Hello Obsidian Boards!
I know of a couple of guys who have been discussing their wishes over new Fallout titles at the Glittering Gems of Hatred site. Anyway those boards had become a bit desolate but then we heard Obsidian somehow got the rights to produce a spinoff to Fallout 3 and a lot of ferrets on sugarhigh came out of woodwork wondering if a spin-offs spin-off could be a real sequel.
Anyways I tried to compile the Needs, Wishes and Hopes we had to be inserted into the new Fallout Flavored toolbox. Enjoy and Hate.
Needs:
The 3-D game play elements of Fallout 3 are sorely lacking:
(Need)-The hit boxes are just plain buggy and firearms can go ape* hitting invisible barriers everywhere.
(Need)-The combat also lacked depth. There were no alternate ammo types, Damage Resistance
system or any difference between weapons. You just went Vats and headshotted this mob. then the other then the other. All you needed to win the game is a pistol.
(Need)-The AI or more precisely the lack of AI. The combat AI was equvalent of a Wolfenstien 3D Enemy AI. They saw you and they run at you and fired endless number of bullets. If they had any Launchers or similar area of affect weapons then they were likely to kill themselvesas they too suffered from invisible blocking things.
(Need)-The meelee was supposedly carried over from Oblivion but somehow it was gutted down too much. The game had a location based damage system but you couldn't control your meelee attacks so it was just bash bash stimpack...
(Need)-The Numerical system that supposedly defined your character was broken too much. The game just gave you 10(Bobble Head)+ 25*2 (Skill books and Perk)skill points for every skill. The Stats themselves had no influence over the game except determining is you could carry endless ammo or endless ammo...
(Need)-The Perks were... weird. There were about 6 or 7 perks that affected game play in some ways (Black Widow, Child atr Heart, Action Boy...). All the rest were in grades pf +1 statpoint, +15 skill points, +30 skill points,+45 skill points...
(Need)-The Talking heads of Fallout 1-2 were nice because you could see how the guy felt trough their mimics and tones (Most of the time. it still had the mood:happy lines when NPC was angry/mad at you. Still It was 1998!). The Facial Zoom in Fallout 3 is not working out well due to a combination of factors like wooden faces, zooming and being fixed on the guys face etc. Alternating the camera angles now and then,zooming to the scar on the guys cheek or gals rack or a tatoo on the tribal's chest or the ornate cup on the shelf behind the salesman now and then would make the conversations a bit less static
(Need)-The NPCs were overdone in useless/cosmetic areas and underdone in important/game play areas. It is impossible to give NPC's appropirate tones for every line. And this leads to you asking a normal line after the npc is crying you get a normal response which breaks the thing. The speech really needs to be rare and tailored to the conditions instead of using "Mood: Normal/Happy" lines in the middle of crying for dead parents/friends.. On this issue Less is more approach would work better. Only giving Major Npc's direct and detailed voiced conversations and giving the normal Npc's a maybe few generic voiced lines that and maybe "speech bubble" style speech would be better.
(Wish)-Also on this topic, the Information box of old Fallouts is sorely missed. Trying to cram everthing visually onto the player doesn't work well. People miss most of the stuff that is going on when it is only represented visually. "The raider was hit for too much damage kicking the daylight (and a lot of organs) out of him" is actually more funny than seeing the said action over and over and over again.
(Need)-This brings us to the V.A.T.S. system. Something to give the player more control over the situation is actually needed in a game that wants to be more than a shooter. However there are much better examples that this can be achieved. Just look at Mass Effect or Brothers in Arms games to see how a pause system could make the game more tactical and deeper in combat side. As it stands now, Vats is just an embedded cheat key that allows you to skip combat and see gory animations.
(Wish)-Speaking of gore, whats up with the over the top blood in the game? Look I am aware of the North American hypocracsy of gore and spleen is ok, tities are evil but the amount of critical death animations just become a "yawn" factor after the 50th head burst you see before you reach levl 4...
(Need)-Back to Combat, The game does not have "ANY" cover mechanics beyond invisible barriers projected by the props. A way to implement controllable cover mechanic into the game would be real nice.
(Wish/Rant)-The surviving buildings in the game were... Look I just cant wrap my head around how a wooden prewar building survived athe bombs and 200 years worth of weather. I really hope you can balance the cool factor with acceptable factor when you build your cities. It doesn't have to bee 100 logical, It just needs to be unnoticed or covered by the awe factor like: City Ruins sure this is streching the boundary of realism but the art factor does cover its problems....
Man what a wall of text. And up to now I have only listed the limitationsi Obsidian Developers will have to deal with. Anyway onward to the list of wishes about the game:
Time what is time:
We don't really konw if you guys (Obsidian) will be able to choose when your game takes place or if you will have to build your story at/near the same time FO3 takes place.
Most of the Glittering Gems of Hatred have commented that they would like to see your game taking place some time after Fallout2. A lot of us would love to continue the saga of NCR that we created by mistake :D
There has been a lot of material from fallout Bible, Old Fallout 3 and Van Baurren scripts. Is there any chance of you using these background materials in your game?
The City:
I guess it is inevitable for the "New Vegas" to be considered as "New "New Reno"".
New Reno of Fallout 2 was the most detailed and complex part of the game. From a gaming stand point it was the pinnacle of the game. However from the story standpoint it was a sore tooth. It just didn't fit in. It just Existed unrelated to other parts of the game and was criticed for it a lot. (Then again we got a sequel which didn't have any part related to others and it was considered.... All right, all right I am shutting my trap.)
I really hope you guys do take into considerations the lessons learned from New Reno. We would love to see a place as complex and satisfying as New Reno but this time supported by the story and the game itself. (a relevant Thread at NMA: New Reno . Note: If it is no go to post links then feel free to remove it or warn me so i can remove it.)
Generally people (over at NMA) have been mentioning that they would lke to see a city like LA/Boneyard of fallout 1. A Ruined City with pockets(oasises :D) of life among the ruins. A Hub of trading that has grown around the bases of long range trader companies, A couple of Fortresses belonging to different para-military organizations (Some can even be called borderline raiders) and other odds and ends of civilisation on the ruins of Vegas. This way you could create a desolate empty city without having to overfill it like the Fallout 3. To give the illusion of vast emptyness, you could make the whole city only a small dot on the main world map with sattralite areas that contain other small settlements / quest locations which are outcide the "City". This way you could implement random encounters, give the feeling of vast emptyness and still have a compact well designed play area for the game.
Before I close off this wall of text I would like to voice 1 more opinion. We really don't need the old Factions like NCR, Bos, Enclave etc as primary players this time. Sure it would be cool if the "Giant" NCR or the "Fabled" City (A.k.a. Vault City) had some trade missions at the NV and you could obtain their backing by doing "business" for them. I know the storry is going to tie to these guys sooner or later but I would love to pass the first half of the game trying to save my own bacon out of the chain of troubles I am going to find myself in before being a pawn in the power politics of those guys with questionable parentage. (Oh and just a forward observation post with a handfull of personnel for BoS that are after some reamains please. No more paladins pretty please! :D)