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15 GoodAbout Sylvia Rose
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Loving the game but feel these are needed
Sylvia Rose replied to Luke Bates's topic in Grounded: Feedback & Suggestions
I second this. Its really annoying to craft these one at a time when you are almost always trying to make a bunch of them. -
Um, then what is the hot dog? Or the juice boxes? The one full of ants where a a BURG.L Chip and one of the Rotten Bee Armor pieces is?
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A Button To Rise Swimming
Sylvia Rose replied to daniel.robert.campbell's topic in Grounded: Feedback & Suggestions
I was pretty sure I mapped swimming up to the jump key in the options... I'd have to double check that though. But I recall being able to swim on the surface in this jerky motion, constantly diving and resurfacing. One of the reasons I avoid exploring in the water. -
Lady bug bug, and ant+weevil bug
Sylvia Rose replied to Drifty's topic in Grounded: Feedback & Suggestions
I haven't logged in to the latest update, but ladybugs easily became the rarest bug in the game for me. -
More playable characters.
Sylvia Rose replied to Deadly Duck1's topic in Grounded: Feedback & Suggestions
I just don't have friends LMAO. -
More playable characters.
Sylvia Rose replied to Deadly Duck1's topic in Grounded: Feedback & Suggestions
You actually play multiplayer? I must be the weird one for only wanting to play solo. -
Repair Cost of Pebblet Axe Too High
Sylvia Rose replied to daniel.robert.campbell's topic in Grounded: Feedback & Suggestions
You use Qz to repair tier 1 tools? Why? I always have a stack of sprig on me and grass is always within reach. The only thing you "have to stop and search for" is pebblets, and that barely takes any time. Tier 2, yes, repair those, because it takes MUCH longer to get the resources for them, comparatively (I'm looking at you, ladybug head!). Of course, I made it my top priority to upgrade my tools to tier 2 so I didn't spend long with the other stuff. Other players may not do that. -
Thanks, I hate it. If he's stuck there, I doubt he'll respawn. Mine has been there for days. Maybe try a gas arrow right above it? Don't know if gas penetrates water.
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Repair Cost of Pebblet Axe Too High
Sylvia Rose replied to daniel.robert.campbell's topic in Grounded: Feedback & Suggestions
I agree with @McSquirl Nugget that tier 1 items shouldn't be repair-able because of how easy it is to make new ones. When they break, they are taken out of your inventory, gone forever. Before the 8/26 patch I had only managed to find a single ladybug head because of how rarely they wanted to spawn. So I used it to make a tier 2 axe. I also saved every piece of quarztite I found in order to repair my higher tier stuff. In addition to that, I constantly carried around a tier 1 axe as well to reduce wear on my more expensive one, saving the t2 for weeds. I went through at least 10 pebble axes AFTER having crafted the insect axe. I don't miss that! Now I just repair my stuff whenever it gets down and only carry my highest tier stuff. I've got plenty of Qz to get me through! TLDR; why are you repairing t1 equipment? Just build new. Save Qz for your top tier gear. -
Bugs Runaway & Recover HP
Sylvia Rose replied to RobbySaturn's topic in Grounded: Feedback & Suggestions
The way I do combat currently is, depending on the bug, an opening salvo of venom arrows. I can usually get 2 off before the bug is in my face (usually a spider). Then I swap to a 2-handed melee (mint mallet) and circle-strafe up against the bug in 3rd person. Being against your enemy gives you a smaller circle to strafe in, making your movements more time/cost effective. You get less strafe when you are further away. I only block when I see the bug start its attack animation, and even then its only a quick tap to get that perfect block (since it partially stuns the enemy). I guess when you look at it that way, things are working as intended. Its more of a skirmish tactic than "choose your fighting style" ala D&D. It would be cool to be able to use bows in a larger capacity... (I use it more for knocking down berries than fighting) but for the moment I personally think combat is okay. But I still agree bugs should have a longer healing timer. Don't instant-heal, because we as players don't get to instant heal just because we got bored and de-aggro'd. LOL. -
Bugs Runaway & Recover HP
Sylvia Rose replied to RobbySaturn's topic in Grounded: Feedback & Suggestions
I agree they shouldn't fully heal instantly, but I think the developers are trying to "de-cheese" combat like this. One combat method seems to negate the other. Either combat stays as it, and melee is the way to go, or they change it and ranged becomes the way to go, because why risk going in close when you don't have to literally ever? I'm not sure there's a great solution here... -
Completely agree!! While the idea of hot-crafting is good, I think it could be WAY better. Hot-crafting should mean that you don't have to go to a different menu to craft it. If I say "craft a thing" and part of the recipe has hot-crafting items in it, then they should just be crafted automatically. Save me steps, like I think you were intending to, Grounded! Please! On that note, they should extend some of the hot-crafting to other items out there, like bandages and torches.
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Bugs Runaway & Recover HP
Sylvia Rose replied to RobbySaturn's topic in Grounded: Feedback & Suggestions
I'll throw my 2 cents in here. One one hand: It is realistic for a bug to immediately run away from something it can't reach. Bugs rely on pure instinct, and they wouldn't survive if they just stood there and took hits for no reason. On the other hand: This realistic approach to bug intellect is really annoying when trying to shoot bugs because if you use the terrain to run around them, you will most likely aggro ANOTHER bug and die. Or else if you use the high ground they just run away, like you've said above. Personally I think this could be solved (a bit) by allowing you to "lock on" to a certain bug while attacking with a bow in order to allow you to focus on running around. However, if the developer made bugs ACTUALLY realistic in the sense of their terrain movement, there would be no choice but to face-tank them all, because there's no reason these bugs shouldn't be able to crawl up walls and rocks. Yes, that would make them MUCH scarier and harder to deal with, but that's how bugs work. Spiders in particular should be able to get you unless you are floating in the air. (Plus, if then you could actually hit flying bugs with a bow! I'm sure there will be some things like mosquitos and wasps that will be impossible to shoot otherwise.) Now, if you want to build an archer tower, that's great. Go for it! That's your prerogative on how to play the game! However, bug A.I. should be designed to gain aggro on structures you are standing on to try to get you to come down. Yes, that would mean all your hard work building something could be gone when a spider breaks your tower trying to get its meal, but hey, bugs are aggressive and unforgiving. That's just bugs. BUT this also gives you a reason to build your structures out of clay and such so its much harder to be knocked down and give you a reason to use the repair tool. EDIT: As a sidenote, once you learn how to circle-strafe an enemy and properly time your blocks (almost never needed, really) you can fight literally every bug in melee with ease. Ladybugs never hit me once. Orb-weaver spiders are a complete joke. Ants? Nah, just keep swinging. Wolf spiders can be tougher because their attack animations include pauses which make you second-guess what they will do, but otherwise function just like an orb-weaver. Honestly, the biggest challenge is bombardier beetles because they can shoot the acid glob fast and very accurately (and often times right on top of themselves so you must wait to melee them). -
Biome Suggestion: Air Conditioner
Sylvia Rose replied to Sylvia Rose's topic in Grounded: Feedback & Suggestions
Perhaps not wire. More likely a screw. I was just trying to think of something that would make sense to harvest from, component-wise. And yeah, you do have to suspend your disbelief a bit for things respawning. Though to be fair, the mints do NOT respawn currently, so maybe the metal stuff shouldn't either? -
Biome Suggestion: Air Conditioner
Sylvia Rose replied to Sylvia Rose's topic in Grounded: Feedback & Suggestions
Great ideas! Turning on/off at different times of the day, for a certain amount of time, is brilliant. Adds a completely new sense of danger! Bug parts stuck in the vents is a good idea too! Maybe only the "common" drops from bugs like legs; no mandibles or acid glands or boiling glands. Harvesting metal from components on the inside is nice; maybe a huge bundle of wire you have to use a tier 2 axe on, so that it doesn't break immersion as much when you can harvest it forever. (Or instead, each 24 hours a new piece of wire drops that you can harvest a few pieces out of before you have to wait another day?)