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Everything posted by Orogun01
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Evil Within 2: Stealth is King, handguns have the stopping power of a poke.
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Games so good it costs human misery to make them.
Orogun01 replied to EbonyBetty's topic in Computer and Console
I can see both issues as unjust without having to compare them, my personal grievance is that after emigrating to what I thought would be a better place I find the same cage except now its gilded. The sheer stupidity of not asking to better your conditions because someone has it worse is ridiculous, they can care for themselves and I will do the same for myself. The worst is when this argument comes from people who are not themselves in optimal conditions and ask others to sacrifice their standards for others. Asking the barista at Starbucks to not have AC so that children in Third World countries can have it better; whilst the 1% still have it worlds above better than everyone, that just sounds like the stupidest form of Socialism ever.- 79 replies
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Games so good it costs human misery to make them.
Orogun01 replied to EbonyBetty's topic in Computer and Console
Yup, everyone interested in how games are being made should read the book. Crunching is a wide spread problem in the industry unfortunately Crunching isn't the issue; poorly managed projects due to upper management ****ing up and having the workers fixing up their mistakes so they can write themselves a big fat bonus, is the problem.I firmly believe in letting things break and become the worst, that seems the only way to get upper management to get with project. Well crunch is the problem, but management is the cause (for the most part, probably are some cases when it can be other areas). Project management sure isn't easy, have to deal with a lot of politics some of the time which causes screw ups. My current company has that issue in spades. I should clear up, I consider project managers below upper management. I'm talking CFO, CEO, COO and those directly below them; I'm a position to know that PMs have it way too hard.- 79 replies
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- cd projekt red
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Games so good it costs human misery to make them.
Orogun01 replied to EbonyBetty's topic in Computer and Console
Yup, everyone interested in how games are being made should read the book. Crunching is a wide spread problem in the industry unfortunately Crunching isn't the issue; poorly managed projects due to upper management ****ing up and having the workers fixing up their mistakes so they can write themselves a big fat bonus, is the problem. I firmly believe in letting things break and become the worst, that seems the only way to get upper management to get with project. Yeah, they want that big fat bonus, because they worked their way up there for years of various sacrifices and hard work - now someone puts a certain financial goal for them so they can get paid a good amount of money and keep their job, that someone is perhaps a friend of yours who has ownership on the stock market or funds allocated in investment fund, that is working for his retirement plan. They want a certain level of return from the invested money and that means they will pressure management of companies in which they hold cash, to push towards better returns. I can count on a single hand companies that decided to come up with explanations that they will be running lower return in short term, for better gains in the long term... Longe term does not exist in a volatile market - so things get pushed on the board to have certain levels of growth and profitability, that gets pushed on middle management, who have to cope with various expense cuts and reallocation of work force and that pressure in the end gets pushed back to the line employee doing the daily job for the company projects. We as customers want higher return on our financial investments, want prices to stay stable and quality to increase, but at the same time we put the pressure on higher salaries. That gets improved by either automation of some jobs (some people lose jobs), relocation of the jobs to cheaper locations (another batch of people loses their jobs), or by squeezing the project time - then we are unhappy as it takes away from our personal time. Of course these are not the only effects, but the most visible ones. "Hard work" People don't get ahead because of hard work they get ahead because of "hard work" that gets noticed by the bosses and they buffing up their resume. I could get in my current company a meaningless title that sounds impressive and get a better job at another one, without knowing **** all about what I'm doing and if I butter up to management enough they will see it right to keep me and I can pass along the blame. That's how you get ahead, the business world is a meritocracy only if the merit is brownnosing.- 79 replies
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Why the quotes? they are right ****ers for stopping people from playing their games.
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A Funny Thing Happened on the Way to the (Obsidian) Forum
Orogun01 replied to Amentep's topic in Way Off-Topic
****, I kinda want to see it. -
A Funny Thing Happened on the Way to the (Obsidian) Forum
Orogun01 replied to Amentep's topic in Way Off-Topic
The irony is of course lost on the clever bastard that wrote this. -
Games so good it costs human misery to make them.
Orogun01 replied to EbonyBetty's topic in Computer and Console
Yup, everyone interested in how games are being made should read the book. Crunching is a wide spread problem in the industry unfortunately Crunching isn't the issue; poorly managed projects due to upper management ****ing up and having the workers fixing up their mistakes so they can write themselves a big fat bonus, is the problem. I firmly believe in letting things break and become the worst, that seems the only way to get upper management to get with project.- 79 replies
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Pictures of your Games Episode IX - The Bigger Picture
Orogun01 replied to Rosbjerg's topic in Computer and Console
I'm somewhat miffed that you haven't showed us the actual figure. -
Except that the same monster type has levels so an "old"(they put adjectives in front of the monster name instead of a numeric value) enemy is easier than a young one but both yield the same XP and the difference is significant enough to merit mentioning. It seems like there's a lot of hurdles in this game that just feel like unnecessary padding to make their open world appear to have the same value as a AAA production.
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Well, considering that a monster that you can kill in 3 hits yields the exact same XP as one you have to kill in 50, I'd say i'm justified.
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Ok, either I've gone masochist or I had my first bit of fun with ELEX. after solving the murder quest I'm beginning to feel a bit better. Full disclosure, I did use Cheat Engine to buff myself 2 levels.
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I wonder what they spent the most time developing in ELEX, everything seems a bit rough from the characters to the environment. The combat and leveling curve seem poorly optimized and the game will give you a bunch of quest that require you to go places that are way above your level, which is made the more harrowing by the fact that leveling is so slow. Combat yields so few EXP even when is an enemy far above your level. They're not kidding when they say that you should lure enemies towards NPCs, but kill stealing is very difficult and yields so little. So far I can't recommend this game as it is.
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I'm playing Elex and I gotta say that the stamina bar is a stupid addition on what is already a very difficult curve. It is bad enough that the PB formula is to have you start useless but why they need to add a limiter on game that is open world, meaning that there are clusters of enemies which reveal the flaw that is the targeting system. So far I gotta say that the combat was way better on their earlier games, same with the story so far. But seeing as its a PB game I will endure a while longer and see if it picks up.
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Movies You've Seen (or would like to see) Recently
Orogun01 replied to Rosbjerg's topic in Way Off-Topic
That's totally me, if I know the dog dies then I don't watch It took me a few sittings to get through the first John Wick but my wife completely checked out after the dog was attacked but I was able to power through that when he starts getting revenge Generally I'm the same way but I like how John Wick did, it was early enough that we hadn't become to attached and it served as the emotional catalyst that propels the rest of the movie. -
A Funny Thing Happened on the Way to the (Obsidian) Forum
Orogun01 replied to Amentep's topic in Way Off-Topic
That joke only makes sense if you assume that the world is a hostile place for women and that every man wants to forcibly have sex with them. It is a premise as ridiculous as straight men assuming that every gay guy they meet wants to bugger their bum. Except, assuming one is homophobia but so far society doesn't care about androphobia and rather listen to what is a very minimal disturbed section of womankind. -
I had the game pre ordered but I saw reviews anyways. One thing that concerns me and that maybe you can clear; is it true that the initial "hump" in difficulty that its common in Piranha games, stretches longer in this game due to its open world nature?
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So? I live in Florida, pretty sure that if I go outside I can read it.
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A Funny Thing Happened on the Way to the (Obsidian) Forum
Orogun01 replied to Amentep's topic in Way Off-Topic
Doubt it; I played enough simulation gamest o know how economy works, Nash principle would definitely guarantee the failure of a video game boom. -
I'm hoping that the writing will go back to the snark, sarcasm and general apathy of Risen 2. More MC need to act like they don't give a damn about saving the world.
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Ditto, I know Ellen would go crazy about it too.
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Please tell me you're lying.
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A Funny Thing Happened on the Way to the (Obsidian) Forum
Orogun01 replied to Amentep's topic in Way Off-Topic
Sometimes I feel people actually live by this... I do -
I for one would have loved to play Deus Ex as a kid.
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Seems like an interesting system, I 'm just concerned about hybrid classes since I'm trying to run a few of those.