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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. That's such a unique design that I bet Squenix is already suing them!
  2. Wasn't Venetica another German game?
  3. Meh. NPCs being unvoiced doesn't really bother me all that much. They hardly ever had anything important to say in the main campaign too aside from their own missions.
  4. As pointless as this is, it's actually pretty important in this kind of RPG. You realize the vanity camera was already in the game during the New York presentation, right Tig?
  5. Yeah, it's really weird. I wonder what kind of job Squenix's PR is doing.
  6. Rough translation (it was part of a Q&A at the side of the page):
  7. Some screenies of my New Vegas modded Caesar's Legion playthrough: Electro-City Engineer in Goodsprings (Electro-City link, very good mod in my opinion) M.M. Lazarus fighting a Gecko. M.M. Lazarus looking at the horizon...
  8. Got the Giochi per il mio Computer issue and read the article. Ok, let's try a simple bullet summary: * tone of the article is generally positive, in particular they praise Obsidian for not taking the lazy route and re-inventing the series' gameplay; * they triumphantly say that they suggested the devs to implement a vanity camera.... * the game's areas are apparently rich with side-quests just with little backtracking, to make sure that you don't get too much of a sensation of being railroaded.. the game is certainly not an open world type of game, though; * while the graphics and environments are praised overall they criticize the look of the game as "too clean"; * by how they talk it sounds like they could try the keyboard/mouse control scheme, so it's certainly already implemented; * the way they talk about the progression system is very confusing, especially since they mix it with the stances system... only thing I'm sure of, is that they mentioned XP; * dialogues are apparently pretty good while not being detrimental/distracting to the Action RPG experience, no mention of the story though; * right now, the save system is based on checkpoints, but it's still subject to changes at this stage. I pray the Elder Gods that Obsidian will realize that Alpha Protocol's reception should be enough to ditch that kind of design; * they discussed about the pack mule and ultimately ditched it because it was too goofy for the new game's atmosphere and they wanted to make a better inventory system; * Richard Taylor says he can't say whether or not you're going to have animals in the party; * the Causeway was created to make a way to make the characters travel long distances without breaking the flow of the game with loading screens and while still fitting the narrative, no comment on whether or not you'll get quests inside it; * the team is still debating whether or not you'll get to customize armors and items; * many of the design decisions were motivated by the fact that the title is multiplatform, but the "old school" design is not dead, in fact, they cite Diablo III as an example; * on that matter, the story and the branching dialogue are going to be a key difference between the two games with "III" in the title, there'll also be some Obsidian-y trademark "decide whether to kill or spare this character" decision (they answered to whether you'll need to solve every encounter with violence like that). That should be all, I'll try to describe the screenshots later. EDIT: They too only mention two stances. Gaming journalism 101.
  9. At least the new screenies were nice.
  10. The original French PR talked about 4 players co-op. The English one was more vague for some reason.
  11. Rockin' the Vault Security look with authority glasses.
  12. It's Ezio, not Enzio
  13. Looks definitely aren't going to be the strength of this game.
  14. Sorry, I misinterpreted your line. Yeah, there's no mention of attributes during the article, but that doesn't necessarily mean they were completely removed.
  15. It's not a rumor, it's in the GameInformer preview. But frankly, it's a small price to pay for a possibly non-broken leveling system.
  16. ...Okay, enlighten me, what is supposed to be the connection between those three characters beside the white hair? If anything, I'd compare Raistlin Majere (curse me for listening to a friend's advice and reading Dragonlance, some of the worst literature I've ever had the displeasure to read) to Elric of Melnibon
  17. Well, if it's as moddable as Oblivion and if the things they promised in the preview happen (I'm fairly doubtful on the Bethesda hype, they're definitely the worst developer of WRPG from this point of view), then I'm getting it, even if I find things like that silly. It certainly sounds like a step in the right direction to me.
  18. This bit: Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions. Made me lol. Seems we'll get an Oblivion refined by Fallout 3's experience. Can't say I mind. Let's hope that the engine works decently.
  19. From the Sarcastic Gamer interview with David Gaider: Nice to see you admit that, Dave.
  20. In the very end it mentioned a release, "We're still deep into development", does that mean Q1 is still accurate? A preview mentioned that the game was roughly 60% complete, so it's very very unlikely. Also, I searched for the issue today but I couldn't find it. I'll try again next week.
  21. I checked. They indeed did apply for those trademarks.
  22. Which means four DLC in total, which is roughly in line with what they did with Fallout 3. EDIT: Source? A post on neogaf http://www.neogaf.com/forum/showthread.php...55&page=232 Thats why "apparently" Thanks.
  23. Which means four DLC in total, which is roughly in line with what they did with Fallout 3. EDIT: Source?
  24. I think that his bow has a fairly ugly design. That's about all I can think right now.
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