Everything posted by Nepenthe
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Obsidian at GDC 2012
Personally I was entirely satisfied with that aspect of the game, but then again, I come from a morally less-repressed society.
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Witcher2
Is this attitude a prerequisite for becoming a member of the moderation team, or is it a part of Integration?
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Mass Effect 3
I find the problem with the ending to be less the fact that it was last seen in DXHR, but the fact that it SUCKED there, as well. And they were better endings. I think the 200 point thing is actually the whole Salarian navy. Their advanced espionage capabilities are of very limited use towards the reapers. IIRC I got a separate STG unit, as well. + they used to eat flies...
- Mass Effect 3
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Mass Effect 3
I daresay that first instance is a perfect example of C&NC - choice and non-consequence. No matter what you do, an equivalent replacement gets drafted in so the plot direction can proceed with zero effective alteration. A number of other spoilers I've read seem to indicate this is pretty much the most common way of dealing with the living/dead status of all the NPCs in the previous games - though that Wrex one seems a little bit better than the norm. (I've gone into don't-care-about-spoilers mode now and just reading freely since I've decided to just wait it out a while) The personnel changes also result in different outcomes, but, yes, I don't think there is radical branching at any point, and the ending zeroes any choices you've made, in any case. Talking with people will bring out a ton of minor differences though (like which doctor you recruit onto your ship, who lives and who dies of your former companions, occasional cases of a third door being present when all the right people are in the right place etc.)
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Mass Effect 3
Good point, I keep assuming it's just the Line that causes confusion, but there are indeed multiple other options (like the tech specialist being killed for a number of reasons not related to using the right tech specialist) that might not be obvious. Casey seems to channel the X-Files' Chris Carter in a lot of interviews. Should've been prophetic, I guess.
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Mass Effect 3
No wonder you guys've been bitching about the lack of CC in the games, you've missed all of it. There's nothing random in the suicide mission deaths. The most one often assumed to be "random" are the "hold the line" deaths, which are actually based on a fairly simple mathematic formula, where some crew members are better at holding a fortified positions (Archangel, Grunt, Zaeed), some are bad at it (at least tali, mordin and kasumi). You just have to make sure that the big guns are at the line and preferably send one of the weakest ones to accompany the crew back to the Normandy. Of course, it's possible you ran into some kind of bug I've never heard of, but by design, there are no random elements in the suicide mission deaths.
- Mass Effect 3
- Mass Effect 3
- Mass Effect 3
- Mass Effect 3
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Witcher2
I wouldn't day1 it for the xbox, as Tigs points out above it takes pretty heavy advantage of newest PC tech and the studio has 0 console releases to their name. Sounds like a recipe for massive performance issues, if I ever heard one.
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Mass Effect 3
I found grenade drops to be quite plentiful in the missions, so that wasn't really a problem for me. Of course, Shepard only had the miserable lift grenades (aren't I happy they took out Amplification and replaced it with those at the last minute), so the problem only came up with Ashley's Inferno Grenades, anyway.
- What you did today
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Mass Effect 3
DA2 did the same, there were a lot of "neat little touches" but if you can't get the basics right it makes no difference. I think this is kind of the opposite of DA2, the fundamentals are sound but there is a single massive ****-up in the end. While DA2 has so many small(ish) things that they become a torrent of fail to some people. No piracy reference intended.
- RANDOM VIDEO GAME NEWS THREAD!
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Mass Effect 3
Had Liara and Garrus for most of the game, first ME game where I was happy I had somebody with crowd control on the team and their abilities stack well with my sentinel. Occasionally grabbed Ashley along with Garrus for dual Revenant lulz. This was before I realised that EDI is essentially Miranda this time around (incinerate and overload, since overload now affects barriers, too). Might try Javik and EDI, if I ever recover enough to play this game for a second time. The amount of banter on the Normandy really is staggering. Just another aspect that makes their last-minute faceplant even more bittersweet (and not in the way they intended). Edit: oh yeah, Bob brought up a good point, found myself using Cryo quite a bit on my sentinel this time around.
- RANDOM VIDEO GAME NEWS THREAD!
- RANDOM VIDEO GAME NEWS THREAD!
- RANDOM VIDEO GAME NEWS THREAD!
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Mass Effect 3
Pretty close. Of course, Matrix Revolutions sucked all the way through, this only comes apart on the edge of a crater. I should probably have elaborated a bit more, but I thought about WTF endings petering out a bit into technomysticism and weird stuff. Heck, Battlestar Galactica did it too Not really, I saw what you were going for. I just find it even more annoying in the ME3 case, as it was perfectly fine until the last hurdle. And then it crashed and burned. I found BSG delivered enough closure, though I understand a lot of people were upset with the ending there, as well.
- Mass Effect 3
- Mass Effect 3
- Mass Effect 3
- Mass Effect 3