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entrerix

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Everything posted by entrerix

  1. seems to me the main diff between high and low fantasy is not so much "magic" as it is "power" high power vs low power. are the heroes slaying dragons and stopping armies? or are they stealing a chest of gold?
  2. dude, i ALMOST started a reply to hurlshot and then just stopped myself... not here, not in this thread... my hulk green nerd rage faded... for the record, i didnt hate f3, it was a fun actiony/adventury/explorationy game not fallout. (sorry i couldnt stop myself)
  3. so hopefully obsidian just uses the beards that are already made, and then they get the pleasure of making a game with stuff to do other than raid dungeons at least the dungeons in f3 were designed better than the oblivion ones *shudder*
  4. i totally respect that outlook on the game, its not mine, but its fair and i had similar thoughts myself but i forgave them in light of the fun i was having with the game. however, you do agree, that it did not fail to deliver on all of its promises. because the setting and audiovisual design are top notch
  5. oh darn, i thought they were doing it to reignite interest in their products so they could wow us with something genuinely great... im usually too optimistic about this stuff for example, the second i heard bungie bought their freedom from microsoft i thought "sweet, in two years I'll have a new myth game." whoops my bad, i should have said a new HALO game... ****ing halo ruining myth forever
  6. dude. seriously. you cannot tell me that bioshock failed to deliver on its sound design and art design. i'm starting to figure out your style of conversation 1. say something divisive and somewhat outlandish that will anger others 2. slowly back away from the strength of original statement to something like "well not EVERYTHING... but I thought we were talking..." don't get me wrong, i like discussing stuff with you, but sometimes you say stuff that you have to KNOW is gonna be shot down edit: also you totally ignored my points regarding spirit of the original games, because you knew you were wrong and instead of saying "oh yeah whoops didnt think of that" you change the issue a bit to start a NEW argument! arg, i woke up on the wrong side of the bed this morning i guess. sorry if im being rude
  7. yeah farcry 1 DID change shooters a bit after it's release, it added stealth to traditional fps, and it had big environments to move around in instead of confined linearity.
  8. lucasarts has been a little cool lately, with the re-release of monkey island (now with spiffy art graphics!) and their old adventure games on steam (sans grim fandango and full throttle for some insane reason) i've got hopes that someone over there is re-thinking what made them a cool company so many years ago fingers crossed for tie-fighter 2!
  9. i agree with that thinking re crysis, though i think its unlikely for far cry 2 to be looked at as a classic down the line, though from your tone it appears you feel the same
  10. ok, well, whether or not mount and blade counts, can anyone think of any OTHER really great low-fantasy games? and the greatness of mount and blade is questionable. i havent played it though so i will not judge!
  11. you misunderstood my thinking, i think. (purkake) bioshock took the most essential elements of system shock 2 and then turned off the things which made it more complex, i agree that it dumbed it down, but the spirit survived intact. NOT LIKE FALLOUT 3 (spirit DID NOT SURVIVE) however, torment: what made it good was the dialogue and character development and setting, so a "lite" version of torment would just have a much more streamlined combat system (maybe even a bit more actiony-like pushing buttons to whap cranium rats), while retaining all the good writing and style. so yeah, it will never be released. nobody plays torment for the tactical combat... streamline that and make it kid friendly, but keep everything else, thats a gem of a game in todays "lite" world also, im thinking not a remake of torment, just a good, story driven rpg thats got a big snazzy budget and is well written with layers to be uncovered in a unique world, but good, with good combat. so basically im asking for the perfect game and no, no one is making it, let me dream though...
  12. also, if i remember right, this artwork is really old and is not related to any game in production. i saw an article for it AGES ago that debunked its relations to pretty much anything (no movie no game etc) i could be remembering wrong, i saw this stuff a while ago which is too bad, disney-shock might be a fun game
  13. dude, it's like you keep reading my mind, it's eerie! i had the EXACT thoughts on simms/moriarty! "it's like they gave up halfway through this part... and decided to build another stupid inconsequential dungeon instead of giving us something to do that mattered"
  14. now we just need the bioshock equivelent to torment someone to really go balls out and big budget but still maintain the elements that made the classic a classic edit: one more reason to be glad for the existence of bioshock, I'm pretty sure the new batman game only exists because of it. and thats a good game too
  15. i completely agree with you slowtrain! i was SOOOO dissapointed when i started really exploring megaton and found out how un-interactive it all was. it was like a diorama! the only things you could really do other than the bomb were fix the pipes and handle the drug addict... in almost any town in fallout 1, a ten year old game, you could do WAY more than that in just about any town in the game. even worse, there were really only two towns in f3! the game was more of a wasteland action explorer game than a rpg edit: i did like a couple quests though - I liked the "shoot em in the head" quest, and "stealing independence" - though it was a dungeon crawl it was the most fun dungeon crawl i'd played in a while. that quest where you could convince all the tenpenny people to accept the ghouls was ok too. it was about the only quest where talking felt remotely useful
  16. i check gog every week but so far none of the games I want on there have been added to the catalogue... I'll keep checking though but things don't look too promising for some of them
  17. bungie needs to get off their asses and make a new myth to take advantage of the hype that will follow starcraft 2. starcraft 2 a,b, & c will be glorious i'm hoping. though i must say, i was a bit dissapointed with warcraft 3. it just didnt do it for me after warcraft 2 and starcraft. then again I didnt like diablo 2 at first, it wasnt till a year later when I replayed it that the fun really struck me
  18. i have a feeling that left4dead was the beginning of a new era of coop. I wouldnt be surprised at all if Call of Duty and other series started incorporating many ideas that began in left4dead i wholeheartedly agree that game will likely be remembered as a classic/trendsetter in future years and duh! rockband/guitar hero! didnt even think of those but they basically created the new "social/party" games movement and they showed that people will shell out cash for crazy peripherals so long as the game is good enough
  19. i agree with the idea that most cities should be "solvable" in some fashion. each area having a trouble that can be resolved (NOT MEGATON, FIXING THAT BOMB TOOK 3 SECONDS) ala junktown, adytum, gecko, etc more quests that matter! I can only hope that sawyer and co are replaying the originals to determine how to make the quests feel more like the classics and less like the stuff in F3. though to be fair, f3 did have several decent quests, just not enough, too many were just dungeon crawls with window dressing.
  20. he's a tool for allowing the destruction of deus ex either fix the series or do the honorable thing and get to the seppuku... jk sort of
  21. has there ever been a really great low-fantasy game? i'm curious, heck I might have even played one but now cannot remember
  22. finished story mode on BATMAN! then I solved all the riddles/found all his hidden trophies (goddamn joker teeth, I was searching for ONE tooth for about an hour before I finally found the bastard) the game really reminds me of a mix between bioshock, metal gear solid, and metroid. with a unique combat system. very very fun. now I'm gonna dive into the challenge mode and try to 100% it then I'm gonna restart and play the game on hard. though I must say I thought normal was the perfect difficulty, tough at times, but rarely frustrating (except maybe the last boss, its a long fight and there are no checkpoints = me getting annoyed at being at the FINAL HIT and screwing it up THREE times in a row, meaning I have to do the whole 10-15 minute fight all over again...) my only real gripe with the game is that there are basically only 4 boss styles, and you fight one particular style very very frequently. I wish there was just a tad more variation in those fights.
  23. it's so hard to imagine that coming on the heels of nwn 2 which was so lifeless compared to torment. still, i do intend to play motb sometime in the near future. just need to wait until I'm excited about the idea of playing an rpg again. i really wanted to like nwn2, and there were lots of things i DID like, but for me, one of the most damaging things that can happen is me getting bored by the game I'm playing. I've heard many times over that motb is much better, so i do look forward to playing it! (i just won't start with nwn 2 next time
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