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Raithe

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Everything posted by Raithe

  1. https://www.laughingplace.com/w/disney-parks/artist-dan-goozee-passes-away-at-the-age-of-81/ The man who gave us such posters as:
  2. "We thought we were watching Ballet, actually it turns out to have been a Mosh Pit..."
  3. https://www.tumblr.com/whiteshipnightjar/740784061857071104/zoozve-my-beloved "we don't live in a big clockwork, we live in a dance club" has to be a great takeout comment from that
  4. With H:ZD it was the layered reveal of the history as it went. It had that start-up that was possibly a bit too long before the serious hooks kicked in, but was nicely structured. The reveals, the half twists of the story as it led you through it all. Combine that with how much you picked up the assorted datapoints and audio recordings of peoples moments during the fall. The emotional delivery behind some of the moments of Operation Enduring Victory added a great level to it. But then again, that depends on how much you got engaged by it all. Que sera sera.
  5. https://www.cyberpunk.net/en/news/50098/introducing-a-limited-floppy-edition-of-cyberpunk-2077
  6. https://mashable.com/article/the-crow-soundtrack-30-anniversary
  7. Been plowing through Horizon Forbidden West on pc now. Completed the main quest and moved onto the Burning Shores dlc. Pretty good all in all, though possibly not quite as emotionally engaging or as deep a story as the first one. The music score still adds a lot of depth to the game and the emotional story beats you do get. Some of the context sensitive controls can be a bit finnicky, and I've sworn a bunch of times where I've meant to take several small steps carefully at climbable edges and it's read it as the double click for dodge-roll and launched Aloy off a high surface. Possibly because of the nature of the story this time around, since you aren't plumbing the depths of so many ancient ruins looking for answers you also don't get quite so much of the bittersweet and melancholic datapoints and holo/audio recordings of last moments from the fall. And I have to say, the end sequence for the main story is incredibly cinematically done for the credits. Aloy on flying mount going across the landscape, looking across glorious vistas as it slowly covers the entire game world map in lazy S paths, end credits emerging from the landscape only to scatter into glitter on the wind as the you move into them, finally reaching the point of the map the final mission occured just as the sun is setting behind that location and the credits morph into a "thank you for playing" all set to slow, epic orchestral music.
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