It's geared around the PC's basically being the non-registered citizens who live between the cracks of society, and act as the general deniable assets between the various Mega-Corporations. Typical cyberpunk conspiracies, extraction of corporate assets, r&d theft, destruction of assets to get a leg up.. all wrapped up in various betrayals, cat's paws, and other questions of trust.
Then it's just loaded with the whole "mana cycle" and 'magic' having returned to the world in the early 21st century, which brought with it the awakening of slumbering dragons, re-activated genes that turned various members of humanity into elves, orcs, dwarves etc.. and added the whole social upheaval and "immortal conspiracies" to standard cyberpunk.
I've seen it played uber-cheesy, and really gritty. It can go either way depending on the mood of the GM and the players in the campaign