Got the Giochi per il mio Computer issue and read the article. Ok, let's try a simple bullet summary:
* tone of the article is generally positive, in particular they praise Obsidian for not taking the lazy route and re-inventing the series' gameplay;
* they triumphantly say that they suggested the devs to implement a vanity camera....
* the game's areas are apparently rich with side-quests just with little backtracking, to make sure that you don't get too much of a sensation of being railroaded.. the game is certainly not an open world type of game, though;
* while the graphics and environments are praised overall they criticize the look of the game as "too clean";
* by how they talk it sounds like they could try the keyboard/mouse control scheme, so it's certainly already implemented;
* the way they talk about the progression system is very confusing, especially since they mix it with the stances system... only thing I'm sure of, is that they mentioned XP;
* dialogues are apparently pretty good while not being detrimental/distracting to the Action RPG experience, no mention of the story though;
* right now, the save system is based on checkpoints, but it's still subject to changes at this stage. I pray the Elder Gods that Obsidian will realize that Alpha Protocol's reception should be enough to ditch that kind of design;
* they discussed about the pack mule and ultimately ditched it because it was too goofy for the new game's atmosphere and they wanted to make a better inventory system;
* Richard Taylor says he can't say whether or not you're going to have animals in the party;
* the Causeway was created to make a way to make the characters travel long distances without breaking the flow of the game with loading screens and while still fitting the narrative, no comment on whether or not you'll get quests inside it;
* the team is still debating whether or not you'll get to customize armors and items;
* many of the design decisions were motivated by the fact that the title is multiplatform, but the "old school" design is not dead, in fact, they cite Diablo III as an example;
* on that matter, the story and the branching dialogue are going to be a key difference between the two games with "III" in the title, there'll also be some Obsidian-y trademark "decide whether to kill or spare this character" decision (they answered to whether you'll need to solve every encounter with violence like that).
That should be all, I'll try to describe the screenshots later.
EDIT: They too only mention two stances. Gaming journalism 101.