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HoonDing

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Everything posted by HoonDing

  1. I wouldn't call it boring. You can actually create pretty much any spell you want in TW2, and completely crazy spell combinations at that, but I was never patient enough to collect all the necessary cards. As far as action RPGs go, I can't think of any game that did it better, it's miles ahead of Gothic series/Risen and even the Elder Scrolls series (except for Morrowind).
  2. At higher levels, depending on party size, the vampire chamber in Firkraag's dungeon can hold around twenty vampires, and there will be at least two Greater wolfweres (with friends) in a corridor later. I only ever encountered Iron golems, though. All golems can easily be killed with Melf's minute meteors, anyway (even though it shouldn't, but the game doesn't strictly follow P&P rules).
  3. I blame Purkake.
  4. Woman goes into labor during Skyrim presentation
  5. I picked up the 2008 Prince of Persia game from eBay a while back. I might be playing that after finishing my replay of Space Siege.
  6. That quest where you recruit Mazzy is probably the first one I do after the slavers quest, the Thief Guild quests and the serial killer quest. It's clearly the easiest of all exterior dungeons, I'm surprised someone would need 'cheating' to get through it. If memory serves me right, Haer'Dalis requires a romp through an Illithid dungeon and then a quick visit in a planar prison that counts a few demons among its jailers. Definitely harder. Trademeet & Windspear Hills aren't much harder than Umar Hills right after Irenicus' dungeon, considering the aforementioned level scaling and the fact that you can bypass fighting Firkraag (just like with the Shadow Dragon). What can be tricky about Firkraag's dungeon is that party of (evil) treasure hunters outside the maze.
  7. Haer'Dalis is pretty efficient in combat, but useless as a thief (though he gains access to spike trap HLA). Come to think of it, he'd probably be the gay romance option if Baldur's Gate were to be developed today. R00fles!
  8. I finished the game. It's a pity the game suffers from the same boring extended endgame that Origins had, where your party needs to fight through half the city to reach the endboss level. The final bosses are quite nonsensical as well, and the aftermath is disappointing. It's a decent game overall and I liked it, but there's not much incentive to replay because one of the two factions you are forced to choice from is so over-the-top and excessive (particularly their head honcho, who's clearly completely bonkers from the first moment you meet her) that you'd have to roleplay either a complete idiot or total jerkface to side with them. FO:NV had the same problem, with Caesar's legion.
  9. Yes, and then they'd get sued by Marvel Comics
  10. Make that 1.99 and we have a deal.
  11. I pre-ordered the special edition for the price of a regular edition. Not a bad deal.
  12. I don't know who they are, but so far Haste + Death Hex + Cleave = win. If Merrill had access to Creation tree, things would even be more broken.
  13. Nope. Dragon Age 2 is a fun game, The Witcher 2 (despite its stellar graphics, entirely different second chapter depending on choice and interesting setting) just isn't. And in the end that's all that really matters.
  14. Wallonian attempts to have Brussels integrated with their territory notwithstanding, Brussels would just keep remaining on its own. It is inside Flemish territory, but it is its own territory with its own government.
  15. Keep in mind I'm speaking for the urban wastelands of my own country only, in particular the nation's capitol (ironically, also the captitol of Europe) where 2/3 of the population is of immigrant (mostly Northern-African) descent (incidentally, some parts of the capitol have 96% population of immigrant descent). Basically, in many cases it goes like this: little or no education -> no job prospects -> descent into life of crime and/or leeching off the social services. Most third generation immigrants also usually are arranged to marry a person of the countryside of their home-country, which is then brought to the country. This person usually only speaks the language of the home country only and is unfamiliar with Western culture, continuing the cycle. (There's of course also the cluster**** of French-speaking fleeing Brussels en masse and moving to Dutch-speaking communities bordering the nation's capitol, taking them over, but that's a different matter entirely. Let's just say if the Dutch-speaking weren't mellowed by centuries of being conquered and down-trodden by pretty much every major country, there would've been quite the historyof civil wars here).
  16. Problem isn't really islam, since most third generation immigrants in Western Europe are just closet Muslims. The main problem is that they're not productive to society.
  17. So why are you excited about Dishonored again?
  18. Dark side, **** yeah.
  19. I'm fully patched. From what I remember in DA:O, revenants were one-man armies that ditched out a ton of damage, were immune to pretty much all magic and had a very high armour rating. This is pretty much all gone... I can easily paralyze them this time around but even without they are not much more dangerous than a generic elite opponent. Then again, they also seemed to be special boss enemies in the first game that only appeared after breaking a special phylactery. Now they're just regular enemies.
  20. Elias Toufexis
  21. Jensen is the new Shepard.
  22. Since it should've been mentioned but hasn't so far: Wacky Wheels.
  23. I (finally) picked up the game from eBay some days ago and am quite liking it so far, much more than DA:O. I don't give a crap about the recycled areas and enemies appearing out of thin air, after all Mass Effect had the same (it was even worse in this regard) and I got through that game so far. And it's not like BioWare has ever been known for stellar level/world design either, their strengths are elsewhere. Combat is really easy, though, at least on default difficulty. When did revenants become total wusses? I don't mind though, since at least this time trash combat is (generally) over quickly and tunnel length is limited, while in DA:O both tended to drag on endlessly (from what I remember). The voice-over of the female Hawke kinda grew on me as well. Hell, I might even pick up that Legacy DLC.
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