NotDumbEnough
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My personal experience is that while the cheap low tier invocations are good, most fights are decided instantly with Sasha's Singing Scimitar and an empowered Her Tears Fell Like Rain (or its unupgraded version), regardless of difficulty (as in, you will likely deal upwards of a thousand total damage per cast by the late game). You might not get much mileage out of Trickster's sneak attack since your invocations will do most of the damage. I'd recommend multiclassing with a saber Devoted instead, as the perception inspiration is helpful for your invocations as well as getting you more crits.
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Vessels too including fampyrs, darguls and skeletons. I remember leaving the crypt in Sacred Stairs too late (I modded in upscaling up to ten levels) and the dargul barbarian in there wiped my party with Heart of Fury and Barbaric Retaliation. But it's mostly noticeable in shipboard battles that are by default of much lower level. I was shocked to see Dawnstar Incarnates while boarding the ship to save Bearn. Some other examples of nasty upscaling (even if you don't mod in larger upscaling limits) are the burning soldiers in The Bridge Ablaze. Specifically the archers have Vanishing Strikes which is very nasty.
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Upscaling literally changes enemy levels and they seem to auto-pick abilities just like newly added companions (or for casters, get most if not all of the spells at that tier). For example, if you turn upscaling high enough enemy monks in shipboard battles will use Whispers of the Wind and Inner Death against you (assuming they scale up to level 19). Inner Death is particularly scary as it kills most builds instantly on crit (I don't think the ability was balanced around the enemy having it). Barbarians with Barbaric Retaliation can also be scary if you're not expecting it.
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Unless you plan to metagame I'd suggest you take neither. Low level summons on Chanter are really not very interesting compared to what you get at higher levels. My low tier invocation choice is usually The Shield Cracks as it's a spammable -AR debuff that also happens to target deflection. Most -AR debuffs aren't particularly spammable or target fortitude (which tends to be much harder to hit) so it's really nice to have.
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I think you see it more often with upscaling turned on, since at their base level they can't cast a lot of these spells. One of the more fun scenarios I had was where I had even more upscaling than usual modded in (up to 10 levels upscaling), then visited Poko Kahara at a high level. In the mass skeleton fight all of the skeleton archers started spamming Ranger's Binding Roots on me. I was not expecting my entire party being immobilized.
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Ironically the phantoms tend to have so much health that making suicide builds (e.g. with Whitewitch Mask, Effigy's Husk, etc.) with them tends to be very underwhelming. The Wizard weapons you summon naturally keep them out of harm's way, or in the case of this mod, Citzal's Enchanted Armory makes them quite tanky. I don't really need more health on them.
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Suggestion: make Essential Phantom last longer (maybe 60s?). It is a tier 7 spell, but is often actually worse than the tier 4 Substantial Phantom. It has a lower duration due to less PL scaling and will often waste time casting its low tier spells despite most players probably summoning the phantoms to make use of conjured weapons. The phantom having Minoletta's Minor Missiles is particularly bad since it has penetration issues.
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I actually miss different spells having their own distinct accuracies from the first game, it's just that in this case it's implemented in a bad way. It would be nice to have some options that are more reliable than others without having it be auto-hit like Thrust of Tattered Veils. Right now we only have the Chanter's stunning invocation, and some hidden negative modifiers in Binding Web/Pull of Eora and these PL bonuses. An accuracy bonus would also go a long way towards making certain extremely situational spells feel better, for example Concelhaut's Corrosive Skin. A single dice roll that you go all in on for a tier 9 spell feels bad.