especially soublade seems good like any melee dps, but does carnage generate focus? They also don't have self-healing Fighter is a pretty balanced choice with high ACC, more hit to crit, healing and mob stance. Seems to be the easiest combination Paladin doesn't have much synergy except healing and intelligence resistance. They also lack any ACC buff to help with crits. BPM also gives rogues the ability to inflict permanent -25 fortitude so morningstar is no longer required. Should I use Amra or DW Aldris Blade of Captain Crow with something else?
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Discipline Barrage is comparable to a total of 10-15 ACC if you don't have perception inspirations from any other source, Confidant Aim is worth much, much less, so if mob stance works that way it can be a pretty fun and solid build, otherwise what's left from the fighter side is the incredible durability, still not bad but doesn't synergize with cipher really well.
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Cipher fighter is pretty bad because for fighter both their +accuracy stance and all defenses buff (forgot the name) don't stack with borrowed instinct, so you get less value. Far from unviable bad but probably not what you'd expect from a multiclass. Cipher already has accuracy buff so you don't need to worry about it when picking barbarian. Stalker is great because their accuracy stack and really helps your borrowed instinct to land. Monk also works, but mostly because they are just op for anything
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@Chrisghastbecause of the game design, after the first island you can always do quests peacefully or find low level contents to do, so that you're fighting enemies lower level than you all the way to level 20, where you hit true challenges, it's easier than doing every quest you get immediately. @theleethanks, I never knew Rymrgand's Gift existed
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Even the bear (tankiest of all) isn't a good tank, don't send it in first, rather use it as something to engage when an enemy jumps to your backline or +10 accuracy provider (from ranger passive) Companions are more than enough, for potd the easiest way is always to metagame more and come back when you have better gear. Priests in 2 is less like a buff-bot in 1 because many of their buffs are inspirations now and can potentially be countered, and their importance decrease when you have other sources of inspirations. Instead I like to use them as affliction counters with low tier spell slots, for example they have the fastest charmed counter. Also they kind of become masters of exploits, but that's not everyone's thing. @theleecan you share an English version of your accuracy list? I'm trying similar stuff with a geomancer and want to make sure I have every buff I need, thx!
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Again this forum just eats paragraphs, just what is happening? Sometimes it's fine then now I dare not press enter. I can only think of 1. Lover's Embrace and alike 2. Chanter or Monk with fire + pull immunity from gear 3. builds like big game hunter. Any ideas that don't involve SoT + broken things?
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Playing on a potato laptop, Dorudugan is the only megaboss I tend to skip even for party runs, because for some reason all of its abilities can drop framerate to like 2 fps and I need to dodge them. This got me thinking about finding least interactive ways to beat it, so one freeze won't cost another 30-minute attempt.
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Just finished a first team run in months. I intended to make full use of Hearth Defender's Scale's +2 AR, but underestimated how hard it is to get everyone's attitude to +2, especially since I had both Pallegina and Xoti and had to pick a side when talking about anything related to gods. I ended up with one +2, two +1 and Xoti and +0. This got me thinking if picking companions over sidekicks for this is worth it.
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That's very informative, I think I got most buffs right but forgot about psychovampiric shield, and most importantly not playing nearly as carefully as I should. Did you find club and morning star modals necessary for the spells to land? And how did you beat the megabosses? I didn't make it to them with my skald/cipher but during my other cipher runs I had problem maintaining debuffs on them because their defenses were so high that missed and grazes are too often
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I forgot to mention DA series, DAO was "isometric" enough for me to enjoy without suffering from motion sickness but later titles force players to lean to 3rd person viewpoint and I often felt I didn't have enough control over my party, it's worse in Inquisition as the camera was even lower. Maybe there's a way to effectively play it but that was beyond me, I had to give up about 2/3 through the game.