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Everything posted by cronicler
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Killian: I am not sure why they took that and eye shots out in the first place tbh... Considering the amount of gore and all, I don't think an option to kick balls would be..... *Coin drops finally* Can you imagine using a stimpak to heal damaged areas in that concept? Oh man please someone tell me they did not ttake those out for the stimpak healing mechanic...
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I guess this shows exactly what is wrong with this MEGA thread. (No dissing you Aristes.) There was a very detailed discussion, dissection a few pages ago and probably on every old thread about this. Things get buried and forgotten. You can see that even a guy as active as A. can miss whole discussions. /Poke Moderator(s)
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OOkay.... So this is how it is going to be like then. 2 pages of game suggestions and 4-6 pages of points and counter points... Is there any way or any permission to keep a list of suggestions in a separate thread? I am really bored of seeing any suggestion buried under all this...
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Now that you reminded it, DMoM&M was awesome on that regard. Sneak behind the guy/orc/whatever and kick him to his death. Man those moments were golden
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Well I kept the crafting needs and wants to a general tone and did not really go into specifics here. And also there are many free online sources and some free domain games where you can find a lot of Good and Accurate data. There was even a site that balanced about 500+ real world guns on a 100ap (base) system and has the data-sheets available. :wink: Anyway a detailed and simple crafting system (with variables that can be changed without too much trouble, Stat and skill requirement to access the recipe, combined relevant skill(s) level for outcomes and the list of outcomes.) With such a system in place... well It just falls to the modder's imagination for the recipe of Apple Pie or Restored David Harleyson Chopper. Edit: And I have just spotted the first problem/bug. Should the Pc's natural stats be used to allow the recipes or should mentats etc induced stats be allowed to craft ubersciencegun?
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Warning! The following post is VERY gunnuty. skip it if you are just going to comment: no need to go that much into detail, and other stuff please. As you might have noticed, I have a little weapon fascination. I have been gaming and game mastering on pc and TT for a long time. I also have some basic but practical programming/deconstruction understanding. I will try to list how a detailed but easy to use Weapon and Crafting system can be structured. To put it in the most basic form weapons (in games) consist of several different key elements. These are Barrel, Chamber, Magazine, Frame, Upper Attachments, Under Attachments and Stock. Think of the KOTOR lightsabers if you will. Each part defines a property and has modifiers. Each Part has 2 Variables: Material and Quality. Material defines how quickly the weapon degrades overall (and if the game also uses a complex repair system involving mechnichal spare parts, electronic spare parts etc, the material defines the basic resources needed for repair.) Quality means how good was the creator. Since most guns will be hand made from spares and old rifles and new machined parts, the quality of the manufacture has several grades: Poor: Cheap: Jurry Rigged: Handcrafted: Precision Machined: +to accuracy, less spread Computer Machined: +to accuracy, less spread, required frequent maintenance or degrades to precision machined, etc... -Barrel (Lenght): The longer the barrel, the stable the gun and some extra range. However the gun becomes slower to respond and costs more ap to set up etc. -Chamber: Defines what caliber the weapon uses. Calibers range from Light Pistol (.22 and like), Pistol (9mm/45acp equvalent) Heavy Pistol, Light Rifle, Rifle, Heavy Rifle, Anti Material. The heavier the caliber, the more reticule spreads and ap increases/ after first shot (when going rock and roll that is) Magazine: How many rounds does your gun carry, the bigger the magazine, the less nimble the gun becomes. Some special chambers like bolt action can only take up to X bullets etc... -Frame: What your firearm sits in. Normal frames don't have any modifiers. Damaged, Old, Jurry Rigged frames bestow penalties like more bullet spread, penalties to skill due to poor ergonomics etc. Modern (aka pre-war stored in vacuum packaging forgotten in a bunker or Bos or other Techgroup manufacture) frames generally allow you to attach more varied attachments. Stock: (Or more precisely zeroing in) When you use a gun you need to adjust the sights and the general configuration a bit if you want to be accurate. Any "Random" weapon you pick up should give you some penalties until you spend some time to configure it for your needs. This is usually for the guns that you will carry around a long time, like a backup pistol or sniper rifle etc... Attachments: These can generally be grouped in a few general groups: Scopes: 2x, 4x, 8x, 10x The higher the magnification the more you zoom and cant see peripherials. Sight: (nearly) Every weapon comes with a basic Ironsight. There are some relatively new add-ons that provide 2x magnification and a red dot effect but these are as I said relatively new toys. Bipods, Tripods: I like heavy weapons in games but using some of these in the rambo fashion grows real old. I would love to see a deploy option to deploy the gun and have +"a lot" accuracy instead of -"a lot" penalty. Silencers: The most basic silencer in the world is a plastic bottle. If you can screw it in, It will stop 1 shot from being heard at the next hill. I would love to see silencers that are both jurry rigged and modern in the game. The most stable silencers are actually specially crafted barrels that have integral silencer vents. I would love to see a way to add or remove silencers to the weapons. Red/Green Dot lasers: Red dot lasers are generally good for SMGs and Pistols. Then again It shows where you are to the whole place The most basic one is a red laser pointer taped under the gun (and it generally works too). There are also the specialized ones but who would be crafting them after the war? Green Dot lasers are generally not green actually they are ultraviolet and show green on the first gen green and fuzzy low light vision goggles. They allow you to target without being seen but you need a LLVG or NVG. I don't really see anyone other than BOS and other PA users using these.... Underslugs: Gunnuts are gunnuts. You can find everything from a 40mm grenade launcher to cut down SMGs and Shotguns that are configured as an underslug for Assault rifles. Reasonable?no but they exist. Anyway; when I am at a work-bench I would love to tinker with the weapons in my Inventory and my storage space (If i have one), stripping them down for spare parts and "maybe" building my own weapons from the parts that I have. Energy Weapons, Heavy Weapons; There are going to be some weapons that you cannot tinker with, without a whole lab or armory. Energy weapons (and Flamers) in general have a Frame, a Stock, a battery and a Reaction Chamber & a Nozzle assembly I would like to be able to fool with frames and sighting the gun to make it more mine (Like putting a plasma rifle on a M16-CAR15 frame ) . Maybe (If my science is high enough) fiddle with the battery controls to enable overcharged and 1/x charged shots. Maybe add some more cooling systems to the barrel that make the gun more cumbersome but allow me to fire quicker. And ultimately (With extreme science and repair and manuals) fiddle with the reaction chamber itself. Turbo Plasma Rifle? Hotshot Laser Rifle anyone? I want the energy weapons to be VERY rare and nearly Relics. I want to feel satisfaction if I get my hands on it and craft it into a sniper cannon or support weapon intead of yawn another turbo plasma. Not worth the space.... The Gist of It: You might feel ok with seeing another HK or AK or M16 but I am tired of all these guns. Can't we have some zip-guns, piperifles and other homemade stuff that work for a change? FYI T-Rex was originally a gunnut's self crafted gun. Now it sells for 5k+ Edit: M3 is actually pretty good in this setting. It is cheap, easy to make and shoots. Thomson is a bloody ineffective gun compared to other guns of WW2 but M3 makes it (and several Japanese models) seem over average in comparison. Oh boy Lahti . It reminds everyone why it is a bad idea to anger Finns. I still can't believe how they used those for well anything; from anti-sniper work to AA gun. Bloody marksman. Edit 2: If you are really interested in how advanced gun smithing is used in games, I would recommend you to check JA2 1.13 for real guns and Ufo Afterlight for futuristic/ energy weapons. Feasibility: The needed functions are already in the game (Item modifiers) and Obsidian did a pretty much similar thing with their KOTOR 2 and NWN 2 crafting systems. Granted, I added 1 more step (Breaking down to components and using those components as a base) but This is/can be done like their works on other titles. .
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Today's gamers? Not a chance? One of those guys that were considered nerds or geeks and played crpgs and tbss when it was not cool or in? no problem. Compared to some of the other previous crpgs Fallout was a lot clear on what caused what. Hell all the clickable buttons had in-game explanations.... Edit: Still you are correct. Anyone could die to a lucky (or unlucky) crit or events in the original game. Even with PA and all the combat monkey perks you could still die to a minigun crit from a mutant.
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Not to be rude or anything but at the moment I am still trying to rob the museum in T3 with my usual rules (no item use, no kills, no blackjacks. No one is here but us shadows...) I can surely say that even after all these years the guards are still better than modern games. There are about 8 or so different "guard" personalities and they all react subtly different to the clues and anomalies. The drunk, loud and jolly one for example is extremely jumpy and will investigate any noise. The drunk, loud and snide one on the other hand is usually as deaf as stone but he does spot movement more easyly. The whole guard scripts are based on reactive behaviour. Sure the scripts do become inadequate if you play the game Rambo style but as long as you play as a Thief or an Assassin the game goes smoothly. Ps: If you feel the game is too easy then you can also mod the modifiers a bit too. a .1 or .15 increase in senses is enough to make the guards as alert as spec op troops PPS: Crasgirl I know you are attached to your rope arrows but they were a bit too irrational. A bow launched arrow cannot support a naked females weight, let alone a muscled compact person like garret (who is also burdened with a few odd and end and trinkets and memoirs from his visits ) That said, I did also miss having a grappling hook and a deployable rope in a lot of places. Which roof top thief goes out without rope?
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BREAKING NEWS: NEW DRAGON AGE GOTY TRAILER
cronicler replied to Llyranor's topic in Computer and Console
I thought Bioware was developing this not Epic....? -
First Beyond Good And Evil 2 gameplay footage
cronicler replied to Purkake's topic in Computer and Console
It was also one of those "not so hot" graded B titles at the time. I'm not sure but being released near a lot "Big Name" titles like Prince, Lara etc with a really small marketing slowed the game's initial sales. It was the word of mouth and viral advertising that made a lot of people become aware of it. If my memory is not deceiving me, I became aware of the game reading about it on a random post in a game magazine's (from my own country) board by chance. Sure the game probably would never rival the "BIG NAMES" (use a gothic loud voice) even with decent advertising but at lest it wouldn't need to crawl and bleed to survive. (Not to mention Devs selling organs; robbing federal vaults; sacrificing virgins, and kittens, and virgin kittens and other things ) -
BREAKING NEWS: NEW DRAGON AGE GOTY TRAILER
cronicler replied to Llyranor's topic in Computer and Console
-tried to post a rant defending praising the video. My skills are not up to it I guess. I will be back with version 4 later- -
Obsidian making Fallout: New Vegas
cronicler replied to CoM_Solaufein's topic in Computer and Console
Actually the dehydration damage was treated like normal damage, ie armor damage resistance etc worked on it and the script to scale the damage was broken too if I remember correctly so you always got a damage lethal to a lvl1 guy.... -
First Beyond Good And Evil 2 gameplay footage
cronicler replied to Purkake's topic in Computer and Console
No disagreement from me on that -
First Beyond Good And Evil 2 gameplay footage
cronicler replied to Purkake's topic in Computer and Console
Moving around vertical surfaces, jumping around complexity is what I tried to mean. The basic BG&E had just basic platform elements like jump, crouch, roll and hold onto edge. It used them creatively but I can see they might have been boring for the mass market. The first game was really simple in actions and abilities. That part is going to get/getting more complex. And on the subject of PoP, the wall movement was still nice. No comment on the rest of the game -
First Beyond Good And Evil 2 gameplay footage
cronicler replied to Purkake's topic in Computer and Console
Weird feeling, to make the game more in line with the general public, they will have to make the game play better and more complex (Parkour; Ala Edge and PoP style) while Ancel is still free to tell his story. I guess the stars were in alignment this time for a change! -
Obsidian making Fallout: New Vegas
cronicler replied to CoM_Solaufein's topic in Computer and Console
Gromnir: I did not want to say or argue that Fo:T way was the best. I just can't see them putting in Vehicles other than the way FO:T used them without going total remake on the engine And whats up with hate against cooking? I like making pies! . Crashgirl: You are one bloody minded lass. I'm suprised that you can put up with Scope when Buzz is there Gizmo: Not really possible with the current engine without a loooot of work I'm afraid. But keep an eye on ID's Rage for that. -
Obsidian making Fallout: New Vegas
cronicler replied to CoM_Solaufein's topic in Computer and Console
Promethean: Not if you make a decent cause for it like: Desert travel requires x water and y rations per hour and if you run out you get damage/can die etc. You need to go to oasis to replenish your stocks and Oasis is in raider/bag guy/etc hands Every hour there is an X chance to encounter bandits in this region. Car/Pickup/Chopper cuts down travel time by 1/10 allowing you more range and choice to skip enemy strongholds... (RL explanation; you can cover 100km in one day on foot, going from dawn till next dawn, alternating between trot and fast walk and generally puking your guts out and filling your boots with blood. It can be done and It is done occasionally if you have that much of a sadist as a captain but with vehicle it takes less than 2 hours in relative comfort. Edit: I should really stop playing devils advocate to every post... Sorry I jumped the gun a bit here -
Obsidian making Fallout: New Vegas
cronicler replied to CoM_Solaufein's topic in Computer and Console
I don't think at this point vehicles in this game engine can have uses other than fast(er) travel + Pack Mule + Maybe a combination mobile bed/modification bench/crafting set. Making the vehicles genuinely useful would require time and deep design challenges... Time that could be used to strengthen other already existing and shaky areas. -
First Beyond Good And Evil 2 gameplay footage
cronicler replied to Purkake's topic in Computer and Console
Erm Light Hearted? Sure the game looked suitable for all ages but... The whole game was built on really mature and hardcore issues.... -
Fallout 3 DLC Broken Steel out Today!
cronicler replied to GreasyDogMeat's topic in Computer and Console
Sorry sorry sorry wrong topic. -
Obsidian making Fallout: New Vegas
cronicler replied to CoM_Solaufein's topic in Computer and Console
I guess this is as close to an open declaration as we can expect. Thanks for your explanations Mr. Sawyer. So, lets get back to the vehicles before we go too OT, what are your preferences in seeing vehicles in the Wastes? Some people like to see Mad Max 2ish road gangs while others want to go for a more Wild Western feel with a just a very few powered and heavily converted vehicles and lots of Caravans, Brahmin trains (ie herds being cowboyed to somewhere) and maybe a chopper or 2 for the new age cowboys. Personally I would like to see a somehow mobile base for the player. It does not have to be as extensive as a Mobile-Home but even a Mount (too bad horsies are all dead) or a Chopper with saddlebags to store some things could be enough. Well a packhorse that is and a trike with a load attachment considering what a packrat I am Well if we want to bring back the wasteland/world map aspect back, we will need to tie the wold map and some other minor but glossed over functions to something. Outdoorsman just gets back in because It starts to get used again. On the subject of gamble.... Well you are right. It was a way to implement it in the old fallouts but seeing that it can now be handled in a decent way using the in game assets, (Ie Dragon Dice, Pazaak etc) I wouldn't be sad if we did not see it again. I do want to see some games (of chance and of thinking) in the game thou! -
Fallout 3 DLC Broken Steel out Today!
cronicler replied to GreasyDogMeat's topic in Computer and Console
If I was a hater I would have added "after all this time, countless criticisms and 3 DLCs" to your post but I won't -
First Beyond Good And Evil 2 gameplay footage
cronicler replied to Purkake's topic in Computer and Console
Teaser Video -
First Beyond Good And Evil 2 gameplay footage
cronicler replied to Purkake's topic in Computer and Console
There were even more shooting in the old game. They were colorful death-bolts thou. This new game will suffer from the dust color and close to real looks it seems. The enforcers / police did not look quite 100% human to me but that may be because of their armor style too. And no, except the Boots, I haven't seen any non human yet in this or the old trailer. Also It might be my own grumbles but it feels as if they skipped the whole BG&E 2 storyline and jumped to +n years later in a different planet story. The Girl and the Pig is there but... How... -
First Beyond Good And Evil 2 gameplay footage
cronicler replied to Purkake's topic in Computer and Console
Damn, the pearls. Those blasted PEARLS. TO HELL WITH THE PEARLS! What? NO! Of course you can't see my precioussses pearls! They are miiiineees! Now that you reminded me, Those pearls were such a pain to get . Obsession is the key I guess